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Green Zona

2 posts in this topic

Название: Green Zona
Автор: Эдгар Карклиневский (SampBazz) 

Спойлер

HpWONNEEWMI.jpg

Спойлер

// Текстдравы для игроков
new PlayerText:TDEditor_PTD[MAX_PLAYERS][22];

TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 1.6911, 215.0833, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 30.0000, 35.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);

TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 60.8907, 215.0833, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 30.0000, 35.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);

TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 15.7467, 220.7832, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 59.2797, 23.1600);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);

TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 15.7467, 221.9832, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 59.2797, 21.1499);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);

TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 62.3618, 216.7332, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 27.0000, 31.5699);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);

TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 3.0910, 216.7332, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 27.0000, 31.5699);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);

TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 13.0000, 210.0000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 12.0000, 12.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);

TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 24.7000, 210.0000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 12.0000, 12.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);

TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 35.4000, 210.0000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 12.0000, 12.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);

TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 46.1998, 210.0000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 12.0000, 12.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);

TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 56.9996, 210.0000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 12.0000, 12.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);

TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 67.5995, 210.0000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 12.0000, 12.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);

TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 18.5578, 215.0665, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 53.0000, 2.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -2059736833);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);

TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 68.5995, 211.1000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 10.0000, 10.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);

TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 57.8996, 211.1000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 10.0000, 10.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);

TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 47.1998, 211.1000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 10.0000, 10.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);

TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 36.4000, 211.1000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 10.0000, 10.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);

TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 25.7000, 211.1000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 10.0000, 10.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);

TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 14.0000, 211.1000, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 10.0000, 10.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);

TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 20.9004, 215.6499, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 53.0000, 1.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], 255);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);

TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 11.8354, 225.2000, "Green_Zona"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][20], 0.2872, 1.3808);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 8388863);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);

TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 66.2896, 224.7999, "hud:radar_gangG"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 17.0000, 14.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);

// Экспортировано 22 текстдравов.

 

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=DDD

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