RASTAMAN

интерьер двухуровневой квартиры с аквариумом

В теме 1 сообщение

Предлагаю вашему вниманию интерьер квартиры. На втором уровне,в полу есть аквариум с рыбами. В общем норм.Автор не известен.
 

Спойлер

CreateDynamicObject(19376, -2287.56, 90.77, -83.72, 0.00, 90.00, 0.00);
CreateDynamicObject(18767, -2289.30, 81.76, -83.76, 0.00, 0.00, 0.00);
CreateDynamicObject(19376, -2298.01, 90.78, -83.72, 0.00, 90.00, 0.00);
CreateDynamicObject(19379, -2292.41, 71.60, -78.97, 0.00, 90.00, 0.00);
CreateDynamicObject(19358, -2290.16, 85.95, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2283.80, 85.94, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2302.23, 86.01, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19388, -2282.46, 90.86, -81.94, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2282.46, 93.99, -81.94, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2282.46, 87.66, -81.94, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2284.03, 95.53, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2291.86, 93.91, -81.94, 0.00, 0.00, 0.00);
CreateDynamicObject(19388, -2291.85, 90.77, -81.93, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2293.39, 89.15, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2296.56, 89.15, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19400, -2293.66, 95.53, -81.92, 0.00, 0.00, 90.00);
CreateDynamicObject(19404, -2299.05, 86.00, -81.93, 0.00, 0.00, 90.00);
CreateDynamicObject(19404, -2287.00, 85.96, -81.93, 0.00, 0.00, 90.00);
CreateDynamicObject(19404, -2302.36, 87.46, -81.93, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2299.73, 89.13, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2302.88, 89.12, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19404, -2287.22, 95.53, -81.93, 0.00, 0.00, 90.00);
CreateDynamicObject(19384, -2292.01, 90.77, -81.92, 0.00, 0.00, 0.00);
CreateDynamicObject(19354, -2293.69, 89.28, -81.91, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2296.89, 89.28, -81.91, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2300.09, 89.28, -81.91, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2303.27, 89.28, -81.91, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2292.02, 93.95, -81.91, 0.00, 0.00, 0.00);
CreateDynamicObject(19354, -2296.83, 95.53, -81.91, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2300.01, 95.53, -81.91, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2302.31, 87.27, -81.56, 0.00, 0.00, 0.00);
CreateDynamicObject(19354, -2303.09, 95.52, -81.91, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2302.58, 93.79, -81.91, 0.00, 0.00, 0.00);
CreateDynamicObject(19354, -2302.62, 90.67, -81.91, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2302.30, 87.24, -81.56, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2302.39, 87.17, -81.56, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2299.05, 85.79, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2299.04, 86.03, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2299.10, 86.04, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2293.55, 95.48, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2293.53, 95.54, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2293.56, 95.62, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2287.21, 95.49, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2287.20, 95.51, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2287.19, 95.54, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2286.97, 86.01, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2286.92, 85.95, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2286.88, 85.91, -81.56, 0.00, 0.00, 90.00);
CreateDynamicObject(19367, -2291.71, 83.88, -81.02, -20.00, 0.00, -0.90);
CreateDynamicObject(19367, -2291.77, 80.85, -79.94, -20.00, 0.00, -0.90);
CreateDynamicObject(19367, -2291.81, 77.88, -78.86, -20.00, 0.00, -0.90);
CreateDynamicObject(19367, -2293.84, 80.78, -79.94, -20.00, 0.00, -0.30);
CreateDynamicObject(19367, -2293.85, 77.87, -78.86, -20.00, 0.00, 0.06);
CreateDynamicObject(18766, -2292.39, 66.43, -81.39, 0.00, 0.00, 0.00);
CreateDynamicObject(18766, -2290.05, 60.98, -81.39, 0.00, 0.00, 90.00);
CreateDynamicObject(18766, -2295.82, 61.07, -81.39, 0.00, 0.00, 90.00);
CreateDynamicObject(18766, -2293.08, 56.33, -81.39, 0.00, 0.00, 0.00);
CreateDynamicObject(18766, -2293.04, 61.69, -81.24, -90.00, 0.00, -90.00);
CreateDynamicObject(19379, -2284.32, 61.20, -78.91, 0.00, 90.00, 0.00);
CreateDynamicObject(19379, -2301.30, 61.24, -78.91, 0.00, 90.00, 0.00);
CreateDynamicObject(18767, -2286.06, 71.30, -83.73, 0.00, 0.00, 0.00);
CreateDynamicObject(18767, -2284.94, 71.32, -83.73, 0.00, 0.00, 0.00);
CreateDynamicObject(18767, -2285.54, 71.30, -83.74, 0.00, 0.00, 0.00);
CreateDynamicObject(18767, -2293.68, 71.33, -83.73, 0.00, 0.00, 0.00);
CreateDynamicObject(19385, -2292.83, 76.50, -77.36, 0.00, 0.00, 90.60);
CreateDynamicObject(19367, -2293.85, 83.77, -80.91, -20.00, 0.00, 0.00);
CreateDynamicObject(19355, -2290.26, 76.51, -77.36, 0.00, 0.00, 90.18);
CreateDynamicObject(19355, -2295.96, 76.54, -77.36, 0.00, 0.00, 90.18);
CreateDynamicObject(19355, -2297.59, 76.46, -77.36, 0.00, 0.00, 90.18);
CreateDynamicObject(19355, -2287.09, 76.50, -77.36, 0.00, 0.00, 90.18);
CreateDynamicObject(19401, -2297.66, 74.77, -77.36, 0.00, 0.00, 0.00);
CreateDynamicObject(19401, -2287.39, 74.91, -77.36, 0.00, 0.00, 0.00);
CreateDynamicObject(19355, -2297.64, 71.56, -77.36, 0.00, 0.00, 0.18);
CreateDynamicObject(19401, -2297.62, 68.39, -77.36, 0.00, 0.00, 0.00);
CreateDynamicObject(19401, -2287.38, 68.53, -77.36, 0.00, 0.00, 0.00);
CreateDynamicObject(19355, -2287.38, 71.70, -77.36, 0.00, 0.00, 0.18);
CreateDynamicObject(19355, -2287.37, 65.31, -77.34, 0.00, 0.00, 0.18);
CreateDynamicObject(19355, -2297.62, 65.17, -77.34, 0.00, 0.00, 0.18);
CreateDynamicObject(19385, -2287.35, 62.14, -77.26, 0.00, 0.00, 0.00);
CreateDynamicObject(19385, -2297.63, 62.00, -77.20, 0.00, 0.00, 0.00);
CreateDynamicObject(19355, -2297.63, 58.82, -77.34, 0.00, 0.00, 0.18);
CreateDynamicObject(19355, -2287.34, 58.96, -77.34, 0.00, 0.00, 0.18);
CreateDynamicObject(19355, -2287.31, 55.78, -77.34, 0.00, 0.00, 0.18);
CreateDynamicObject(19355, -2297.59, 55.68, -77.34, 0.00, 0.00, 0.18);
CreateDynamicObject(19355, -2295.92, 55.84, -77.34, 0.00, 0.00, 90.18);
CreateDynamicObject(19355, -2292.73, 55.85, -77.34, 0.00, 0.00, 90.18);
CreateDynamicObject(19355, -2289.52, 55.86, -77.34, 0.00, 0.00, 90.18);
CreateDynamicObject(19355, -2286.35, 55.87, -77.34, 0.00, 0.00, 90.18);
CreateDynamicObject(19377, -2297.41, 93.94, -80.25, 0.00, 90.00, 0.00);
CreateDynamicObject(19377, -2286.50, 90.68, -80.25, 0.00, 90.00, 0.00);
CreateDynamicObject(19377, -2299.08, 84.47, -80.25, 0.00, 90.00, 0.00);
CreateDynamicObject(19377, -2292.02, 81.48, -78.41, -20.00, 90.00, 0.00);
CreateDynamicObject(19377, -2292.33, 81.29, -76.60, 0.00, 90.00, 0.00);
CreateDynamicObject(19355, -2286.82, 78.66, -77.36, 0.00, 0.00, 0.00);
CreateDynamicObject(19355, -2298.19, 78.59, -77.36, 0.00, 0.00, 0.00);
CreateDynamicObject(19367, -2291.68, 84.27, -81.83, 0.00, 0.00, -0.90);
CreateDynamicObject(19367, -2293.91, 84.34, -81.81, 0.00, 0.00, -0.90);
CreateDynamicObject(19377, -2292.33, 71.79, -75.68, 0.00, 90.00, 0.00);
CreateDynamicObject(19377, -2302.83, 61.36, -75.55, 0.00, 90.00, 0.00);
CreateDynamicObject(19377, -2282.09, 61.25, -75.53, 0.00, 90.00, 0.00);
CreateDynamicObject(19466, -2287.43, 68.68, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2287.35, 68.67, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2287.30, 68.71, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2287.43, 74.79, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2287.40, 74.81, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2287.31, 74.86, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2297.62, 74.92, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2297.66, 74.87, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2297.70, 74.87, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2297.60, 68.46, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2297.66, 68.44, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2297.67, 68.38, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2292.77, 86.85, -80.15, 0.00, 90.00, -90.30);
CreateDynamicObject(19384, -2287.28, 62.16, -77.22, 0.00, 0.00, 0.00);
CreateDynamicObject(19400, -2282.44, 56.95, -77.19, 0.02, 0.00, 90.00);
CreateDynamicObject(19354, -2285.58, 56.94, -77.20, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2287.27, 59.04, -77.23, 0.00, 0.00, 0.00);
CreateDynamicObject(19354, -2287.28, 55.95, -77.23, 0.00, 0.00, 0.00);
CreateDynamicObject(19354, -2279.31, 56.95, -77.20, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2279.21, 58.61, -77.20, 0.00, 0.00, 0.00);
CreateDynamicObject(19354, -2279.20, 61.75, -77.20, 0.00, 0.00, 0.00);
CreateDynamicObject(19354, -2285.64, 65.91, -77.20, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2287.28, 65.37, -77.23, 0.00, 0.00, 0.00);
CreateDynamicObject(19400, -2282.46, 65.93, -77.19, 0.02, 0.00, 90.00);
CreateDynamicObject(19354, -2279.32, 65.91, -77.20, 0.00, 0.00, 90.00);
CreateDynamicObject(19354, -2279.21, 64.91, -77.20, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2297.72, 65.10, -77.24, 0.00, 0.00, 0.00);
CreateDynamicObject(19388, -2297.71, 61.99, -77.24, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2297.72, 58.79, -77.24, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2299.38, 66.07, -77.24, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2299.43, 57.38, -77.24, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2302.63, 57.38, -77.24, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2302.56, 66.07, -77.24, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2305.65, 66.08, -77.24, 0.00, 0.00, 90.00);
CreateDynamicObject(19404, -2306.68, 64.44, -77.25, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2306.65, 61.68, -77.24, 0.00, 0.00, 0.00);
CreateDynamicObject(19404, -2306.64, 59.01, -77.25, 0.00, 0.00, 0.00);
CreateDynamicObject(19358, -2305.73, 57.39, -77.24, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2306.65, 64.45, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2306.75, 64.49, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2306.80, 64.48, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2306.58, 58.81, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2306.67, 58.84, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2306.71, 58.92, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(19466, -2282.23, 65.91, -76.99, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2282.25, 66.01, -76.99, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2282.33, 66.13, -76.99, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2282.47, 57.01, -76.99, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2282.44, 56.93, -76.99, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2282.41, 56.88, -76.99, 0.00, 0.00, 90.00);
CreateDynamicObject(19377, -2292.35, 62.20, -75.68, 0.00, 90.00, 0.00);
CreateDynamicObject(19377, -2292.52, 52.57, -75.68, 0.00, 90.00, 0.00);
CreateDynamicObject(19388, -2290.35, 95.55, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19395, -2290.35, 95.56, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19380, -2290.25, 100.24, -83.75, 0.00, 90.00, 0.00);
CreateDynamicObject(19367, -2291.98, 97.15, -81.94, 0.00, 0.00, 0.00);
CreateDynamicObject(19367, -2288.79, 97.14, -81.94, 0.00, 0.00, 0.00);
CreateDynamicObject(19367, -2290.35, 98.73, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(1502, -2291.13, 95.53, -83.70, 0.00, 0.00, 0.00);
CreateDynamicObject(1502, -2291.82, 90.03, -83.70, 0.00, 0.00, 90.00);
CreateDynamicObject(1502, -2297.61, 61.25, -78.97, 0.00, 0.00, 90.00);
CreateDynamicObject(1502, -2287.38, 61.41, -78.97, 0.00, 0.00, 90.00);
CreateDynamicObject(1746, -2287.90, 71.58, -78.56, 0.00, 0.00, 0.00);
CreateDynamicObject(1746, -2296.97, 71.57, -78.56, 0.00, 0.00, 180.00);
CreateDynamicObject(19174, -2289.36, 76.41, -76.98, 0.00, 0.00, 0.00);
CreateDynamicObject(19175, -2295.47, 76.36, -76.95, 0.00, 0.00, 0.00);
CreateDynamicObject(1746, -2283.00, 87.92, -83.31, 0.00, 0.00, 0.00);
CreateDynamicObject(1746, -2283.01, 93.69, -83.31, 0.00, 0.00, 0.00);
CreateDynamicObject(1504, -2282.41, 90.11, -83.67, 0.00, 0.00, 90.00);
CreateDynamicObject(3094, -2289.70, 74.69, -78.96, 0.00, 0.00, 0.00);
CreateDynamicObject(3004, -2289.68, 74.35, -78.06, 0.00, 0.00, 47.16);
CreateDynamicObject(3004, -2289.73, 74.57, -78.06, 0.00, 0.00, 301.14);
CreateDynamicObject(1255, -2295.91, 74.89, -78.33, 0.00, 0.00, -59.40);
CreateDynamicObject(1255, -2294.07, 75.13, -78.33, 0.00, 0.00, -64.68);
CreateDynamicObject(19173, -2292.92, 55.96, -76.91, 0.00, 0.00, 0.00);
CreateDynamicObject(19379, -2301.29, 51.61, -78.91, 0.00, 90.00, 0.00);
CreateDynamicObject(19379, -2284.31, 51.59, -78.91, 0.00, 90.00, 0.00);
CreateDynamicObject(3028, -2288.93, 56.04, -76.64, 0.00, 60.00, 0.00);
CreateDynamicObject(3028, -2289.78, 56.05, -76.64, 0.00, 60.00, 900.00);
CreateDynamicObject(349, -2296.36, 55.98, -76.67, 0.00, 0.00, 0.00);
CreateDynamicObject(350, -2296.41, 55.93, -76.99, 0.00, 0.00, 0.00);
CreateDynamicObject(351, -2296.37, 55.99, -77.35, 0.00, 0.00, 0.00);
CreateDynamicObject(10115, -2292.04, 58.27, -80.73, 0.00, 0.00, 0.00);
CreateDynamicObject(10115, -2295.03, 58.28, -80.73, 0.00, 0.00, 0.00);
CreateDynamicObject(10115, -2295.03, 61.26, -80.73, 0.00, 0.00, 0.00);
CreateDynamicObject(10115, -2292.04, 61.26, -80.73, 0.00, 0.00, 0.00);
CreateDynamicObject(10115, -2295.04, 64.25, -80.73, 0.00, 0.00, 0.00);
CreateDynamicObject(10115, -2292.04, 64.25, -80.73, 0.00, 0.00, 0.00);
CreateDynamicObject(10115, -2292.04, 67.19, -80.73, 0.00, 0.00, 0.00);
CreateDynamicObject(10115, -2295.02, 67.19, -80.73, 0.00, 0.00, 0.00);
CreateDynamicObject(10200, -2296.45, 89.79, -83.63, 0.00, 0.00, 90.00);
CreateDynamicObject(10200, -2296.45, 90.72, -83.63, 0.00, 0.00, 90.00);
CreateDynamicObject(10200, -2296.44, 91.65, -83.63, 0.00, 0.00, 90.00);
CreateDynamicObject(10200, -2296.58, 92.33, -83.63, 0.00, 0.00, 121.32);
CreateDynamicObject(10200, -2297.03, 92.68, -83.63, 0.00, 0.00, 161.76);
CreateDynamicObject(10200, -2297.81, 92.81, -83.63, 0.00, 0.00, 178.62);
CreateDynamicObject(10200, -2298.73, 92.81, -83.63, 0.00, 0.00, 178.62);
CreateDynamicObject(10200, -2299.66, 92.83, -83.63, 0.00, 0.00, 178.62);
CreateDynamicObject(10204, -2301.21, 89.83, -81.15, 90.00, 0.00, 180.00);
CreateDynamicObject(10205, -2300.83, 90.02, -83.63, 0.00, 0.00, 179.70);
CreateDynamicObject(10206, -2299.79, 89.77, -83.63, 0.00, 0.00, 179.28);
CreateDynamicObject(10204, -2299.93, 89.87, -81.15, 90.00, 0.00, 180.00);
CreateDynamicObject(10271, -2290.40, 97.97, -83.10, 0.00, 0.00, 0.00);
CreateDynamicObject(10226, -2302.24, 94.99, -81.00, 0.00, 0.00, 90.18);
CreateDynamicObject(10256, -2291.67, 96.46, -82.53, 0.00, 0.00, 92.46);
CreateDynamicObject(10257, -2289.80, 98.58, -82.57, 0.00, 0.00, 0.00);
CreateDynamicObject(18767, -2290.30, 81.76, -83.76, 0.00, 0.00, 0.00);
CreateDynamicObject(19388, -2292.76, 85.97, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19358, -2295.93, 85.99, -81.94, 0.00, 0.00, 90.00);
CreateDynamicObject(19466, -2292.77, 88.76, -80.15, 0.00, 90.00, -90.30);
CreateDynamicObject(19466, -2292.77, 88.78, -80.10, 0.00, 90.00, -90.30);
CreateDynamicObject(19466, -2292.77, 86.85, -80.15, 0.00, 90.00, -90.30);
CreateDynamicObject(19466, -2292.79, 86.86, -80.07, 0.00, 90.00, -90.30);
CreateDynamicObject(19466, -2292.77, 88.78, -80.10, 0.00, 90.00, -90.30);
CreateDynamicObject(10165, -2281.22, 64.38, -78.02, 0.00, 0.00, -89.88);
CreateDynamicObject(10178, -2279.61, 60.75, -77.58, 0.00, 0.00, 180.00);
CreateDynamicObject(1749, -2285.90, 57.59, -78.38, 0.00, 0.00, -90.24);
CreateDynamicObject(1744, -2285.88, 57.42, -77.62, 0.00, 0.00, -82.92);
CreateDynamicObject(1742, -2286.11, 58.66, -78.35, 0.00, 0.00, -77.22);
CreateDynamicObject(1743, -2285.60, 57.68, -78.59, 0.00, 0.00, -91.86);
CreateDynamicObject(1745, -2285.33, 57.33, -77.76, 0.00, 0.00, 34.14);
CreateDynamicObject(4420, -2299.88, 92.78, -81.00, 0.00, 0.00, 0.00);
CreateDynamicObject(19168, -2297.51, 71.51, -76.95, 0.00, 90.00, 0.00);
CreateDynamicObject(19172, -2298.36, 95.41, -81.54, 0.00, 0.00, 0.00);
CreateDynamicObject(19377, -2286.80, 100.35, -80.25, 0.00, 90.00, 0.00);
CreateDynamicObject(1417, -2297.33, 89.49, -80.55, 0.00, 180.00, 0.00);
CreateDynamicObject(1417, -2298.36, 89.40, -80.55, 0.00, 180.00, 0.00);
CreateDynamicObject(1416, -2298.52, 89.62, -83.16, 0.00, 0.00, 180.00);
CreateDynamicObject(1416, -2297.14, 89.61, -83.16, 0.00, 0.00, 180.00);
CreateDynamicObject(4420, -2296.65, 92.64, -81.00, 0.00, 0.00, 0.00);
CreateDynamicObject(1679, -2293.72, 93.73, -83.16, 0.00, 0.00, 0.00);
CreateDynamicObject(1670, -2293.80, 93.66, -82.76, 0.00, 0.00, 0.00);
CreateDynamicObject(1433, -2301.43, 87.57, -83.45, 0.00, 0.00, 0.00);
CreateDynamicObject(1939, -2301.39, 95.73, -82.55, 0.00, 0.00, 0.00);
CreateDynamicObject(1939, -2302.51, 95.71, -82.55, 0.00, 0.00, 0.00);
CreateDynamicObject(1939, -2302.52, 94.62, -82.55, 0.00, 0.00, 90.00);
CreateDynamicObject(1939, -2302.52, 95.65, -81.52, 0.00, 90.00, 90.00);
CreateDynamicObject(1939, -2305.63, 59.78, -78.26, 90.00, 0.00, 90.00);
CreateDynamicObject(1939, -2303.70, 59.79, -78.26, 90.00, 0.00, 90.00);
CreateDynamicObject(1939, -2305.84, 63.62, -78.26, 90.00, 0.00, 90.00);
CreateDynamicObject(1939, -2303.72, 63.62, -78.26, 90.00, 0.00, 90.00);
CreateDynamicObject(1939, -2302.68, 62.54, -78.26, 90.00, 0.00, 0.00);
CreateDynamicObject(1939, -2302.66, 60.88, -78.26, 90.00, 0.00, 0.00);
CreateDynamicObject(10019, -2304.63, 60.75, -78.26, 0.00, 0.00, 0.00);
CreateDynamicObject(10019, -2304.64, 62.65, -78.26, 0.00, 0.00, 0.00);
CreateDynamicObject(1416, -2305.85, 57.44, -78.82, 0.00, 0.00, 0.00);
CreateDynamicObject(1416, -2304.49, 57.45, -78.82, 0.00, 0.00, 0.00);
CreateDynamicObject(10015, -2304.11, 57.61, -78.17, 0.00, 0.00, 0.00);
CreateDynamicObject(10014, -2303.90, 57.59, -78.07, 0.00, 0.00, 24.60);
CreateDynamicObject(10168, -2303.35, 61.71, -74.02, 0.00, 0.00, 0.00);
CreateDynamicObject(10168, -2284.53, 61.88, -74.02, 0.00, 0.00, 0.00);
CreateDynamicObject(1416, -2279.66, 59.11, -78.70, 0.00, 0.00, 90.00);
CreateDynamicObject(1416, -2279.63, 57.72, -78.70, 0.00, 0.00, 90.00);
CreateDynamicObject(1417, -2279.71, 57.52, -77.91, 0.00, 0.00, -90.00);
CreateDynamicObject(1417, -2279.71, 58.45, -77.91, 0.00, 0.00, -90.00);
CreateDynamicObject(1417, -2279.69, 59.45, -77.91, 0.00, 0.00, -90.00);
CreateDynamicObject(10236, -2304.78, 57.73, -78.64, 0.00, 0.00, 90.00);
CreateDynamicObject(1416, -2297.99, 58.15, -78.82, 0.00, 0.00, -90.00);
CreateDynamicObject(10072, -2298.21, 59.60, -78.25, 0.00, 0.00, -92.40);
CreateDynamicObject(1745, -2298.12, 57.87, -78.16, 0.00, 0.00, 0.00);
CreateDynamicObject(10015, -2297.95, 58.36, -78.17, 0.00, 0.00, 0.00);
CreateDynamicObject(10074, -2298.23, 59.60, -78.24, 0.00, 0.00, -92.34);
CreateDynamicObject(1649, -2294.89, 64.39, -78.92, 90.00, 0.00, 0.00);
CreateDynamicObject(1649, -2290.42, 58.23, -78.92, 90.00, 0.00, 0.00);
CreateDynamicObject(1649, -2294.90, 58.23, -78.92, 90.00, 0.00, 0.00);
CreateDynamicObject(1649, -2294.89, 61.32, -78.92, 90.00, 0.00, 0.00);
CreateDynamicObject(1649, -2290.41, 61.30, -78.92, 90.00, 0.00, 0.00);
CreateDynamicObject(1649, -2290.43, 64.39, -78.92, 90.00, 0.00, 0.00);
CreateDynamicObject(1607, -2294.04, 60.00, -80.18, 0.00, 0.00, 0.00);
CreateDynamicObject(1599, -2293.82, 63.36, -79.74, 0.00, 0.00, -65.40);
CreateDynamicObject(1601, -2292.04, 63.07, -79.44, 0.00, 0.00, 0.00);
CreateDynamicObject(1601, -2291.84, 58.33, -79.49, 0.00, 0.00, 59.16);
CreateDynamicObject(1601, -2293.60, 61.23, -79.49, 0.00, 0.00, -10.26);
CreateDynamicObject(1563, -2306.51, 60.54, -78.10, -30.00, 0.00, 91.02);
CreateDynamicObject(1563, -2306.53, 60.95, -78.10, -30.00, 0.00, 91.02);
CreateDynamicObject(1563, -2306.52, 62.43, -78.10, -30.00, 0.00, 91.02);
CreateDynamicObject(1563, -2306.53, 62.83, -78.10, -30.00, 0.00, 91.02);

 

Спойлер
cr_1390824160__pawno-crmp-001.png
 
cr_1390824208__pawno-crmp-002.png
 
cr_1390824236__pawno-crmp-003.png
 
cr_1390824266__pawno-crmp-004.png
cr_1390824160__pawno-crmp-001.png
 
cr_1390824208__pawno-crmp-002.png
 
cr_1390824236__pawno-crmp-003.png
 
cr_1390824266__pawno-crmp-004.png
Спойлер
-2284.279296,90.921600,-82.634101

 

 

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?