Рекомендованные сообщения



11 posts in this topic

Помогите.

Share this post


Link to post
Share on other sites

Скинь сюда сток самого спидометра 

Share this post


Link to post
Share on other sites

@Pikachu 

Спойлер

forward UpdateSpeedometr(playerid);
public UpdateSpeedometr(playerid)
{
	CheckCar(playerid);
	if(Speedak[playerid] == 0) return 1;
	if(GetPlayerState(playerid) == 2)
	{
		if(IsAPlane(GetPlayerVehicleID(playerid)) || IsABoat(GetPlayerVehicleID(playerid)) || IsAMoped(GetPlayerVehicleID(playerid))) return true;
		new str[64],str4[64], str5[64];
		if(IsLocked[GetPlayerVehicleID(playerid)] == true)
		{
		PlayerTextDrawColor(playerid,Speedom[playerid][3],0x05CD0Cff);
		PlayerTextDrawShow(playerid,Speedom[playerid][3]);
		}
		else
		{
		PlayerTextDrawColor(playerid,Speedom[playerid][3],0xFF0000ff);
		PlayerTextDrawShow(playerid,Speedom[playerid][3]);
		}

		UnSurfCar(GetPlayerVehicleID(playerid));
		if(Engine[GetPlayerVehicleID(playerid)] == true)
		{
		PlayerTextDrawColor(playerid,Speedom[playerid][1],0x05CD0Cff);
		PlayerTextDrawShow(playerid,Speedom[playerid][1]);
		}
		else
		{
		PlayerTextDrawColor(playerid,Speedom[playerid][1],0xFF0000ff);
		PlayerTextDrawShow(playerid,Speedom[playerid][1]);
		}

		if(VehRe[playerid] == false)
		{
		PlayerTextDrawColor(playerid,Speedom[playerid][4],0x05CD0Cff);
		PlayerTextDrawShow(playerid,Speedom[playerid][4]);
		}
		else
		{
		PlayerTextDrawColor(playerid,Speedom[playerid][4],0xFF0000ff);
		PlayerTextDrawShow(playerid,Speedom[playerid][4]);
		}
		if(Lights[GetPlayerVehicleID(playerid)] == true)
		{
		PlayerTextDrawColor(playerid,Speedom[playerid][2],0x05CD0Cff);
		PlayerTextDrawShow(playerid,Speedom[playerid][2]);
		}
		else
		{
		PlayerTextDrawColor(playerid,Speedom[playerid][2],0xFF0000ff);
		PlayerTextDrawShow(playerid,Speedom[playerid][2]);
		}
  		switch(SpeedVehicle(playerid))
        {
                case 0..9: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~w~~h~I");
                case 10..14: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~w~~h~II");
                case 15..19: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~III");
                case 20..24: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~IIII");
                case 25..29: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIII");
                case 30..34: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIII");
                case 35..39: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIIII");
                case 40..44: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIIIII");
                case 45..49: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIII");
                case 50..59: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIII");
                case 60..64: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIIII");
                case 65..69: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIIIII");
                case 70..79: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~IIIIIIIIIIIII");
                case 80..89: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~IIIIIIIIIIIIII");
                case 90..99: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIII");
                case 100..109: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIII");
                case 110..119: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIII");
                case 120..129: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIII");
                case 130..139: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIII");
                case 140..149: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIII");
                case 150..164: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIIII");
                case 165..174: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIIIII");
                case 175..189: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~IIIIIIIIIIIIIIIIIIIIII");
                case 190..199: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~IIIIIIIIIIIIIIIIIIIIIII");
                case 200..209: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIII");
                case 210..219: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIII");
                case 220..229: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIII");
                case 230..239: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIII");
                case 240..249: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIII");
                default: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIII");
        }
        new Float:health,heal;
        GetVehicleHealth(GetPlayerVehicleID(playerid), health);
        heal = floatround(health) / 10;
		format(str, sizeof(str),"%d k¯/¤",SpeedVehicle(playerid) / 2);
		format(str4, sizeof(str4), "TOŒ‡…BO: %d ž.", Fuel[GetPlayerVehicleID(playerid)]);
		format(str5, sizeof(str5), "COCTO•H…E: %d%", heal);
		PlayerTextDrawSetString(playerid, Speedom[playerid][9],str4);
		PlayerTextDrawSetString(playerid, Speedom[playerid][8],str);
		PlayerTextDrawSetString(playerid, Speedom[playerid][12],str5);
	}
	return false;
}

 

 

Share this post


Link to post
Share on other sites
Спойлер

forward UpdateSpeedometr(playerid);
public UpdateSpeedometr(playerid)
{
    CheckCar(playerid);
    if(Speedak[playerid] == 0) return 1;
    if(GetPlayerState(playerid) == 2)
    {
        if(IsAPlane(GetPlayerVehicleID(playerid)) || IsABoat(GetPlayerVehicleID(playerid)) || IsAMoped(GetPlayerVehicleID(playerid))) return true;
        new str[64],str4[64], str5[64];
        if(IsLocked[GetPlayerVehicleID(playerid)] == true)
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][3],0x05CD0Cff);
        PlayerTextDrawShow(playerid,Speedom[playerid][3]);
        }
        else
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][3],0xFF0000ff);
        PlayerTextDrawShow(playerid,Speedom[playerid][3]);
        }

        UnSurfCar(GetPlayerVehicleID(playerid));
        if(Engine[GetPlayerVehicleID(playerid)] == true)
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][1],0x05CD0Cff);
        PlayerTextDrawShow(playerid,Speedom[playerid][1]);
        }
        else
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][1],0xFF0000ff);
        PlayerTextDrawShow(playerid,Speedom[playerid][1]);
        }

        if(VehRe[playerid] == false)
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][4],0x05CD0Cff);
        PlayerTextDrawShow(playerid,Speedom[playerid][4]);
        }
        else
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][4],0xFF0000ff);
        PlayerTextDrawShow(playerid,Speedom[playerid][4]);
        }
        if(Lights[GetPlayerVehicleID(playerid)] == true)
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][2],0x05CD0Cff);
        PlayerTextDrawShow(playerid,Speedom[playerid][2]);
        }
        else
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][2],0xFF0000ff);
        PlayerTextDrawShow(playerid,Speedom[playerid][2]);
        }
          switch(SpeedVehicle(playerid))
        {
                case 0..9: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~w~~h~I");
                case 10..14: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~w~~h~II");
                case 15..19: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~III");
                case 20..24: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~IIII");
                case 25..29: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIII");
                case 30..34: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIII");
                case 35..39: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIIII");
                case 40..44: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIIIII");
                case 45..49: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIII");
                case 50..59: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIII");
                case 60..64: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIIII");
                case 65..69: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIIIII");
                case 70..79: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~IIIIIIIIIIIII");
                case 80..89: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~IIIIIIIIIIIIII");
                case 90..99: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIII");
                case 100..109: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIII");
                case 110..119: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIII");
                case 120..129: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIII");
                case 130..139: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIII");
                case 140..149: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIII");
                case 150..164: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIIII");
                case 165..174: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIIIII");
                case 175..189: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~IIIIIIIIIIIIIIIIIIIIII");
                case 190..199: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~IIIIIIIIIIIIIIIIIIIIIII");
                case 200..209: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIII");
                case 210..219: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIII");
                case 220..229: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIII");
                case 230..239: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIII");
                case 240..249: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIII");
                default: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIII");
        }
        SpeedVehicle(playerid);
        new Float:health,heal;
        GetVehicleHealth(GetPlayerVehicleID(playerid), health);
        heal = floatround(health) / 10;
        format(str, sizeof(str),"%d k?/¤",SpeedVehicle(playerid) / 2);
        format(str4, sizeof(str4), "TO?‡…BO: %d z.", Fuel[GetPlayerVehicleID(playerid)]);
        format(str5, sizeof(str5), "COCTO•H…E: %d%", heal);
        PlayerTextDrawSetString(playerid, Speedom[playerid][9],str4);
        PlayerTextDrawSetString(playerid, Speedom[playerid][8],str);
        PlayerTextDrawSetString(playerid, Speedom[playerid][12],str5);
    }
    return false;
}

И замени свой SpeedVehicle на этот:
 

Спойлер

stock SpeedVehicle(playerid)
{
    new Float:ST[4];
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
    else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
    ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 213.3;
    return floatround(ST[3]);
}

 

Share this post


Link to post
Share on other sites

@Pikachu Хорошо 

@Nekit_Krut18 сток UpdateSpeedometr Тоже заменить? 

Share this post


Link to post
Share on other sites
7 минут назад, Nekit_Krut18 сказал:

@Pikachu Хорошо 

@Nekit_Krut18 сток UpdateSpeedometr Тоже заменить? 

Не надо 

Share this post


Link to post
Share on other sites

@Pikachu А что то на химичил до этого и у меня спидометр пропал) 

Share this post


Link to post
Share on other sites
2 минуты назад, Nekit_Krut18 сказал:

@Pikachu А что то на химичил до этого и у меня спидометр пропал) 

И да покажи мне ещё UpdateSpeedometr
И по пробуй заменить вот так:

 

Спойлер

stock SpeedVehicle(playerid)
{
    new Float:health,heal,Float:ST[4];
    GetVehicleHealth(GetPlayerVehicleID(playerid), health);
    heal = floatround(health) / 10;
    format(str, sizeof(str),"%d k?/¤",SpeedVehicle(playerid) / 2);
    format(str4, sizeof(str4), "TO?‡…BO: %d z.", Fuel[GetPlayerVehicleID(playerid)]);
    format(str5, sizeof(str5), "COCTO•H…E: %d%", heal);
    PlayerTextDrawSetString(playerid, Speedom[playerid][9],str4);
    PlayerTextDrawSetString(playerid, Speedom[playerid][8],str);
    PlayerTextDrawSetString(playerid, Speedom[playerid][12],str5);
    if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
    else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
    ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 213.3;
    return floatround(ST[3]);
}

Спойлер

forward UpdateSpeedometr(playerid);
public UpdateSpeedometr(playerid)
{
    CheckCar(playerid);
    if(Speedak[playerid] == 0) return 1;
    if(GetPlayerState(playerid) == 2)
    {
        if(IsAPlane(GetPlayerVehicleID(playerid)) || IsABoat(GetPlayerVehicleID(playerid)) || IsAMoped(GetPlayerVehicleID(playerid))) return true;
        new str[64],str4[64], str5[64];
        if(IsLocked[GetPlayerVehicleID(playerid)] == true)
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][3],0x05CD0Cff);
        PlayerTextDrawShow(playerid,Speedom[playerid][3]);
        }
        else
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][3],0xFF0000ff);
        PlayerTextDrawShow(playerid,Speedom[playerid][3]);
        }

        UnSurfCar(GetPlayerVehicleID(playerid));
        if(Engine[GetPlayerVehicleID(playerid)] == true)
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][1],0x05CD0Cff);
        PlayerTextDrawShow(playerid,Speedom[playerid][1]);
        }
        else
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][1],0xFF0000ff);
        PlayerTextDrawShow(playerid,Speedom[playerid][1]);
        }

        if(VehRe[playerid] == false)
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][4],0x05CD0Cff);
        PlayerTextDrawShow(playerid,Speedom[playerid][4]);
        }
        else
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][4],0xFF0000ff);
        PlayerTextDrawShow(playerid,Speedom[playerid][4]);
        }
        if(Lights[GetPlayerVehicleID(playerid)] == true)
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][2],0x05CD0Cff);
        PlayerTextDrawShow(playerid,Speedom[playerid][2]);
        }
        else
        {
        PlayerTextDrawColor(playerid,Speedom[playerid][2],0xFF0000ff);
        PlayerTextDrawShow(playerid,Speedom[playerid][2]);
        }
          switch(SpeedVehicle(playerid))
        {
                case 0..9: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~w~~h~I");
                case 10..14: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~w~~h~II");
                case 15..19: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~III");
                case 20..24: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~IIII");
                case 25..29: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIII");
                case 30..34: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIII");
                case 35..39: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIIII");
                case 40..44: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~IIIIIIII");
                case 45..49: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIII");
                case 50..59: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIII");
                case 60..64: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIIII");
                case 65..69: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~g~~h~~h~IIIIIIIIIIII");
                case 70..79: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~IIIIIIIIIIIII");
                case 80..89: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~IIIIIIIIIIIIII");
                case 90..99: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIII");
                case 100..109: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIII");
                case 110..119: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIII");
                case 120..129: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIII");
                case 130..139: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIII");
                case 140..149: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIII");
                case 150..164: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIIII");
                case 165..174: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~y~~h~IIIIIIIIIIIIIIIIIIIII");
                case 175..189: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~IIIIIIIIIIIIIIIIIIIIII");
                case 190..199: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~IIIIIIIIIIIIIIIIIIIIIII");
                case 200..209: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIII");
                case 210..219: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIII");
                case 220..229: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~IIIIIIIIIIIIIIIIIIIIIIIII");
                case 230..239: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIII");
                case 240..249: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIII");
                default: PlayerTextDrawSetString(playerid, Speedom[playerid][5], "~r~~h~~h~IIIIIIIIIIIIIIIIIIIIIIIIIII");
        }
        SpeedVehicle(playerid);

    }
    return false;
}

 

Share this post


Link to post
Share on other sites

@Pikachu Ок 

@Pikachu А что сделать что бы он обратно появился, я лазил все в STimer. .....

@Nekit_Krut18 

Спойлер

C:\Users\777\Desktop\Admin_Nikita\JRP\gamemodes\RRP.pwn(42548) : error 017: undefined symbol "str"
C:\Users\777\Desktop\Admin_Nikita\JRP\gamemodes\RRP.pwn(42548) : error 017: undefined symbol "str"
C:\Users\777\Desktop\Admin_Nikita\JRP\gamemodes\RRP.pwn(42548) : error 029: invalid expression, assumed zero
C:\Users\777\Desktop\Admin_Nikita\JRP\gamemodes\RRP.pwn(42548) : fatal error 107: too many error messages on one line

 

 

@Pikachu 

Спойлер

  format(str, sizeof(str),"%d k?/¤",SpeedVehicle(playerid) / 2);

 

 

Share this post


Link to post
Share on other sites

@Pikachu эм... а смысл ему свой код заменять на другой? (и у тебя не правильно скорость отражаться будет * 120.3 а не * 213.3)

 

нащёт спидометра я так понимаю он не показывается?

Edited by MuhammadPawn

Share this post


Link to post
Share on other sites
17 минут назад, MuhammadPawn сказал:

@Pikachu эм... а смысл ему свой код заменять на другой? (и у тебя не правильно скорость отражаться будет * 120.3 а не * 213.3)

 

нащёт спидометра я так понимаю он не показывается?

Я не понимал что да как. Он объяснил не понятно по этому списались вк завтра все ему сделаю! Как сделаю скину сюда как сделал и что.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • Лосось228
      By Лосось228
      Помогите сделать так что-бы когда одевал машинку на радио управление и чтоб в руках палочика появлялось, как ето сделать? (знаю тупой вопрос)