2 posts in this topic

Неплохо будет для работы фермера

Спойлер

AddStaticVehicleEx(532,-494.0000000,-1426.6000000,42.3000000,152.0000000,-1,-1,15); //Combine
AddStaticVehicleEx(532,-525.8000000,-1447.2000000,42.3000000,239.9958000,-1,-1,15); //Combine
AddStaticVehicleEx(499,-547.0000000,-1473.4000000,41.9000000,241.0000000,77,50,15); //Benson
AddStaticVehicleEx(499,-551.1000000,-1478.9000000,41.9000000,241.7487000,77,50,15); //Benson
AddStaticVehicleEx(499,-554.4000000,-1485.4000000,41.9000000,240.7487000,77,50,15); //Benson
AddStaticVehicleEx(499,-531.8000000,-1500.6000000,40.8000000,61.7486600,77,50,15); //Benson     МАШИНЫ
AddStaticVehicleEx(499,-534.3000000,-1506.7000000,40.8000000,61.7486600,77,50,15); //Benson
AddStaticVehicleEx(532,-518.5000000,-1438.1000000,42.3000000,239.9908000,-1,-1,15); //Combine
AddStaticVehicleEx(499,-529.0000000,-1494.7000000,40.8000000,61.7486600,77,50,15); //Benson
AddStaticVehicleEx(499,-526.6000000,-1490.3000000,40.8000000,61.7486600,77,50,15); //Benson
AddStaticVehicleEx(499,-523.8000000,-1484.9000000,40.8000000,61.7486600,77,50,15); //Benson
CreateDynamicObject(9153,-452.5000000,-1543.2000000,40.6000000,0.0000000,0.0000000,151.7500000); //object(bush14_lvs) (1)
CreateDynamicObject(2210,-471.6000000,-1504.4000000,39.8000000,0.0000000,0.0000000,331.0000000); //object(med_office9_unit_1) (1)
CreateDynamicObject(9153,-460.0000000,-1539.0000000,40.6000000,0.0000000,0.0000000,151.7487000); //object(bush14_lvs) (4)
CreateDynamicObject(9153,-476.8000000,-1529.5000000,40.8000000,0.0000000,0.0000000,151.7487000); //object(bush14_lvs) (5)
CreateDynamicObject(9153,-493.3000000,-1520.4000000,40.6000000,0.0000000,0.0000000,151.7487000); //object(bush14_lvs) (6)
CreateDynamicObject(3427,-420.5000000,-1529.8000000,38.3000000,0.0000000,0.0000000,60.7500000); //object(derrick01) (1)
CreateDynamicObject(3427,-419.1000000,-1530.6000000,38.3000000,0.0000000,0.0000000,60.7489000); //object(derrick01) (2)
CreateDynamicObject(3427,-421.4000000,-1534.8000000,38.3000000,0.0000000,0.0000000,60.7489000); //object(derrick01) (3)
CreateDynamicObject(3427,-424.3000000,-1533.1000000,38.3000000,0.0000000,0.0000000,60.7489000); //object(derrick01) (4)
CreateDynamicObject(9153,-434.2000000,-1497.2000000,40.6000000,0.0000000,0.0000000,331.2433000); //object(bush14_lvs) (10)
CreateDynamicObject(9153,-450.5000000,-1487.0000000,40.6000000,0.0000000,0.0000000,331.2433000); //object(bush14_lvs) (12)
CreateDynamicObject(9153,-445.5000000,-1490.8000000,40.6000000,0.0000000,359.0000000,150.4933000); //object(bush14_lvs) (13)
CreateDynamicObject(9153,-462.7000000,-1481.0000000,40.6000000,0.0000000,358.9948000,150.4907000); //object(bush14_lvs) (14)
CreateDynamicObject(9153,-469.0000000,-1477.2000000,40.6000000,0.0000000,358.9948000,150.4907000); //object(bush14_lvs) (15)
CreateDynamicObject(9153,-485.1000000,-1468.2000000,40.6000000,0.0000000,358.9948000,150.4907000); //object(bush14_lvs) (16)
CreateDynamicObject(9153,-478.2000000,-1455.6000000,40.6000000,0.0000000,358.9948000,150.4907000); //object(bush14_lvs) (17)
CreateDynamicObject(3508,-527.7000000,-1472.7000000,40.2000000,0.0000000,0.0000000,298.5000000); //object(vgsn_nitree_g02) (3)
CreateDynamicObject(3508,-532.3000000,-1480.7000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (4)
CreateDynamicObject(3508,-536.6000000,-1488.7000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (5)
CreateDynamicObject(3508,-541.2000000,-1496.8000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (6)
CreateDynamicObject(3508,-545.9000000,-1504.9000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (7)
CreateDynamicObject(3508,-549.8000000,-1511.8000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (8)
CreateDynamicObject(3508,-560.8000000,-1494.5000000,40.2000000,0.0000000,0.0000000,208.4985000); //object(vgsn_nitree_g02) (9)
CreateDynamicObject(3508,-547.9000000,-1471.5000000,40.2000000,0.0000000,0.0000000,208.4930000); //object(vgsn_nitree_g02) (10)
CreateDynamicObject(3508,-523.1000000,-1464.5000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (11)
CreateDynamicObject(3508,-518.7000000,-1456.3000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (12)
CreateDynamicObject(3508,-514.6000000,-1448.7000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (13)
CreateDynamicObject(3508,-510.2000000,-1440.6000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (14)
CreateDynamicObject(3508,-505.6000000,-1432.4000000,40.2000000,0.0000000,0.0000000,298.4985000); //object(vgsn_nitree_g02) (15)
CreateDynamicObject(3508,-534.6000000,-1447.8000000,40.2000000,0.0000000,0.0000000,208.4930000); //object(vgsn_nitree_g02) (16)
CreateDynamicObject(3508,-521.2000000,-1423.5000000,40.2000000,0.0000000,0.0000000,208.4930000); //object(vgsn_nitree_g02) (17)
CreateDynamicObject(3508,-501.3999939,-1424.4000244,40.2000008,0.0000000,0.0000000,298.5000000); //object(vgsn_nitree_g02) (18)
CreateDynamicObject(4315,-518.2000000,-1432.7000000,46.6000000,0.0000000,0.0000000,330.9996000); //object(sbseabed_cn03) (1)
CreateDynamicObject(3515,-542.1000000,-1514.3000000,40.2000000,0.0000000,0.0000000,60.7463400); //object(vgsfountain) (1)
CreateDynamicObject(9153,-508.7000000,-1511.9000000,40.6000000,0.0000000,0.0000000,151.7487000); //object(bush14_lvs) (18)
CreateDynamicObject(3418,-542.0000000,-1462.6000000,42.6000000,0.0000000,0.0000000,330.5000000); //object(ce_oldhut02) (1)
CreateDynamicObject(9153,-449.2000000,-1471.3000000,40.6000000,0.0000000,358.9948000,150.4907000); //object(bush14_lvs) (19)
CreateDynamicObject(9153,-421.0000000,-1487.9000000,40.6000000,0.0000000,358.9948000,150.4907000); //object(bush14_lvs) (20)
CreateDynamicObject(3421,-545.9000000,-1474.0000000,40.7000000,0.0000000,0.0000000,240.2500000); //object(lodce_oldhut1) (1)
CreateDynamicObject(3421,-549.8000000,-1479.7000000,40.7000000,0.0000000,0.0000000,240.2490000); //object(lodce_oldhut1) (2)
CreateDynamicObject(3421,-553.6000000,-1486.0000000,40.7000000,0.0000000,0.0000000,240.2490000); //object(lodce_oldhut1) (3)
CreateDynamicObject(987,-572.0000000,-1504.8000000,40.2000000,0.0000000,0.0000000,331.0000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,-561.7000000,-1510.9000000,40.2000000,0.0000000,0.0000000,330.9961000); //object(elecfence_bar) (2)
CreateDynamicObject(987,-551.3000000,-1516.7000000,40.2000000,0.0000000,0.0000000,330.9961000); //object(elecfence_bar) (3)
CreateDynamicObject(987,-549.5000000,-1517.6000000,40.2000000,0.0000000,0.0000000,330.9961000); //object(elecfence_bar) (4)
CreateDynamicObject(987,-539.2000000,-1523.4000000,40.2000000,0.0000000,0.0000000,63.2460900); //object(elecfence_bar) (5)
CreateDynamicObject(987,-533.9000000,-1512.8000000,40.2000000,0.0000000,0.0000000,61.2428000); //object(elecfence_bar) (6)
CreateDynamicObject(987,-528.2000000,-1503.2000000,40.2000000,0.0000000,0.0000000,60.2377900); //object(elecfence_bar) (7)
CreateDynamicObject(987,-523.7000000,-1495.4000000,40.2000000,0.0000000,0.0000000,60.2325400); //object(elecfence_bar) (8)
CreateDynamicObject(987,-513.3000000,-1475.2000000,40.1000000,0.0000000,0.0000000,60.9825400); //object(elecfence_bar) (9)
CreateDynamicObject(987,-507.6000000,-1464.7000000,40.1000000,0.0000000,0.0000000,61.4796100); //object(elecfence_bar) (10)
CreateDynamicObject(987,-501.8000000,-1454.4000000,40.1000000,0.0000000,0.0000000,61.4794900); //object(elecfence_bar) (11)
CreateDynamicObject(987,-495.9000000,-1444.2000000,40.1000000,0.0000000,0.0000000,60.2294900); //object(elecfence_bar) (12)
CreateDynamicObject(987,-492.2000000,-1437.8000000,40.1000000,0.0000000,0.0000000,61.4794900); //object(elecfence_bar) (13)
CreateDynamicObject(987,-486.6000000,-1427.5000000,40.1000000,0.0000000,0.0000000,151.4795000); //object(elecfence_bar) (14)
CreateDynamicObject(987,-497.1000000,-1421.8000000,40.1000000,0.0000000,0.0000000,151.2295000); //object(elecfence_bar) (15)
CreateDynamicObject(987,-507.5000000,-1416.1000000,40.1000000,0.0000000,0.0000000,151.2268000); //object(elecfence_bar) (16)
CreateDynamicObject(987,-518.9000000,-1409.5000000,40.1000000,0.0000000,0.0000000,241.2268000); //object(elecfence_bar) (17)
CreateDynamicObject(987,-508.6000000,-1415.3000000,40.1000000,0.0000000,0.0000000,151.2268000); //object(elecfence_bar) (18)
CreateDynamicObject(987,-524.7000000,-1420.0000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (19)
CreateDynamicObject(987,-530.5000000,-1430.5000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (20)
CreateDynamicObject(987,-536.5000000,-1440.8000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (21)
CreateDynamicObject(987,-542.3000000,-1451.3000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (22)
CreateDynamicObject(987,-548.0000000,-1461.8000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (23)
CreateDynamicObject(987,-553.8000000,-1472.3000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (24)
CreateDynamicObject(987,-559.7000000,-1482.7000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (25)
CreateDynamicObject(987,-565.5000000,-1493.1000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (26)
CreateDynamicObject(987,-566.2000000,-1494.5000000,40.1000000,0.0000000,0.0000000,241.2213000); //object(elecfence_bar) (27)
CreateDynamicObject(9153,-465.9000000,-1556.8000000,40.6000000,0.0000000,0.0000000,240.9987000); //object(bush14_lvs) (21)
CreateDynamicObject(9153,-489.1000000,-1543.3000000,40.6000000,0.0000000,0.0000000,240.9961000); //object(bush14_lvs) (22)
CreateDynamicObject(9153,-517.7000000,-1527.8000000,40.6000000,0.0000000,0.0000000,240.9961000); //object(bush14_lvs) (23)
CreateDynamicObject(9212,-426.1000000,-1500.0000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (1)
CreateDynamicObject(9212,-447.5000000,-1474.7000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (2)
CreateDynamicObject(9212,-467.2000000,-1485.9000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (3)
CreateDynamicObject(9212,-483.6000000,-1456.0000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (4)
CreateDynamicObject(9212,-499.8000000,-1470.3000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (5)
CreateDynamicObject(9212,-513.1000000,-1497.3000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (6)
CreateDynamicObject(9212,-522.9000000,-1517.5000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (7)
CreateDynamicObject(9212,-486.5000000,-1540.2000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (8)
CreateDynamicObject(9212,-499.3000000,-1513.2000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (9)
CreateDynamicObject(9212,-462.8000000,-1543.0000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (10)
CreateDynamicObject(9212,-441.5000000,-1535.3000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (11)
CreateDynamicObject(9212,-466.9000000,-1566.5000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (12)
CreateDynamicObject(9212,-507.6000000,-1542.1000000,41.3000000,0.0000000,0.0000000,0.0000000); //object(land2_sfn13) (13)
CreateDynamicObject(1716,-535.5000000,-1458.8000000,40.9000000,0.0000000,0.0000000,274.0000000); //object(kb_slot_stool) (1)
CreateDynamicObject(1716,-542.6000000,-1470.6000000,40.8000000,356.2552000,356.9936000,193.5524000); //object(kb_slot_stool) (2)
CreateDynamicObject(1716,-512.7000000,-1475.6000000,40.4000000,359.2485000,0.4962158,141.7550000); //object(kb_slot_stool) (4)
CreateDynamicObject(1716,-517.6000000,-1484.8000000,40.3000000,359.2474000,0.4943848,327.0015000); //object(kb_slot_stool) (5)
CreateDynamicObject(622,-445.8000000,-1441.5000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (1)
CreateDynamicObject(622,-434.9000000,-1449.6000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (2)
CreateDynamicObject(622,-425.3000000,-1456.1000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (3)
CreateDynamicObject(622,-415.3000000,-1462.6000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (4)
CreateDynamicObject(622,-406.0000000,-1469.2000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (5)
CreateDynamicObject(622,-398.5000000,-1472.5000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (6)
CreateDynamicObject(622,-391.7000000,-1478.8000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (7)
CreateDynamicObject(622,-396.2000000,-1489.9000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (8)
CreateDynamicObject(622,-401.5000000,-1499.6000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (9)
CreateDynamicObject(622,-408.0000000,-1509.9000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (10)
CreateDynamicObject(622,-411.4000000,-1518.0000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (11)
CreateDynamicObject(622,-416.3000000,-1525.4000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (12)
CreateDynamicObject(622,-425.1000000,-1541.5000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (13)
CreateDynamicObject(622,-431.6000000,-1552.9000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (14)
CreateDynamicObject(622,-439.0000000,-1561.9000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (15)
CreateDynamicObject(622,-444.4000000,-1570.2000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (16)
CreateDynamicObject(622,-449.2000000,-1579.4000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (17)
CreateDynamicObject(622,-459.1000000,-1590.1000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (18)
CreateDynamicObject(622,-470.8000000,-1584.3000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (19)
CreateDynamicObject(622,-483.4000000,-1577.7000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (20)
CreateDynamicObject(622,-497.6000000,-1570.6000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (21)
CreateDynamicObject(622,-510.2000000,-1563.6000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (22)
CreateDynamicObject(622,-522.8000000,-1557.0000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (23)
CreateDynamicObject(622,-536.8000000,-1548.6000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (25)
CreateDynamicObject(622,-546.2000000,-1530.4000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (26)
CreateDynamicObject(622,-544.2000000,-1542.1000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (27)
CreateDynamicObject(622,-456.1000000,-1436.6000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (28)
CreateDynamicObject(622,-466.7000000,-1430.5000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (29)
CreateDynamicObject(622,-476.2000000,-1425.7000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (30)
CreateDynamicObject(622,-482.4000000,-1422.0000000,39.8000000,0.0000000,0.0000000,278.9978000); //object(veg_palm03) (31)

 

 

Edited by odosenok

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Супер :bravo:

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      By youngblaste
      Привет. Не нужно писать что команда заезженная - просто выйди с темы.
      И так, постараюсь объяснить как всё работает в этой команде
      Погнали, хлопци!:
      CMD:makeadmin(playerid, params[]){ /* Здесь начинается наша команда */ if(p_info[playerid][pAdmin] < 7) /* Идёт проверка на админку, если наш уровень администратора ниже 7 то ничего не произойдёт (можно сменить на свой уровень) */ return true; /* возвращаем 1 - или же не на ельфийском, то просто ничего не пройзойдёт и команда не продолжит работу */ new name[MAX_PLAYER_NAME], player[MAX_PLAYER_NAME], targetid, admlvl, string[250]; /* Создаем переменные для команды (targetid - кому выдавать будем админку, admlvl - это какой лвл админки будем выдавать), string - ну это стринг :D */ if(sscanf(params, "ud", targetid, admlvl)) /* Делаем проверку на правильное написание команды */ return SendClientMessage(playerid, -1, "{84cd5c}[Подсказка] {ffffff} Используйте команду: /makeadmin [id игрока] [lvl админ-прав]"); /* Если мы ввели не верно команду, то нам возвращает сообщение в чат с подсказкой как ввести команду */ GetPlayerName(playerid, name, MAX_PLAYER_NAME); /* Тут мы получаем наш ник */ GetPlayerName(targetid, player, MAX_PLAYER_NAME); /* А тут мы получаем ник игрока которому выдаем админку */ if(!IsPlayerConnected(targetid)) /* Делаем проверку на то находится ли игрок на сервере, вообще у меня в команде здесь есть проверка на Авторизован ли игрок и она вместе с проверкой на есть ли такой игрок на сервере, но увы, я убрал потому что скорее всего не у всех есть такая фича, это не очень важно но если ты хоть немного шаришь то и сам добавишь проверку */ return SendClientMessage(playerid, -1, "{c23838}[Ошибка] {ffffff} Игрок ещё не вступил в игру"); /* Возвращаем сообщение о том что игрок ещё не вступил в игру - ну вообще должно быть "Игрока с таким ID нету на сервере", но если ты решишь добавить проверку на авторизацию то это будет немного лучше */ if(admlvl < 0 || admlvl > 6) /* Делаем проверку на какой лвл мы хотим поставить игрока, то есть мы не можем выдать лвл адм ниже 0 или выше 6, меняйте на своё если так нужно))) */ return SendClientMessage(playerid, -1, "{c23838}[Ошибка] {ffffff} Увы, нельзя выдавать меньше 0 или выше 6 уровня администратора"); /* Возвращаем сообщение о том что мы не можем выдавать меньше 0 или выше 6 лвл адм */ p_info[targetid][pAdmin] = admlvl; /* И так... p_info у вас может быть разное: PlayerInfo, pInfo, PI, PlayerInformation, p_Info, P_I и т.п., pAdmin так же может быть другим, хотя обычно такое, например: Admin, PlayerAdmin, Player_Admin, Adminka и т.п. */ format(string, sizeof(string), "{b33d3d}{A} Администратор %s[%d] назначил администратором игрока %s[%d]", name, playerid, player, targetid); /* И так, тут мы форматируем string и после отпрам в админ чат))) */ AdmChat(-1, string); /* Ниже вы увидите сток с AdmChat, крч просто отправляем в адм чат */ format(string, sizeof(string), "{ffffff}Администратор %s[%d] назначил Вас администратором %d-го уровня.", name, playerid, admlvl); /* Форматируем опять стринг и потом игроку отправим */ SendClientMessage(targetid, -1, string); /* Устал описовать команду, ну да ладно... Теперь отправляем игроку string */ return true; /* Возвращаем 1, чтобы небыло еррора))) */ } /* Здесь заканчивается наша команда */ /* vk.com/youngblaste - люbлю сkpuптuнг */ А теперь сток AdmChat, добавьте возле своих стоков ну или под командой:
      stock AdmChat(color, const text[]) /* тут не буду много объяснять */ { foreach(new i: Player) if(p_info[i][pAdmin] > 0) SendClientMessage(i, color, text); /* Обычно используют для админ чата... Ну и как всегда... p_info у вас может быть разное: PlayerInfo, pInfo, PI, PlayerInformation, p_Info, P_I и т.п., pAdmin так же может быть другим, хотя обычно такое, например: Admin, PlayerAdmin, Player_Admin, Adminka и т.п. */ } Если Вы заметили какую-то ошибку, пожалуйста отпишите. Надеюсь Вам понравился этот мини-урок, ну а точнее команда /makeadmin.
      Удачи, юные скриптеры