#if defined _Haker_included #endinput #endif #define _Haker_included static PlayerText3D:vehicle3Dtext[MAX_PLAYERS][MAX_VEHICLES]; #if defined FILTERSCRIPT public OnFilterScriptInit(){ ManualVehicleEngineAndLights(); #if defined hak_OnFilterScriptInit hak_OnFilterScriptInit(); #endif return 1; } #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit #else #define _ALS_OnFilterScriptInit #endif #define OnFilterScriptInit hak_OnFilterScriptInit #if defined hak_OnFilterScriptInit forward hak_OnFilterScriptInit(); #endif #else public OnGameModeInit(){ ManualVehicleEngineAndLights(); #if defined hak_OnGameModeInit hak_OnGameModeInit(); #endif return 1; } #if defined _ALS_OnGameModeInit #undef OnGameModeInit #else #define _ALS_OnGameModeInit #endif #define OnGameModeInit hak_OnGameModeInit #if defined hak_OnGameModeInit forward hak_OnGameModeInit(); #endif #endif stock HakerVehicleId(playerid) { new str[64]; for(new i=1; i