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Логотип

9 posts in this topic

Спойлер

TD_server_logo[0] = TextDrawCreate(552.750366, 6.737503, "LD_DUAL:rockshp");
TextDrawLetterSize(TD_server_logo[0], 0.000000, 0.000000);
TextDrawTextSize(TD_server_logo[0], 19.400007, 19.074991);
TextDrawAlignment(TD_server_logo[0], 1);
TextDrawColor(TD_server_logo[0], -1);
TextDrawSetShadow(TD_server_logo[0], 0);
TextDrawSetOutline(TD_server_logo[0], 0);
TextDrawFont(TD_server_logo[0], 4);

TD_server_logo[1] = TextDrawCreate(575.049926, 3.456251, "NAME");
TextDrawLetterSize(TD_server_logo[1], 0.337299, 1.382125);
TextDrawAlignment(TD_server_logo[1], 1);
TextDrawColor(TD_server_logo[1], -1);
TextDrawSetShadow(TD_server_logo[1], 0);
TextDrawSetOutline(TD_server_logo[1], 0);
TextDrawBackgroundColor(TD_server_logo[1], 51);
TextDrawFont(TD_server_logo[1], 2);
TextDrawSetProportional(TD_server_logo[1], 1);

TD_server_logo[2] = TextDrawCreate(573.099975, 15.750000, "LD_SPAC:white");
TextDrawLetterSize(TD_server_logo[2], 0.000000, 0.000000);
TextDrawTextSize(TD_server_logo[2], 63.500000, 9.625000);
TextDrawAlignment(TD_server_logo[2], 1);
TextDrawColor(TD_server_logo[2], -16776961);
TextDrawSetShadow(TD_server_logo[2], 0);
TextDrawSetOutline(TD_server_logo[2], 0);
TextDrawFont(TD_server_logo[2], 4);

TD_server_logo[3] = TextDrawCreate(579.199645, 14.781251, "ROLEPLAY");
TextDrawLetterSize(TD_server_logo[3], 0.259999, 1.037376);
TextDrawAlignment(TD_server_logo[3], 1);
TextDrawColor(TD_server_logo[3], -1);
TextDrawSetShadow(TD_server_logo[3], 0);
TextDrawSetOutline(TD_server_logo[3], 0);
TextDrawBackgroundColor(TD_server_logo[3], 51);
TextDrawFont(TD_server_logo[3], 2);
TextDrawSetProportional(TD_server_logo[3], 1);

 

Слив логотипа Cunber Rp с ракетой


 

 

Edited by stibs

Заметка от RASTAMAN , создано

Добавте скриншот

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В 10.09.2017 в 11:56, Kesha сказал:
  Код (открыть спойлер)


TD_server_logo[0] = TextDrawCreate(552.750366, 6.737503, "LD_DUAL:rockshp");
TextDrawLetterSize(TD_server_logo[0], 0.000000, 0.000000);
TextDrawTextSize(TD_server_logo[0], 19.400007, 19.074991);
TextDrawAlignment(TD_server_logo[0], 1);
TextDrawColor(TD_server_logo[0], -1);
TextDrawSetShadow(TD_server_logo[0], 0);
TextDrawSetOutline(TD_server_logo[0], 0);
TextDrawFont(TD_server_logo[0], 4);

TD_server_logo[1] = TextDrawCreate(575.049926, 3.456251, "NAME");
TextDrawLetterSize(TD_server_logo[1], 0.337299, 1.382125);
TextDrawAlignment(TD_server_logo[1], 1);
TextDrawColor(TD_server_logo[1], -1);
TextDrawSetShadow(TD_server_logo[1], 0);
TextDrawSetOutline(TD_server_logo[1], 0);
TextDrawBackgroundColor(TD_server_logo[1], 51);
TextDrawFont(TD_server_logo[1], 2);
TextDrawSetProportional(TD_server_logo[1], 1);

TD_server_logo[2] = TextDrawCreate(573.099975, 15.750000, "LD_SPAC:white");
TextDrawLetterSize(TD_server_logo[2], 0.000000, 0.000000);
TextDrawTextSize(TD_server_logo[2], 63.500000, 9.625000);
TextDrawAlignment(TD_server_logo[2], 1);
TextDrawColor(TD_server_logo[2], -16776961);
TextDrawSetShadow(TD_server_logo[2], 0);
TextDrawSetOutline(TD_server_logo[2], 0);
TextDrawFont(TD_server_logo[2], 4);

TD_server_logo[3] = TextDrawCreate(579.199645, 14.781251, "ROLEPLAY");
TextDrawLetterSize(TD_server_logo[3], 0.259999, 1.037376);
TextDrawAlignment(TD_server_logo[3], 1);
TextDrawColor(TD_server_logo[3], -1);
TextDrawSetShadow(TD_server_logo[3], 0);
TextDrawSetOutline(TD_server_logo[3], 0);
TextDrawBackgroundColor(TD_server_logo[3], 51);
TextDrawFont(TD_server_logo[3], 2);
TextDrawSetProportional(TD_server_logo[3], 1);

 

Слив логотипа Cunber Rp с ракетой


 

 

Скрин в студию 

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@Drummer1993 скрин во втором сообщении темы

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В 10.09.2017 в 16:57, Гость сказал:

2017-09-10_16-56-44.png.929020695cf401b18bba7e0f731763cc.png

Как ты сделал(а) ракету? Такую качественную!

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@Иван Блэк это стандартная текстурка из файлов игры

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В 15.11.2019 в 18:05, DEST сказал:

@Иван Блэк это стандартная текстурка из файлов игры

А как вы её добавили в логотип сам?

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В 10.09.2017 в 10:56, Гость сказал:

TextDrawCreate(552.750366, 6.737503, "LD_DUAL:rockshp");

@Иван Блэк LD_DUAL - название библиотеки, в которой лежат файлы, а rockshp название самого файла. 

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