В теме 2 сообщения

Спойлер

RemoveBuildingForPlayer(playerid, 2067, 2716.7500, -2454.0200, 21.2635, 0.25);
RemoveBuildingForPlayer(playerid, 2068, 2716.7500, -2454.0200, 21.2635, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 2773.7500, -2496.9900, 26.7000, 0.25);
RemoveBuildingForPlayer(playerid, 1245, 2682.8701, -2402.2000, 22.2400, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 2703.5000, -2422.1399, 27.1750, 0.25);
RemoveBuildingForPlayer(playerid, 1697, 2736.3899, -2421.7600, 27.1750, 0.25);
RemoveBuildingForPlayer(playerid, 1245, 2683.3701, -2494.5100, 22.0000, 0.25);
RemoveBuildingForPlayer(playerid, 2069, 2716.7500, -2454.0200, 21.2635, 0.25);
RemoveBuildingForPlayer(playerid, 1709, 2704.9900, -2447.2400, 25.0200, 0.25);
RemoveBuildingForPlayer(playerid, 1709, 2723.3000, -2447.2400, 25.0200, 0.25);
RemoveBuildingForPlayer(playerid, 1709, 2731.1201, -2447.2400, 25.0200, 0.25);
RemoveBuildingForPlayer(playerid, 1709, 2705.5200, -2450.7500, 30.8000, 0.25);
RemoveBuildingForPlayer(playerid, 1709, 2712.4700, -2450.7500, 30.8000, 0.25);
RemoveBuildingForPlayer(playerid, 1709, 2726.7400, -2450.7500, 30.8000, 0.25);
RemoveBuildingForPlayer(playerid, 1709, 2733.2100, -2450.7500, 30.8000, 0.25);
RemoveBuildingForPlayer(playerid, 1710, 2778.9600, -2420.4700, 20.5960, 0.25);
CreateDynamicObject(3210, 2731.78, -2441.58, 26.10, 0.00, 0.00, -90.00);
CreateDynamicObject(19313, 2767.32, -2492.67, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2753.28, -2492.67, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2739.22, -2492.67, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2725.18, -2492.69, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2711.14, -2492.71, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2697.15, -2492.72, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2687.09, -2492.70, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2680.04, -2485.68, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2680.04, -2471.67, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2680.06, -2457.62, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2680.08, -2443.59, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2680.09, -2429.58, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2680.10, -2415.54, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2680.09, -2411.47, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2687.14, -2404.45, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2701.14, -2404.47, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2715.18, -2404.49, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2729.18, -2404.51, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2743.24, -2404.52, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2752.32, -2404.54, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.75, -2422.40, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.66, -2424.98, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.53, -2427.32, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.59, -2429.76, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.61, -2432.46, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.62, -2434.87, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.70, -2437.17, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.63, -2440.05, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.74, -2442.46, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.60, -2445.12, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.75, -2447.61, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.73, -2449.88, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.69, -2452.26, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.69, -2454.66, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.64, -2457.11, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.48, -2459.37, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.50, -2461.73, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.49, -2464.25, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(869, 2776.67, -2466.52, 21.30, 0.00, 0.00, 0.00);
CreateDynamicObject(625, 2778.44, -2460.61, 20.86, 0.00, 0.00, 0.00);
CreateDynamicObject(625, 2775.80, -2445.67, 20.86, 0.00, 0.00, 0.00);
CreateDynamicObject(625, 2778.35, -2439.09, 20.86, 0.00, 0.00, 0.00);
CreateDynamicObject(625, 2778.37, -2431.40, 20.86, 0.00, 0.00, 0.00);
CreateDynamicObject(615, 2775.42, -2448.22, 20.52, 0.00, 0.00, 0.00);
CreateDynamicObject(625, 2774.70, -2468.12, 20.86, 0.00, 0.00, 0.00);
CreateDynamicObject(625, 2776.46, -2427.38, 20.86, 0.00, 0.00, 0.00);
CreateDynamicObject(2193, 2774.33, -2447.22, 14.83, 0.00, 0.00, 90.00);
CreateDynamicObject(2193, 2774.28, -2455.54, 14.83, 0.00, 0.00, 90.00);
CreateDynamicObject(2193, 2778.61, -2455.63, 14.83, 0.00, 0.00, 90.00);
CreateDynamicObject(2193, 2778.60, -2447.15, 14.83, 0.00, 0.00, 90.00);
CreateDynamicObject(4111, 2728.14, -2458.36, 21.47, 0.00, 0.00, 0.00);
CreateDynamicObject(4111, 2728.15, -2451.24, 21.47, 0.00, 0.00, 0.00);
CreateDynamicObject(1257, 2779.98, -2444.66, 22.13, 0.00, 0.00, 180.00);
CreateDynamicObject(4432, 2780.09, -2449.33, 22.76, 0.00, 0.00, 0.00);
CreateDynamicObject(1363, 2779.83, -2440.95, 21.71, 0.00, 0.00, 0.00);
CreateDynamicObject(4443, 2778.42, -2488.12, 22.68, 0.00, 0.00, -90.00);
CreateDynamicObject(2984, 2769.76, -2493.36, 22.14, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2774.45, -2490.20, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(1227, 2773.64, -2493.98, 21.74, 3.14, 0.00, -90.00);
CreateDynamicObject(1227, 2773.64, -2496.47, 21.74, 3.14, 0.00, -90.00);
CreateDynamicObject(1711, 2771.69, -2497.73, 26.70, 356.86, 0.00, -2.02);
CreateDynamicObject(3514, 2777.06, -2496.47, 21.79, 0.00, 0.00, 357.96);
CreateDynamicObject(2984, 2767.71, -2493.28, 22.14, 0.00, 0.00, 90.00);
CreateDynamicObject(2984, 2765.66, -2493.38, 22.14, 0.00, 0.00, 90.00);
CreateDynamicObject(4111, 2728.27, -2434.44, 21.47, 0.00, 0.00, 0.00);
CreateDynamicObject(4111, 2728.27, -2427.04, 21.47, 0.00, 0.00, 0.00);
CreateDynamicObject(1783, 2727.99, -2452.91, 21.02, 0.00, 0.00, -101.94);
CreateDynamicObject(1783, 2728.04, -2460.05, 21.02, 0.00, 0.00, 0.00);
CreateDynamicObject(1783, 2727.96, -2436.07, 21.02, 0.00, 0.00, 138.48);
CreateDynamicObject(1783, 2728.05, -2428.57, 21.02, 0.00, 0.00, -162.66);
CreateDynamicObject(8623, 2728.49, -2445.87, 20.75, 0.00, 0.00, -40.08);
CreateDynamicObject(8623, 2728.55, -2437.50, 20.75, 0.00, 0.00, 0.00);
CreateDynamicObject(966, 2736.84, -2490.05, 20.63, 0.00, 0.00, -90.00);
CreateDynamicObject(968, 2736.84, -2490.15, 21.37, 0.00, 90.00, 90.00);
CreateDynamicObject(970, 2736.85, -2480.98, 21.20, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2710.08, -2473.55, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2705.94, -2473.54, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2701.82, -2473.54, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2699.79, -2473.57, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2697.73, -2471.48, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.72, -2467.36, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.72, -2463.24, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.71, -2459.10, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2710.04, -2412.36, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2705.89, -2412.36, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2701.75, -2412.35, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2699.73, -2412.35, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2697.70, -2414.44, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.70, -2418.56, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.67, -2422.70, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.68, -2426.82, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.67, -2430.97, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.70, -2454.96, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.67, -2435.10, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2697.69, -2450.84, 21.40, 0.00, 0.00, 90.00);
CreateDynamicObject(970, 2699.73, -2437.16, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2699.78, -2448.77, 21.40, 0.00, 0.00, 0.00);
CreateDynamicObject(19353, 2710.64, -2413.02, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.46, -2413.03, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.67, -2416.06, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.50, -2416.07, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.69, -2419.42, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.49, -2419.44, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.68, -2422.91, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.49, -2422.91, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.70, -2426.47, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.49, -2426.48, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.63, -2430.03, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.47, -2430.04, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.72, -2433.43, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.56, -2433.44, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.70, -2436.76, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.60, -2436.77, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.75, -2440.28, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.61, -2440.29, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.73, -2443.78, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.61, -2443.77, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.76, -2447.19, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.66, -2447.20, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.97, -2450.76, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.77, -2450.76, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.90, -2454.11, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.76, -2454.11, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2711.01, -2457.69, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.81, -2457.69, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2711.03, -2461.17, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.85, -2461.15, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2710.92, -2464.41, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.90, -2464.41, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2711.04, -2467.75, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.98, -2467.75, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2711.15, -2471.14, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(19353, 2707.97, -2471.15, 19.18, 0.00, 0.00, 90.00);
CreateDynamicObject(8745, 2776.72, -2433.32, 16.82, 0.00, 0.00, 0.00);
CreateDynamicObject(8745, 2776.69, -2456.03, 16.82, 0.00, 0.00, 0.00);
CreateDynamicObject(967, 2738.49, -2491.49, 20.67, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2774.62, -2397.46, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2767.60, -2404.42, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(19313, 2774.66, -2383.40, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2774.66, -2369.35, 20.95, 0.00, 0.00, 90.00);
CreateDynamicObject(19313, 2753.54, -2404.41, 20.95, 0.00, 0.00, 0.00);
CreateDynamicObject(1214, 2736.87, -2478.28, 20.84, 0.00, 0.00, 0.00);
CreateDynamicObject(1214, 2740.53, -2407.81, 20.66, 0.00, 0.00, 0.00);
CreateDynamicObject(1214, 2740.52, -2406.67, 20.64, 0.00, 0.00, 0.00);
CreateDynamicObject(1214, 2740.49, -2405.49, 20.64, 0.00, 0.00, 0.00);

 

Спойлер

Screenshot_54.png

Автор: mihanz

Постройка находится в южном

Отредактировано пользователем stibs
Причина: скрин

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?