RASTAMAN

Автостоянка в Арзамасе

В теме 1 сообщение

Автостоянка в арзамасе

Спойлер

8n-bSP1vCxU.jpg

Спойлер

CreateDynamicObject(3575, 367.23, 1613.90, 3.38,   0.00, 0.00, -5.20);
	CreateDynamicObject(3095, 348.83, 1632.82, 11.13,   0.00, 180.00, -5.20);
	CreateDynamicObject(3095, 339.89, 1633.63, 10.82,   0.00, 176.00, -5.20);
	CreateDynamicObject(19459, 387.53, 1656.21, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 387.61, 1661.54, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 386.65, 1650.95, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 386.56, 1645.64, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 385.68, 1640.42, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 385.61, 1635.10, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 384.72, 1629.85, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 384.65, 1624.53, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 383.76, 1619.28, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 383.68, 1613.95, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 382.79, 1608.70, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 382.72, 1603.36, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 381.83, 1598.10, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 381.75, 1592.78, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 380.87, 1587.53, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 380.80, 1582.20, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 379.91, 1576.94, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 379.84, 1571.60, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 378.92, 1566.33, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 378.87, 1561.27, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 378.09, 1556.98, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 372.76, 1557.06, 12.80,   0.00, 0.00, 84.80);
	CreateDynamicObject(18762, 367.50, 1557.94, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 362.17, 1558.02, 12.80,   0.00, 0.00, 84.80);
	CreateDynamicObject(18762, 356.91, 1558.91, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 351.60, 1558.98, 12.80,   0.00, 0.00, 84.80);
	CreateDynamicObject(18762, 347.21, 1559.80, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 347.29, 1565.13, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 348.15, 1570.37, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 348.23, 1575.70, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 349.11, 1580.96, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 349.19, 1586.28, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 350.07, 1591.53, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 350.15, 1596.86, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 351.05, 1602.11, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 351.14, 1607.44, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 352.00, 1612.70, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 352.09, 1618.01, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 352.97, 1623.26, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19367, 352.75, 1625.39, 12.84,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 353.34, 1627.38, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 354.25, 1637.33, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19367, 354.03, 1639.45, 12.84,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 354.63, 1641.52, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 354.70, 1646.85, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 355.59, 1652.10, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 355.66, 1657.25, 12.80,   0.00, 0.00, -5.20);
	CreateDynamicObject(18762, 356.46, 1661.61, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(19459, 361.77, 1661.50, 12.80,   0.00, 0.00, 84.80);
	CreateDynamicObject(18762, 367.03, 1660.61, 13.51,   0.00, 0.00, -5.20);
	CreateDynamicObject(970, 377.44, 1663.89, 11.67,   0.00, 0.00, -5.20);
	CreateDynamicObject(970, 373.33, 1664.26, 11.67,   0.00, 0.00, -5.20);
	CreateDynamicObject(970, 369.22, 1664.63, 11.67,   0.00, 0.00, -5.20);
	CreateDynamicObject(970, 365.11, 1665.00, 11.67,   0.00, 0.00, -5.20);
	CreateDynamicObject(970, 361.00, 1665.38, 11.67,   0.00, 0.00, -5.20);
	CreateDynamicObject(970, 356.89, 1665.75, 11.67,   0.00, 0.00, -5.20);
	CreateDynamicObject(1214, 379.63, 1663.60, 11.45,   0.00, 0.00, 0.00);
	CreateDynamicObject(1214, 379.61, 1663.21, 11.45,   0.00, 0.00, 0.00);
	CreateDynamicObject(1214, 379.59, 1662.84, 11.45,   0.00, 0.00, 0.00);
	CreateDynamicObject(19399, 385.56, 1662.10, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 385.22, 1658.94, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 384.95, 1655.77, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 384.66, 1652.58, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 384.38, 1649.38, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 384.06, 1646.21, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 383.79, 1643.02, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 383.48, 1639.81, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 383.19, 1636.66, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 382.94, 1633.47, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 382.64, 1630.30, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 382.36, 1627.13, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 382.06, 1623.92, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 381.77, 1620.74, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 381.45, 1617.53, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 381.16, 1614.33, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 380.85, 1611.18, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 380.61, 1607.99, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 380.32, 1604.78, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 380.03, 1601.61, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 379.77, 1598.42, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 379.44, 1595.22, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 379.14, 1592.01, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 378.86, 1588.84, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 378.60, 1585.67, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 378.34, 1582.52, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 378.01, 1579.30, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 377.74, 1576.11, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 377.44, 1572.94, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 377.16, 1569.77, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 376.82, 1566.63, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 376.55, 1563.42, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(3095, 362.59, 1562.53, 11.74,   -8.00, 180.00, -5.00);
	CreateDynamicObject(1232, 357.93, 1558.92, 10.00,   0.00, 0.00, 0.00);
	CreateDynamicObject(1232, 366.56, 1558.17, 10.00,   0.00, 0.00, 0.00);
	CreateDynamicObject(1232, 367.27, 1566.31, 8.81,   0.00, 0.00, 0.00);
	CreateDynamicObject(1232, 358.61, 1567.11, 8.81,   0.00, 0.00, 0.00);
	CreateDynamicObject(19399, 358.47, 1661.61, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 358.29, 1658.38, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 358.00, 1655.21, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 357.72, 1652.00, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 357.45, 1648.83, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 357.13, 1645.66, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 356.87, 1642.45, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 356.54, 1639.27, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 355.27, 1625.10, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 355.00, 1621.93, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 354.67, 1618.74, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 354.39, 1615.53, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 354.07, 1612.35, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 353.84, 1609.18, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 353.55, 1605.99, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 353.26, 1602.85, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 352.97, 1599.65, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 352.65, 1596.45, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 352.38, 1593.28, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 352.10, 1590.09, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 351.79, 1586.90, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 351.52, 1583.71, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 351.21, 1580.54, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 350.94, 1577.35, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 350.65, 1574.17, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 350.33, 1570.96, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19399, 350.08, 1567.81, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(1232, 353.33, 1627.37, 13.68,   0.00, 0.00, 0.00);
	CreateDynamicObject(1232, 354.22, 1637.27, 13.68,   0.00, 0.00, 0.00);
	CreateDynamicObject(1232, 356.48, 1661.59, 13.68,   0.00, 0.00, 0.00);
	CreateDynamicObject(1232, 387.54, 1661.56, 13.68,   0.00, 0.00, 0.00);
	CreateDynamicObject(1232, 378.09, 1556.97, 13.68,   0.00, 0.00, 0.00);
	CreateDynamicObject(1232, 347.19, 1559.78, 13.68,   0.00, 0.00, 0.00);
	CreateDynamicObject(19445, 369.71, 1637.99, 9.39,   0.00, 0.00, 84.80);
	CreateDynamicObject(19445, 370.12, 1642.87, 9.39,   0.00, 0.00, -5.20);
	CreateDynamicObject(19445, 370.99, 1652.47, 9.39,   0.00, 0.00, -5.20);

 

 

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    • Chopick
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      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
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      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?