В теме 1 сообщение

Автор: Николай Котунов. 

Спойлер

7tEOQLS1F9o.jpgHBIMpETDATs.jpgqABF2v22Wu8.jpg

Спойлер

CreateDynamicObject(744, 2567.56, -2.40, 28.19,   0.00, 0.00, 0.00);
CreateDynamicObject(12168, 1987.31, 2326.72, 19.74,   0.00, -0.50, 101.70);
CreateDynamicObject(12169, 1980.34, 2295.63, 12.32,   0.00, 0.30, -77.10);
CreateDynamicObject(12169, 1993.10, 2243.34, 12.16,   0.00, 0.20, -75.40);
CreateDynamicObject(12169, 1995.68, 2244.02, 12.41,   0.00, 0.20, -75.30);
CreateDynamicObject(12169, 1982.49, 2296.11, 12.55,   0.00, 0.10, -76.30);
CreateDynamicObject(12171, 1985.31, 2278.74, 21.39,   0.00, 0.00, -166.10);
CreateDynamicObject(12168, 2008.06, 2240.70, 19.82,   0.00, 0.60, 105.40);
CreateDynamicObject(12171, 1961.11, 2272.19, 19.64,   0.00, 0.00, -89.10);
CreateDynamicObject(19381, 2008.72, 2213.91, 6.16,   90.30, 0.00, -74.20);
CreateDynamicObject(19381, 1998.07, 2253.48, 6.13,   90.10, -0.60, -75.40);
CreateDynamicObject(12169, 2014.66, 2168.19, 11.97,   0.00, 0.00, -72.30);
CreateDynamicObject(12169, 2017.35, 2168.68, 12.15,   0.00, 0.10, -72.40);
CreateDynamicObject(3499, 3793.77, -224.24, -9986.64,   0.00, 0.00, 0.00);
CreateDynamicObject(846, -2612.96, 2968.14, 36.60,   0.00, 0.00, 0.00);
CreateDynamicObject(846, -2602.40, 2967.99, 36.60,   0.00, 0.00, 0.00);
CreateDynamicObject(846, -2596.55, 2967.93, 36.60,   0.00, 0.00, 0.00);
CreateDynamicObject(1597, -699.10, -2899.23, 4.74,   0.00, 0.00, 0.00);
CreateDynamicObject(2246, -590.98, -2586.94, 29.95,   -8.00, 0.00, 7.00);
CreateDynamicObject(2246, -588.67, -2606.00, 32.21,   -8.00, 0.00, 7.00);
CreateDynamicObject(2246, -586.33, -2624.99, 34.55,   -8.00, 0.00, 7.00);
CreateDynamicObject(2246, -584.02, -2643.94, 36.19,   -4.00, 0.00, 7.00);
CreateDynamicObject(2246, -581.70, -2662.84, 35.07,   8.00, 0.00, 7.00);
CreateDynamicObject(2246, -579.40, -2681.74, 32.05,   8.00, 0.00, 7.00);
CreateDynamicObject(2246, -577.08, -2700.59, 29.03,   8.00, 0.00, 7.00);
CreateDynamicObject(2246, -574.79, -2719.48, 26.01,   8.00, -1.00, 7.00);
CreateDynamicObject(2246, -574.07, -2737.45, 23.14,   8.00, 0.50, -2.00);
CreateDynamicObject(2246, -575.54, -2755.81, 20.19,   8.00, 0.50, -6.00);
CreateDynamicObject(2246, -578.44, -2773.94, 17.27,   8.00, 1.00, -12.00);
CreateDynamicObject(2246, -584.70, -2789.79, 14.50,   8.00, 4.00, -30.00);
CreateDynamicObject(4528, -665.62, -2881.68, 10.94,   0.00, 0.00, -180.00);
CreateDynamicObject(4933, -690.05, -2905.61, 2.36,   0.00, 0.00, -90.00);
CreateDynamicObject(4528, -644.97, -2857.84, 10.94,   0.00, 0.00, -90.00);
CreateDynamicObject(4528, -685.48, -2857.95, 10.94,   0.00, 0.00, 90.00);
CreateDynamicObject(2246, -646.61, -2810.30, 10.57,   8.00, 5.00, -90.00);
CreateDynamicObject(2246, -665.54, -2810.26, 7.55,   8.00, 5.00, -90.00);
CreateDynamicObject(2246, -684.60, -2810.16, 4.52,   8.00, 5.00, -90.00);
CreateDynamicObject(2246, -698.51, -2814.25, 3.32,   0.00, -5.00, 120.00);
CreateDynamicObject(2246, -711.33, -2824.80, 3.56,   0.00, -5.00, 140.00);
CreateDynamicObject(2246, -723.57, -2839.35, 2.67,   -8.00, -5.00, 140.00);
CreateDynamicObject(18980, -635.29, -2891.68, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(2246, -595.47, -2800.29, 13.01,   0.00, 5.00, -60.00);
CreateDynamicObject(2246, -611.63, -2807.69, 12.67,   0.00, 5.00, -70.00);
CreateDynamicObject(2246, -628.16, -2810.38, 12.33,   0.00, 5.00, -90.00);
CreateDynamicObject(2246, -723.57, -2839.35, 2.67,   -8.00, -5.00, 140.00);
CreateDynamicObject(18981, -722.44, -2854.74, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -697.47, -2854.66, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -672.51, -2854.62, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -743.83, -2854.97, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -743.63, -2879.37, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -721.52, -2879.46, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -696.61, -2879.37, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -671.58, -2879.34, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -647.55, -2854.79, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -647.63, -2879.40, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -647.65, -2829.93, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -672.60, -2829.91, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -697.40, -2829.93, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -693.84, -2904.28, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -718.67, -2904.30, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -743.53, -2904.19, 1.69,   0.00, 90.00, 0.00);
CreateDynamicObject(19452, -709.89, -2838.07, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -706.45, -2829.99, 3.93,   0.00, 0.00, -45.00);
CreateDynamicObject(19452, -699.17, -2823.90, 3.93,   0.00, 0.00, -55.00);
CreateDynamicObject(19452, -690.77, -2819.54, 3.93,   0.00, 0.00, -70.00);
CreateDynamicObject(19452, -681.49, -2817.90, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -671.83, -2817.90, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -662.22, -2817.91, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -652.63, -2817.91, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -642.97, -2817.94, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19433, -637.40, -2817.89, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19433, -636.00, -2817.89, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -635.28, -2822.63, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -635.27, -2832.25, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -635.28, -2841.83, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -635.29, -2851.42, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -635.28, -2861.02, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -635.27, -2870.65, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -635.27, -2880.23, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -639.94, -2891.75, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, -635.24, -2886.63, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, -635.25, -2889.81, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -649.56, -2891.77, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -659.15, -2891.77, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -668.68, -2891.76, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -686.24, -2891.93, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, -675.08, -2891.77, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, -678.26, -2891.77, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19433, -680.64, -2891.77, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -681.34, -2896.65, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -751.47, -2842.59, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -737.35, -2847.32, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -742.06, -2842.59, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -737.62, -2863.38, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -737.62, -2872.96, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -737.62, -2882.44, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -737.62, -2891.84, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -737.62, -2901.44, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -737.62, -2910.88, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19433, -737.61, -2916.01, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19433, -755.99, -2915.89, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -755.99, -2910.88, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -755.99, -2901.44, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -755.99, -2891.84, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -755.99, -2882.44, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -755.99, -2872.96, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -755.99, -2863.38, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -755.99, -2847.32, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -742.06, -2916.59, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, -711.52, -2842.80, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, -714.70, -2842.80, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19433, -717.05, -2842.79, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19433, -735.87, -2842.59, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19433, -737.36, -2842.60, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -681.33, -2906.21, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, -681.33, -2912.55, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, -681.32, -2915.07, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -686.12, -2916.55, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -695.70, -2916.55, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, -700.41, -2915.00, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, -700.41, -2912.55, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -700.39, -2906.22, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -700.41, -2896.65, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, -698.75, -2891.93, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(4998, -709.27, -2898.64, 3.08,   0.00, 0.00, 180.00);
CreateDynamicObject(4338, -725.33, -2907.44, 4.90,   0.00, 0.00, -90.00);
CreateDynamicObject(4958, -697.13, -2891.95, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(1483, -685.57, -2906.49, 4.04,   0.00, 0.00, 0.00);
CreateDynamicObject(3446, -686.16, -2904.98, 2.53,   0.00, 0.00, 180.00);
CreateDynamicObject(3446, -686.16, -2908.06, 2.53,   0.00, 0.00, 180.00);
CreateDynamicObject(1594, -685.33, -2911.02, 2.64,   0.00, 0.00, 0.00);
CreateDynamicObject(3514, -683.00, -2913.60, 3.04,   0.00, 0.00, 0.00);
CreateDynamicObject(1481, -684.43, -2907.95, 2.75,   0.00, 0.00, -90.00);
CreateDynamicObject(1481, -684.45, -2906.87, 2.75,   0.00, 0.00, -90.00);
CreateDynamicObject(19452, -705.24, -2916.54, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -714.84, -2916.55, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -724.33, -2916.54, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -733.29, -2916.58, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, -717.97, -2914.98, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19360, -717.97, -2912.55, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -717.97, -2906.22, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -717.97, -2896.65, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(19452, -705.29, -2891.92, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19360, -716.29, -2891.90, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(1597, -716.99, -2897.54, 4.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3514, -703.65, -2898.46, 3.04,   0.00, 0.00, 0.00);
CreateDynamicObject(3446, -702.72, -2892.69, 2.53,   0.00, 0.00, 90.00);
CreateDynamicObject(1481, -702.14, -2894.23, 2.75,   0.00, 0.00, 180.00);
CreateDynamicObject(1481, -703.24, -2894.23, 2.75,   0.00, 0.00, 180.00);
CreateDynamicObject(19360, -736.12, -2891.90, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(19452, -722.77, -2891.90, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(1472, -757.21, -2852.90, 1.79,   0.00, 0.00, -90.00);
CreateDynamicObject(1472, -759.26, -2852.89, 0.97,   0.00, 0.00, -90.00);
CreateDynamicObject(1472, -757.19, -2854.40, 1.79,   0.00, 0.00, -90.00);
CreateDynamicObject(1472, -759.26, -2854.40, 0.97,   0.00, 0.00, -90.00);
CreateDynamicObject(1472, -757.19, -2855.90, 1.79,   0.00, 0.00, -90.00);
CreateDynamicObject(1472, -759.26, -2855.90, 0.97,   0.00, 0.00, -90.00);
CreateDynamicObject(1472, -757.19, -2857.38, 1.79,   0.00, 0.00, -90.00);
CreateDynamicObject(1472, -759.26, -2857.38, 0.97,   0.00, 0.00, -90.00);
CreateDynamicObject(1597, -736.46, -2904.95, 4.74,   0.00, 0.00, 0.00);
CreateDynamicObject(3514, -721.47, -2898.13, 3.04,   0.00, 0.00, 90.00);
CreateDynamicObject(1481, -720.09, -2895.50, 2.75,   0.00, 0.00, 180.00);
CreateDynamicObject(1481, -721.29, -2895.48, 2.75,   0.00, 0.00, 180.00);
CreateDynamicObject(3446, -720.22, -2892.72, 2.53,   0.00, 0.00, 90.00);
CreateDynamicObject(18980, -635.41, -2818.28, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -686.01, -2818.04, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -709.70, -2833.70, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -709.92, -2842.80, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -718.08, -2842.71, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -735.47, -2842.52, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -737.41, -2842.66, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -737.35, -2851.78, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -737.65, -2858.37, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -755.84, -2842.49, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -755.84, -2851.79, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -755.85, -2858.62, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -755.82, -2916.41, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -737.47, -2916.50, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -737.67, -2891.91, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -734.59, -2891.93, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -727.67, -2891.92, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(4958, -691.02, -2891.95, 3.93,   0.00, 0.00, 180.00);
CreateDynamicObject(4958, -713.88, -2891.95, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(4958, -734.18, -2891.95, 3.93,   0.00, 0.00, 0.00);
CreateDynamicObject(4958, -728.04, -2891.95, 3.93,   0.00, 0.00, 180.00);
CreateDynamicObject(18980, -714.25, -2891.98, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -710.32, -2891.93, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -697.52, -2891.92, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -690.63, -2891.96, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -681.35, -2891.87, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -681.30, -2916.52, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -700.37, -2916.41, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -717.90, -2916.56, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(18980, -748.57, -2916.31, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(5769, -750.72, -2928.41, -4.95,   0.00, 0.00, 6.00);
CreateDynamicObject(5769, -737.55, -2928.72, -4.95,   0.00, 0.00, 96.00);
CreateDynamicObject(5769, -751.04, -2948.11, -4.95,   0.00, 0.00, 6.00);
CreateDynamicObject(5769, -737.62, -2941.50, -4.95,   0.00, 0.00, 96.00);
CreateDynamicObject(19360, -753.73, -2916.50, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(18980, -752.50, -2916.51, -6.09,   0.00, 0.00, 0.00);
CreateDynamicObject(19433, -747.62, -2916.61, 3.93,   0.00, 0.00, 90.00);
CreateDynamicObject(5769, -737.84, -2954.40, -4.95,   0.00, 0.00, 96.00);
CreateDynamicObject(5769, -760.28, -2928.45, -4.95,   0.00, 0.00, 96.00);
CreateDynamicObject(5769, -760.49, -2941.17, -4.95,   0.00, 0.00, 96.00);
CreateDynamicObject(5769, -760.52, -2953.91, -4.95,   0.00, 0.00, 96.00);
CreateDynamicObject(1232, -714.26, -2892.01, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -710.32, -2891.90, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -697.54, -2891.94, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -690.64, -2891.93, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -681.33, -2891.84, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -681.31, -2916.51, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -700.36, -2916.45, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -717.92, -2916.51, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -737.59, -2916.50, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -748.59, -2916.25, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -752.52, -2916.44, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -755.76, -2916.32, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -755.86, -2858.65, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -755.86, -2851.78, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -755.81, -2842.46, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -737.36, -2842.72, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -737.41, -2851.73, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -737.68, -2858.41, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -737.74, -2891.96, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -734.60, -2891.95, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -727.71, -2891.92, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -735.52, -2842.54, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -718.08, -2842.74, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -709.90, -2842.76, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -709.67, -2833.74, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -686.01, -2817.99, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -635.39, -2818.30, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, -635.32, -2891.69, 3.92,   0.00, 0.00, 0.00);
CreateDynamicObject(1255, -761.90, -2900.19, 1.17,   0.00, 0.00, -90.00);
CreateDynamicObject(1255, -763.58, -2900.25, 1.17,   0.00, 0.00, -100.00);
CreateDynamicObject(1255, -770.20, -2903.62, 1.17,   0.00, 0.00, 50.00);
CreateDynamicObject(1255, -772.46, -2900.45, 1.17,   0.00, 0.00, -80.00);
CreateDynamicObject(1281, -768.45, -2900.59, 1.32,   1.00, 0.00, 0.00);
CreateDynamicObject(1640, -774.07, -2900.57, 0.57,   2.00, 0.00, 0.00);
CreateDynamicObject(1641, -765.45, -2901.39, 0.56,   0.00, 0.00, 90.00);
CreateDynamicObject(1642, -757.68, -2901.90, 0.56,   0.00, 0.00, -30.00);
CreateDynamicObject(1637, -779.67, -2893.09, 1.88,   0.16, 0.00, 0.00);
CreateDynamicObject(1639, -780.62, -2895.04, 0.44,   0.00, 0.00, 90.00);
CreateDynamicObject(1639, -780.62, -2901.13, 0.44,   0.00, 0.00, -90.00);
CreateDynamicObject(3065, -778.24, -2896.75, 0.75,   0.00, 0.00, 0.00);
CreateDynamicObject(19383, -753.47, -2860.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2863.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2866.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2869.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2872.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2875.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2878.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2881.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2884.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2887.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2890.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2893.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2896.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2899.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2902.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2905.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2908.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -753.47, -2911.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2860.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2863.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2866.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2869.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2872.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2875.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2878.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2881.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2884.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2887.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2890.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2893.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2896.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2899.26, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2902.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2905.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.35, -2908.32, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -740.31, -2911.28, 0.46,   0.00, 0.00, 90.00);
CreateDynamicObject(19383, -754.33, -2845.39, 0.46,   0.00, 0.00, 0.00);
CreateDynamicObject(19383, -751.33, -2845.39, 0.46,   0.00, 0.00, 0.00);
CreateDynamicObject(19383, -748.33, -2845.39, 0.46,   0.00, 0.00, 0.00);
CreateDynamicObject(19383, -745.33, -2845.39, 0.46,   0.00, 0.00, 0.00);
CreateDynamicObject(19383, -742.33, -2845.39, 0.46,   0.00, 0.00, 0.00);
CreateDynamicObject(19383, -739.33, -2845.39, 0.46,   0.00, 0.00, 0.00);
CreateDynamicObject(18981, -743.53, -2904.19, 0.75,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -743.53, -2904.19, -0.23,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -743.53, -2904.19, -1.21,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -743.63, -2879.37, 0.75,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -743.83, -2854.97, 0.75,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -722.44, -2854.74, 0.75,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -697.40, -2829.93, 0.75,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -672.60, -2829.91, 0.75,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -647.65, -2829.93, 0.75,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -647.55, -2854.79, 0.75,   0.00, 90.00, 0.00);
CreateDynamicObject(18981, -647.63, -2879.40, 0.75,   0.00, 90.00, 0.00);

 

 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!


Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.


Войти

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

  • Похожий контент

    • romanets111
      От romanets111
      Вообщем не могу запустить сервер, ничего не регистрация , зашёл на сервер и всё, на хостинге пишет Unknown
      Помогите решить проблему, возникает в консоле такое
       
      [22:02:07] [debug] Run time error 19: "File or function is not found"[22:02:07] [debug]  BS_ReadValue
      [22:02:07] [debug]  PR_SendPacket[22:02:07] [debug]  PR_Init
      [22:02:07] [debug]  PR_RegHandler[22:02:07] [debug]  BS_IgnoreBits
      [22:02:07] [debug]  BS_New[22:02:07] [debug]  BS_WriteValue
      [22:02:07] [debug]  BS_Delete[22:02:07] [debug]  BS_GetNumberOfBytesUsed
       
      Прошу вас помогите мне
    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?