Sign in to follow this  
Followers 0
Pat

Маппинг квартирки\дома

1 post in this topic

Моя первая работа в маппинге 

Спойлер

 


tmpobjid = CreateDynamicObject(19379, 2475.672119, -1654.441040, 3000.000000, 0.000000, 90.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
tmpobjid = CreateDynamicObject(19379, 2486.173095, -1654.441040, 3000.000000, 0.000000, 90.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampwhite", 0x00000000);
tmpobjid = CreateDynamicObject(19462, 2488.537841, -1658.968017, 3001.835937, 0.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 19607, "enexmarkers", "enexmarker4-2", 0x00000000);
tmpobjid = CreateDynamicObject(19462, 2472.237548, -1658.965942, 3001.835937, 0.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 4835, "airoads_las", "easykerb", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 14668, "711c", "cj_white_wall2", 0x00000000);
tmpobjid = CreateDynamicObject(19462, 2486.601074, -1649.581054, 3001.835937, 0.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 19607, "enexmarkers", "enexmarker4-2", 0x00000000);
tmpobjid = CreateDynamicObject(19462, 2491.489013, -1654.266967, 3001.835937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 19607, "enexmarkers", "enexmarker4-2", 0x00000000);
tmpobjid = CreateDynamicObject(19462, 2476.974121, -1649.557983, 3001.835937, 0.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 9920, "anotherbuildsfe", "gz_vic1c", 0x00000000);
tmpobjid = CreateDynamicObject(19386, 2472.140136, -1654.145996, 3001.835937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 4835, "airoads_las", "easykerb", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
tmpobjid = CreateDynamicObject(1506, 2472.172119, -1654.873901, 3000.085937, 0.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 4835, "airoads_las", "easykerb", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2472.143066, -1651.014038, 3001.835937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 4835, "airoads_las", "easykerb", 0x00000000);
tmpobjid = CreateDynamicObject(19462, 2472.214843, -1659.658691, 3001.835937, 0.000000, 0.000000, 1.000003, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 4835, "airoads_las", "easykerb", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 14668, "711c", "cj_white_wall2", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2487.835937, -1651.461059, 3001.688964, 90.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 19607, "enexmarkers", "enexmarker4-2", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2481.981933, -1655.608032, 3001.681884, 90.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00,300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampblack", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2481.570068, -1651.421020, 3001.688964, 90.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 19607, "enexmarkers", "enexmarker4-2", 0x00000000);
tmpobjid = CreateDynamicObject(19386, 2483.644042, -1657.276000, 3001.835937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampblack", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2477.135986, -1657.272949, 3001.681884, 90.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampblack", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2478.798095, -1655.609985, 3001.681884, 90.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00,300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampblack", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2479.555908, -1658.360961, 3001.681884, 90.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampblack", 0x00000000);
tmpobjid = CreateDynamicObject(2637, 2477.591064, -1651.985961, 3000.490966, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 9920, "anotherbuildsfe", "gz_vic1c", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
tmpobjid = CreateDynamicObject(2637, 2479.685058, -1651.983032, 3000.490966, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 9920, "anotherbuildsfe", "gz_vic1c", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2481.700195, -1651.421020, 3001.688964, 90.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 19607, "enexmarkers", "enexmarker4-2", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2481.844726, -1658.992187, 3001.681884, 90.000000, 91.000099, 0.000000, object_world, object_int, -1, 300.00,300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampblack", 0x00000000);
tmpobjid = CreateDynamicObject(19370, 2478.361328, -1659.053833, 3001.681884, 90.000000, 91.000099, 0.000000, object_world, object_int, -1, 300.00,300.00); 
SetDynamicObjectMaterial(tmpobjid, 0, 18996, "mattextures", "sampblack", 0x00000000);
tmpobjid = CreateDynamicObject(1700, 2488.870117, -1653.156005, 3000.085937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19379, 2475.683105, -1654.439941, 3003.356933, 0.000000, 90.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(2514, 2482.854003, -1655.975952, 3000.085937, 0.000000, 0.000000, 270.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(2519, 2477.697998, -1658.365966, 3000.085937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19873, 2483.280029, -1656.087036, 3001.085937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(2524, 2480.250000, -1656.213989, 3000.085937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19873, 2483.311035, -1655.880981, 3001.085937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(2141, 2482.268798, -1652.668334, 3000.085937, 0.000000, 0.000000, 91.599983, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(2167, 2487.954101, -1652.715942, 3000.085937, 0.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(2191, 2472.737060, -1658.350952, 3000.085937, 0.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19379, 2486.167968, -1654.402709, 3003.356933, 0.000000, 90.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(14720, 2487.247070, -1651.094970, 3000.085937, 0.000000, 0.000000, 180.406997, object_world, object_int, -1, 300.00,300.00); 
tmpobjid = CreateDynamicObject(1491, 2483.686035, -1658.021972, 3000.085937, 0.000000, 0.000000, 90.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(1726, 2478.827880, -1650.171997, 3000.085937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(1726, 2476.474121, -1650.171997, 3000.085937, 0.000000, 0.000000, 0.000000, object_world, object_int, -1, 300.00, 300.00); 
tmpobjid = CreateDynamicObject(19787, 2478.469970, -1655.501953, 3002.641113, 0.000000, 0.000000, 180.000000, object_world, object_int, -1, 300.00, 300.00)

https://www.youtube.com/watch?v=Dmoi3xaoI1E

Автор: Pat Studio

Edited by odosenok

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • pabloo
      By pabloo
       
       
      - Представляю Вам интерьер завода. Идеально подойдёт не для крупного проекта! 
      - Автор: vk.com/tip_pablo
      - Скриншоты: https://imgur.com/a/r33dzut
      - Код:
       

       
    • RayanBueno
      By RayanBueno
      AGA Converter v1.0
    • VittoKatleta
      By VittoKatleta
      Всем привет! Надеюсь выбрал тот раздел для данной темы, ведь более подходящего я не нашёл.
      Ближе к делу, я начинающий маппер (в Texture Studio) хочу понять, как экспортировать маппинг сделанный в нём без каких-либо ошибок в pawno.
      Примечание: Я уже пробовал выгрузить (Экспортировать) командой /exportmap.
      После чего выдало такой код: 
      new tmpobjid, object_world = -1, object_int = -1;
      tmpobjid = CreateDynamicObject(19477, 1305.813964, -1024.686401, 33.948337, 0.000000, 0.000000, 121.000000, object_world, object_int, -1, 300.00, 300.00); 
      SetDynamicObjectMaterialText(tmpobjid, 0, "text", 130, "Courier New", 150, 0, 0xFFFFFFFF, 0x00000000, 0);
      tmpobjid = CreateDynamicObject(19477, 1300.234863, -1024.832885, 33.617790, 0.299999, 0.000000, -120.599929, object_world, object_int, -1, 300.00, 300.00); 
      SetDynamicObjectMaterialText(tmpobjid, 0, "________________________-", 140, "Arial", 170, 0, 0xFFFFFFFF, 0x00000000, 0);
      tmpobjid = CreateDynamicObject(19477, 1300.397338, -1024.932006, 33.938434, 0.000000, 0.000000, 59.100013, object_world, object_int, -1, 300.00, 300.00); 
      SetDynamicObjectMaterialText(tmpobjid, 0, "text", 130, "Courier New", 130, 0, 0xFFFFFFFF, 0x00000000, 0);
      tmpobjid = CreateDynamicObject(19477, 1298.899291, -1024.019653, 33.971805, 1.100000, 0.000000, 58.799964, object_world, object_int, -1, 300.00, 300.00); 
      SetDynamicObjectMaterial(tmpobjid, 1, 10101, "2notherbuildsfe", "sl_vicwall01", 0x00000000);
      SetDynamicObjectMaterialText(tmpobjid, 0, "text", 130, "Courier New", 130, 0, 0xFFFFFFFF, 0x00000000, 0);
      tmpobjid = CreateDynamicObject(19477, 1305.901367, -1024.624389, 33.630367, -0.400000, 0.000000, -59.300010, object_world, object_int, -1, 300.00, 300.00); 
      SetDynamicObjectMaterialText(tmpobjid, 0, "_____________", 140, "Arial", 140, 0, 0xFFFFFFFF, 0x00000000, 0);
      Вставив его, выдало такие ошибки при компиляции:
      C:\Users\567\Desktop\Average\gamemodes\TRP.pwn(34918) : warning 217: loose indentation
      C:\Users\567\Desktop\Average\gamemodes\TRP.pwn(34919) : warning 217: loose indentation
      C:\Users\567\Desktop\Average\gamemodes\TRP.pwn(38984) : warning 203: symbol is never used: "object_int"
      C:\Users\567\Desktop\Average\gamemodes\TRP.pwn(38984) : warning 203: symbol is never used: "object_world"
      Прошу о помощи на форуме, т.к в интернете решения моей проблемы не нашёл, хотя возможно просто плохо искал.
      Буду благодарен любому ответу.