В теме 1 сообщение

Очень красивый и качественный интерьер.

точка тп  272.5934, 1590.0027, -12.0800

Спойлер

CreateDynamicObject(19397, 273.70, 1590.00, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 273.64, 1583.84, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(19375, 268.54, 1588.87, -12.65,   0.00, 90.00, 0.00);
CreateDynamicObject(19375, 268.51, 1579.25, -12.65,   0.00, 90.00, 0.00);
CreateDynamicObject(19375, 268.52, 1598.49, -12.65,   0.00, 90.00, 0.00);
CreateDynamicObject(19461, 271.79, 1596.23, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(1506, 273.67, 1589.26, -12.61,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 277.34, 1588.75, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(19397, 270.99, 1588.74, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 269.49, 1583.93, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 274.31, 1584.46, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(10235, 273.34, 1588.32, -11.60,   0.00, 0.00, -90.00);
CreateDynamicObject(10161, 271.54, 1586.94, -9.49,   0.00, 0.00, 0.00);
CreateDynamicObject(10244, 272.72, 1588.46, -12.36,   0.00, 0.00, -90.00);
CreateDynamicObject(1208, 273.22, 1587.56, -12.56,   0.00, 0.00, 90.00);
CreateDynamicObject(1416, 273.31, 1586.95, -12.24,   0.00, 0.00, 90.00);
CreateDynamicObject(10256, 273.24, 1586.76, -11.54,   0.00, 0.00, -90.00);
CreateDynamicObject(10271, 270.23, 1584.97, -11.96,   0.00, 0.00, 90.00);
CreateDynamicObject(10163, 273.14, 1584.92, -11.79,   0.00, 0.00, 0.00);
CreateDynamicObject(19397, 267.79, 1588.74, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 264.00, 1583.87, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 261.38, 1588.75, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(10072, 264.83, 1588.32, -11.93,   0.00, 0.00, 0.00);
CreateDynamicObject(1668, 266.64, 1582.08, -11.38,   0.00, 0.00, 0.00);
CreateDynamicObject(1667, 266.78, 1582.31, -11.44,   0.00, 0.00, 0.00);
CreateDynamicObject(1671, 267.93, 1583.61, -12.08,   0.00, 0.00, -10.00);
CreateDynamicObject(862, 266.12, 1588.13, -12.09,   0.00, 0.00, 0.00);
CreateDynamicObject(19318, 264.08, 1586.35, -10.37,   0.00, 70.00, 90.00);
CreateDynamicObject(19173, 267.03, 1581.80, -10.57,   0.00, 0.00, 0.00);
CreateDynamicObject(3119, 269.78, 1581.58, -11.32,   0.00, 0.00, 170.00);
CreateDynamicObject(741, 266.13, 1589.78, -12.26,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 276.52, 1591.66, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 270.09, 1598.40, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(1416, 270.92, 1597.68, -12.03,   0.00, 0.00, 0.00);
CreateDynamicObject(10206, 269.70, 1597.68, -12.56,   0.00, 0.00, 0.00);
CreateDynamicObject(1416, 268.46, 1597.69, -12.03,   0.00, 0.00, 0.00);
CreateDynamicObject(1416, 267.04, 1597.69, -12.03,   0.00, 0.00, 0.00);
CreateDynamicObject(10210, 266.98, 1598.05, -11.53,   0.00, 0.00, 10.00);
CreateDynamicObject(1547, 268.48, 1597.71, -11.45,   0.00, 0.00, 0.00);
CreateDynamicObject(1543, 268.76, 1597.96, -11.45,   0.00, 0.00, 0.00);
CreateDynamicObject(10213, 268.59, 1597.70, -11.43,   0.00, 0.00, 0.00);
CreateDynamicObject(10213, 268.37, 1597.74, -11.43,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 265.26, 1599.84, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(10266, 270.14, 1593.30, -12.13,   0.00, 0.00, 0.00);
CreateDynamicObject(10267, 271.17, 1593.25, -12.02,   0.00, 0.00, 0.00);
CreateDynamicObject(19174, 271.71, 1594.10, -10.57,   0.00, 0.00, -90.00);
CreateDynamicObject(741, 266.14, 1590.98, -12.26,   0.00, 0.00, 0.00);
CreateDynamicObject(861, 266.15, 1589.34, -12.08,   0.00, 0.00, 0.00);
CreateDynamicObject(1502, 267.00, 1588.74, -12.63,   0.00, 0.00, 0.00);
CreateDynamicObject(1502, 270.20, 1588.73, -12.63,   0.00, 0.00, 0.00);
CreateDynamicObject(2961, 273.61, 1588.99, -11.29,   0.00, 0.00, 90.00);
CreateDynamicObject(2886, 273.66, 1591.07, -11.11,   0.00, 0.00, -90.00);
CreateDynamicObject(10161, 267.05, 1585.51, -9.49,   0.00, 0.00, 0.00);
CreateDynamicObject(10161, 269.22, 1593.63, -9.49,   0.00, 0.00, 0.00);
CreateDynamicObject(1642, 271.42, 1586.59, -12.55,   0.00, 0.00, 180.00);
CreateDynamicObject(1417, 270.79, 1597.80, -10.57,   0.00, 0.00, 0.00);
CreateDynamicObject(1417, 268.59, 1597.80, -10.57,   0.00, 0.00, 0.00);
CreateDynamicObject(1417, 267.62, 1597.80, -10.57,   0.00, 0.00, 0.00);
CreateDynamicObject(1417, 266.66, 1597.80, -10.57,   0.00, 0.00, 0.00);
CreateDynamicObject(1669, 270.78, 1597.63, -11.28,   0.00, 0.00, 0.00);
CreateDynamicObject(1669, 270.96, 1597.60, -11.28,   0.00, 0.00, 90.00);
CreateDynamicObject(10270, 271.37, 1597.74, -11.23,   0.00, 0.00, -30.00);
CreateDynamicObject(10269, 271.14, 1597.86, -11.30,   0.00, 0.00, 90.00);
CreateDynamicObject(10244, 270.64, 1591.36, -12.60,   0.00, 0.00, -90.00);
CreateDynamicObject(10245, 271.32, 1591.32, -12.44,   0.00, 0.00, -90.00);
CreateDynamicObject(1640, 273.01, 1590.06, -12.55,   0.00, 0.00, 180.00);
CreateDynamicObject(10204, 269.71, 1597.71, -10.45,   90.00, 0.00, 180.00);
CreateDynamicObject(1745, 267.57, 1597.87, -11.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 274.46, 1591.66, -13.33,   180.00, 0.00, 90.00);
CreateDynamicObject(19461, 274.47, 1591.66, -7.64,   180.00, 0.00, 90.00);
CreateDynamicObject(1375, 269.48, 1591.67, -10.17,   0.00, 0.00, 180.00);
CreateDynamicObject(19466, 270.82, 1591.65, -11.00,   0.00, 0.00, 90.00);
CreateDynamicObject(19466, 270.82, 1591.65, -9.07,   0.00, 0.00, 90.00);
CreateDynamicObject(8701, 271.13, 1591.36, -11.61,   0.00, 90.00, 90.00);
CreateDynamicObject(19461, 276.52, 1591.44, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(19423, 271.50, 1591.45, -11.55,   0.00, 0.00, 20.00);
CreateDynamicObject(18867, 270.94, 1591.46, -11.57,   0.00, 0.00, 10.00);
CreateDynamicObject(18866, 270.73, 1591.48, -11.57,   0.00, 0.00, -10.00);
CreateDynamicObject(19028, 270.54, 1591.54, -11.52,   0.00, 0.00, -70.00);
CreateDynamicObject(10266, 270.14, 1594.30, -12.13,   0.00, 0.00, 0.00);
CreateDynamicObject(10267, 271.18, 1594.31, -12.02,   0.00, 0.00, 0.00);
CreateDynamicObject(10267, 269.06, 1593.27, -12.02,   0.00, 0.00, 180.00);
CreateDynamicObject(10267, 269.08, 1594.33, -12.02,   0.00, 0.00, 180.00);
CreateDynamicObject(19415, 265.26, 1593.47, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(19442, 265.26, 1591.06, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(19442, 265.26, 1589.47, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(19466, 265.28, 1593.61, -11.00,   0.00, 0.00, 0.00);
CreateDynamicObject(8701, 265.15, 1593.53, -11.45,   0.00, 90.00, 0.00);
CreateDynamicObject(1745, 265.37, 1594.14, -11.23,   0.00, 0.00, -20.00);
CreateDynamicObject(1745, 265.41, 1592.65, -11.23,   0.00, 0.00, 10.00);
CreateDynamicObject(10236, 264.39, 1592.86, -9.61,   0.00, 90.00, 0.00);
CreateDynamicObject(1640, 265.46, 1593.48, -9.90,   0.00, 90.00, 0.00);
CreateDynamicObject(10166, 265.40, 1593.05, -12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(10166, 265.38, 1593.87, -12.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19461, 264.67, 1581.71, -10.86,   0.00, 0.00, 90.00);
CreateDynamicObject(10121, 264.76, 1582.15, -11.92,   0.00, 0.00, 0.43);
CreateDynamicObject(10121, 265.44, 1581.59, -12.42,   0.00, 0.00, 90.00);
CreateDynamicObject(10121, 264.47, 1584.28, -12.56,   0.00, 0.00, 0.00);
CreateDynamicObject(10019, 264.86, 1582.88, -11.76,   0.00, 0.00, 90.00);
CreateDynamicObject(10121, 264.78, 1584.59, -12.29,   0.00, 0.00, 180.00);
CreateDynamicObject(10121, 265.43, 1583.74, -12.42,   0.00, 0.00, 90.00);
CreateDynamicObject(3172, 267.82, 1582.41, -12.05,   0.00, 0.00, 180.00);
CreateDynamicObject(1669, 266.87, 1582.17, -11.38,   0.00, 0.00, 0.00);
CreateDynamicObject(1744, 267.74, 1582.11, -11.25,   0.00, 0.00, -90.00);
CreateDynamicObject(1748, 267.21, 1582.63, -11.54,   0.00, 0.00, -90.00);
CreateDynamicObject(1738, 267.84, 1582.66, -11.54,   0.00, 0.00, -90.00);
CreateDynamicObject(1747, 268.26, 1582.06, -11.41,   0.00, 0.00, -80.00);
CreateDynamicObject(1747, 267.18, 1582.08, -11.41,   0.00, 0.00, -100.00);
CreateDynamicObject(1739, 264.10, 1583.67, -10.36,   0.00, 0.00, 180.00);
CreateDynamicObject(1743, 267.25, 1582.52, -12.27,   0.00, 0.00, -90.00);
CreateDynamicObject(2894, 268.63, 1582.48, -11.56,   0.00, 0.00, -140.00);
CreateDynamicObject(10178, 269.15, 1587.39, -11.28,   0.00, 0.00, 180.00);
CreateDynamicObject(10178, 269.17, 1585.61, -11.28,   0.00, 0.00, 180.00);
CreateDynamicObject(19461, 269.65, 1583.88, -10.86,   0.00, 0.00, 0.00);
CreateDynamicObject(19377, 269.12, 1584.00, -9.12,   0.00, 90.00, 0.00);
CreateDynamicObject(19377, 269.09, 1593.62, -9.12,   0.00, 90.00, 0.00);

 

Спойлер

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?