В теме 1 сообщение

Очень красивый маппинг!

Спойлер

CreateDynamicObject(2210,-419.4004000,-1703.1000000,39.6000000,0.0000000,0.0000000,327.7496000); //object(med_office9_unit_1) (1)
CreateDynamicObject(3427,-469.3000000,-1674.9000000,38.1000000,0.0000000,0.0000000,58.2500000); //object(derrick01) (1)
CreateDynamicObject(3427,-466.5996000,-1670.5000000,38.1000000,0.0000000,0.0000000,58.2495100); //object(derrick01) (2)
CreateDynamicObject(3508,-370.0000000,-1725.9000000,39.9000000,0.0000000,0.0000000,25.2500000); //object(vgsn_nitree_g02) (3)
CreateDynamicObject(3508,-354.9000000,-1702.2000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (4)
CreateDynamicObject(3508,-341.4000000,-1680.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (5)
CreateDynamicObject(3508,-349.0000000,-1675.6000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (6)
CreateDynamicObject(3508,-356.9000000,-1670.6000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (7)
CreateDynamicObject(3508,-363.0000000,-1697.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (8)
CreateDynamicObject(3508,-371.7000000,-1711.2000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (9)
CreateDynamicObject(3508,-379.5000000,-1706.2000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (10)
CreateDynamicObject(3508,-369.3000000,-1690.3000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (11)
CreateDynamicObject(3508,-387.0000000,-1701.4000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (12)
CreateDynamicObject(3508,-394.8000000,-1696.4000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (13)
CreateDynamicObject(3508,-402.7000000,-1691.5000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (14)
CreateDynamicObject(3508,-410.4000000,-1686.3000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (15)
CreateDynamicObject(3508,-430.3000000,-1719.2000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (16)
CreateDynamicObject(3508,-422.8000000,-1723.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (17)
CreateDynamicObject(3508,-422.7998000,-1723.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (18)
CreateDynamicObject(3508,-414.9004000,-1728.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (19)
CreateDynamicObject(3508,-407.0000000,-1733.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (20)
CreateDynamicObject(3508,-399.1000000,-1739.0000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (21)
CreateDynamicObject(3508,-391.3000000,-1743.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (22)
CreateDynamicObject(3508,-384.4000000,-1748.4000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (23)
CreateDynamicObject(3508,-372.8000000,-1679.1000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (24)
CreateDynamicObject(3508,-364.3000000,-1666.0000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (25)
CreateDynamicObject(3508,-381.0000000,-1674.6000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (26)
CreateDynamicObject(3508,-365.7000000,-1650.8000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (27)
CreateDynamicObject(3508,-387.5000000,-1667.6000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (28)
CreateDynamicObject(3508,-395.3000000,-1662.6000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (29)
CreateDynamicObject(3508,-358.2000000,-1655.7000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (30)
CreateDynamicObject(3508,-350.6000000,-1660.6000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (31)
CreateDynamicObject(3508,-343.0000000,-1665.6000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (32)
CreateDynamicObject(3508,-335.2000000,-1670.7000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (33)
CreateDynamicObject(3508,-373.3000000,-1645.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (34)
CreateDynamicObject(3508,-381.2000000,-1640.9000000,39.9000000,0.0000000,0.0000000,25.2465800); //object(vgsn_nitree_g02) (35)
CreateDynamicObject(4702,-432.7002000,-1642.8000000,50.3000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (1)
CreateDynamicObject(4702,-414.6000000,-1608.5000000,50.3000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (2)
CreateDynamicObject(4702,-395.0000000,-1568.0000000,50.3000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (3)
CreateDynamicObject(4702,-363.4000000,-1585.5000000,50.3000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (4)
CreateDynamicObject(4702,-333.3000000,-1602.7000000,50.3000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (5)
CreateDynamicObject(4702,-300.2000000,-1622.9000000,50.3000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (6)
CreateDynamicObject(4702,-301.4000000,-1676.3000000,50.3000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (7)
CreateDynamicObject(4702,-339.4000000,-1731.7000000,48.8000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (8)
CreateDynamicObject(4702,-356.3000000,-1761.2000000,48.8000000,0.0000000,0.0000000,329.9963000); //object(cpark03_lan2) (9)
CreateDynamicObject(4702,-415.0000000,-1769.2000000,48.8000000,0.0000000,358.0000000,238.9963000); //object(cpark03_lan2) (10)
CreateDynamicObject(4702,-466.4000000,-1722.7000000,49.1000000,1.2469480,358.4894000,215.7715000); //object(cpark03_lan2) (11)
CreateDynamicObject(4960,-390.5000000,-1745.3000000,40.8000000,0.0000000,0.0000000,194.2445000); //object(lodoads_20ghi_las01) (1)
CreateDynamicObject(4960,-336.9004000,-1664.1000000,40.8000000,0.0000000,0.0000000,290.2423000); //object(lodoads_20ghi_las01) (2)
CreateDynamicObject(4960,-375.1000000,-1639.6000000,40.8000000,0.0000000,0.0000000,14.2423100); //object(lodoads_20ghi_las01) (3)
CreateDynamicObject(4935,-375.1000000,-1730.0000000,40.2000000,0.0000000,0.0000000,146.2500000); //object(lodtun2_las01) (1)
CreateDynamicObject(4935,-365.1000000,-1713.7000000,40.2000000,0.0000000,0.0000000,146.2445000); //object(lodtun2_las01) (2)
CreateDynamicObject(4935,-352.9000000,-1694.8000000,40.2000000,0.0000000,0.0000000,146.2445000); //object(lodtun2_las01) (3)
CreateDynamicObject(4935,-342.5000000,-1678.4000000,40.2000000,0.0000000,0.0000000,162.4945000); //object(lodtun2_las01) (4)
CreateDynamicObject(4931,-415.0000000,-1736.2000000,39.8000000,0.0000000,0.0000000,237.9945000); //object(lodch1_las0fhy01) (1)
CreateDynamicObject(4931,-433.4000000,-1725.1000000,39.8000000,0.0000000,0.0000000,236.7413000); //object(lodch1_las0fhy01) (2)
CreateDynamicObject(4931,-385.3000000,-1651.7000000,39.8000000,0.0000000,0.0000000,113.9889000); //object(lodch1_las0fhy01) (3)
CreateDynamicObject(4931,-394.9000000,-1668.2000000,39.8000000,0.0000000,0.0000000,113.9886000); //object(lodch1_las0fhy01) (4)
CreateDynamicObject(4931,-404.8000000,-1684.1000000,39.8000000,0.0000000,0.0000000,113.9886000); //object(lodch1_las0fhy01) (5)
CreateDynamicObject(4960,-390.5000000,-1745.3000000,40.8000000,0.0000000,0.0000000,194.2445000); //object(lodoads_20ghi_las01) (4)
CreateDynamicObject(869,-455.4000000,-1689.0000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
CreateDynamicObject(869,-453.2000000,-1691.0000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
CreateDynamicObject(869,-450.5000000,-1692.4000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
CreateDynamicObject(869,-448.8000000,-1694.2000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
CreateDynamicObject(869,-447.4000000,-1695.6000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
CreateDynamicObject(869,-444.8000000,-1697.7000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
CreateDynamicObject(869,-440.7000000,-1698.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (7)
CreateDynamicObject(869,-442.5000000,-1697.3000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (8)
CreateDynamicObject(869,-444.1000000,-1695.9000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (9)
CreateDynamicObject(869,-447.3000000,-1693.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (10)
CreateDynamicObject(869,-452.3000000,-1690.9000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (11)
CreateDynamicObject(869,-439.3000000,-1700.0000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (12)
CreateDynamicObject(869,-437.0000000,-1701.7000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (13)
CreateDynamicObject(869,-436.7000000,-1701.0000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (14)
CreateDynamicObject(869,-434.6000000,-1703.0000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (15)
CreateDynamicObject(869,-432.5000000,-1703.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (16)
CreateDynamicObject(869,-430.0000000,-1705.1000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (17)
CreateDynamicObject(869,-431.9000000,-1704.3000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (18)
CreateDynamicObject(869,-434.6000000,-1702.4000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (19)
CreateDynamicObject(869,-438.1000000,-1700.4000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (20)
CreateDynamicObject(869,-430.0000000,-1706.9000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (21)
CreateDynamicObject(869,-422.9000000,-1692.9000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (22)
CreateDynamicObject(869,-425.2000000,-1691.2000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (23)
CreateDynamicObject(869,-427.3000000,-1689.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (24)
CreateDynamicObject(869,-430.0000000,-1687.7000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (25)
CreateDynamicObject(869,-434.1000000,-1685.3000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (26)
CreateDynamicObject(869,-437.4000000,-1682.9000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (27)
CreateDynamicObject(869,-440.9000000,-1680.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (28)
CreateDynamicObject(869,-442.9000000,-1679.3000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (29)
CreateDynamicObject(869,-440.5000000,-1681.2000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (30)
CreateDynamicObject(869,-438.3000000,-1682.6000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (31)
CreateDynamicObject(869,-436.0000000,-1684.3000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (32)
CreateDynamicObject(869,-432.0000000,-1686.3000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (33)
CreateDynamicObject(869,-428.8000000,-1689.3000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (34)
CreateDynamicObject(869,-426.6000000,-1690.7000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (35)
CreateDynamicObject(869,-423.8000000,-1692.2000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (36)
CreateDynamicObject(869,-444.4000000,-1678.5000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (37)
CreateDynamicObject(869,-446.4000000,-1677.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (38)
CreateDynamicObject(869,-447.7000000,-1676.9000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (39)
CreateDynamicObject(869,-449.5000000,-1675.5000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (40)
CreateDynamicObject(869,-451.5000000,-1674.3000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (41)
CreateDynamicObject(869,-454.1000000,-1672.7000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (42)
CreateDynamicObject(869,-456.3000000,-1671.5000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (43)
CreateDynamicObject(869,-455.4000000,-1671.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (44)
CreateDynamicObject(869,-452.9000000,-1673.6000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (45)
CreateDynamicObject(869,-452.6000000,-1672.5000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (46)
CreateDynamicObject(869,-451.6000000,-1674.4000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (47)
CreateDynamicObject(869,-450.2000000,-1674.6000000,40.3000000,0.0000000,0.0000000,330.0000000); //object(veg_pflowerswee) (48)
CreateDynamicObject(869,-448.3000000,-1676.5000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (49)
CreateDynamicObject(869,-457.8000000,-1687.8000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (50)
CreateDynamicObject(869,-460.3000000,-1686.0000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (51)
CreateDynamicObject(869,-462.5000000,-1684.6000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (52)
CreateDynamicObject(869,-463.3000000,-1683.7000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (53)
CreateDynamicObject(869,-461.8000000,-1685.0000000,40.3000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (54)
CreateDynamicObject(4702,-474.6000000,-1717.4000000,49.1000000,1.2469480,358.4894000,215.7715000); //object(cpark03_lan2) (11)
CreateDynamicObject(984,-431.9000000,-1701.2000000,40.4000000,0.0000000,0.0000000,57.5000000); //object(fenceshit2) (1)
CreateDynamicObject(984,-442.6000000,-1694.4000000,40.4000000,0.0000000,0.0000000,57.4969500); //object(fenceshit2) (2)
CreateDynamicObject(984,-453.4000000,-1687.6000000,40.4000000,0.0000000,0.0000000,58.2469500); //object(fenceshit2) (3)
CreateDynamicObject(984,-458.8000000,-1684.3000000,40.4000000,0.0000000,0.0000000,58.2440200); //object(fenceshit2) (4)
CreateDynamicObject(984,-453.5000000,-1675.6000000,40.4000000,0.0000000,0.0000000,58.2440200); //object(fenceshit2) (5)
CreateDynamicObject(984,-442.6000000,-1682.5000000,40.4000000,0.0000000,0.0000000,57.4940200); //object(fenceshit2) (6)
CreateDynamicObject(984,-431.8000000,-1689.4000000,40.4000000,0.0000000,0.0000000,57.4914600); //object(fenceshit2) (7)
CreateDynamicObject(984,-427.2000000,-1692.3000000,40.4000000,0.0000000,0.0000000,58.2414600); //object(fenceshit2) (8)
CreateDynamicObject(984,-418.4000000,-1690.2000000,40.4000000,0.0000000,0.0000000,147.9915000); //object(fenceshit2) (9)
CreateDynamicObject(984,-411.6000000,-1679.5000000,40.4000000,0.0000000,0.0000000,146.9912000); //object(fenceshit2) (10)
CreateDynamicObject(984,-404.7000000,-1668.7000000,40.4000000,0.0000000,0.0000000,147.4858000); //object(fenceshit2) (11)
CreateDynamicObject(984,-397.8000000,-1657.9000000,40.4000000,0.0000000,0.0000000,147.4805000); //object(fenceshit2) (12)
CreateDynamicObject(984,-390.9000000,-1647.1000000,40.4000000,0.0000000,0.0000000,147.4805000); //object(fenceshit2) (13)
CreateDynamicObject(984,-384.0000000,-1636.3000000,40.4000000,0.0000000,0.0000000,147.4805000); //object(fenceshit2) (14)
CreateDynamicObject(984,-371.9000000,-1629.5000000,40.4000000,0.0000000,0.0000000,237.7305000); //object(fenceshit2) (15)
CreateDynamicObject(984,-361.1000000,-1636.4000000,40.4000000,0.0000000,0.0000000,236.9777000); //object(fenceshit2) (16)
CreateDynamicObject(984,-350.3000000,-1643.4000000,40.4000000,0.0000000,0.0000000,236.9751000); //object(fenceshit2) (17)
CreateDynamicObject(984,-339.5000000,-1650.4000000,40.4000000,0.0000000,0.0000000,236.9751000); //object(fenceshit2) (18)
CreateDynamicObject(984,-328.8000000,-1657.4000000,40.4000000,0.0000000,0.0000000,236.7251000); //object(fenceshit2) (19)
CreateDynamicObject(982,-330.3000000,-1671.8000000,40.5000000,0.0000000,0.0000000,327.7500000); //object(fenceshit) (1)
CreateDynamicObject(982,-343.9000000,-1693.5000000,40.5000000,0.0000000,0.0000000,327.9996000); //object(fenceshit) (2)
CreateDynamicObject(982,-357.6000000,-1715.1000000,40.5000000,0.0000000,0.0000000,327.2468000); //object(fenceshit) (3)
CreateDynamicObject(982,-371.4000000,-1736.6000000,40.5000000,0.0000000,0.0000000,327.2443000); //object(fenceshit) (4)
CreateDynamicObject(982,-381.0000000,-1751.5000000,40.5000000,0.0000000,0.0000000,327.2443000); //object(fenceshit) (5)
CreateDynamicObject(982,-398.7000000,-1755.3000000,40.5000000,0.0000000,0.0000000,57.7442600); //object(fenceshit) (6)
CreateDynamicObject(982,-418.9000000,-1742.4000000,40.5000000,0.0000000,0.0000000,57.2441400); //object(fenceshit) (7)
CreateDynamicObject(982,-430.7000000,-1734.8000000,40.5000000,0.0000000,0.0000000,57.2387700); //object(fenceshit) (8)
CreateDynamicObject(984,-429.9000000,-1710.0000000,40.4000000,0.0000000,0.0000000,147.4885000); //object(fenceshit2) (20)
CreateDynamicObject(984,-436.7000000,-1720.7000000,40.4000000,0.0000000,0.0000000,147.4860000); //object(fenceshit2) (21)
CreateDynamicObject(984,-437.6000000,-1722.0000000,40.4000000,0.0000000,0.0000000,147.4860000); //object(fenceshit2) (22)
CreateDynamicObject(984,-437.9000000,-1722.6000000,40.4000000,0.0000000,0.0000000,147.4860000); //object(fenceshit2) (23)
CreateDynamicObject(983,-457.3000000,-1669.5000000,40.5000000,0.0000000,0.0000000,328.5000000); //object(fenceshit3) (1)
CreateDynamicObject(983,-466.0000000,-1683.6000000,40.5000000,0.0000000,0.0000000,328.4967000); //object(fenceshit3) (2)
CreateDynamicObject(4960,-356.0000000,-1653.2000000,40.8000000,0.0000000,0.0000000,326.2423000); //object(lodoads_20ghi_las01) (2)
CreateDynamicObject(3508,2260.2000000,-1700.5000000,21.0000000,0.0000000,0.0000000,328.0000000); //object(vgsn_nitree_g02) (1)
CreateDynamicObject(3508,2260.1000000,-1691.4000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (2)
CreateDynamicObject(3508,2231.9000000,-1691.5000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (36)
CreateDynamicObject(3508,2232.1000000,-1700.8000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (37)
CreateDynamicObject(3508,2232.1000000,-1710.0000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (38)
CreateDynamicObject(3508,2231.8000000,-1682.2000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (41)
CreateDynamicObject(3508,2231.7000000,-1672.9000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (42)
CreateDynamicObject(3508,2203.5000000,-1673.6000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (43)
CreateDynamicObject(3508,2203.6000000,-1682.9000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (44)
CreateDynamicObject(3508,2203.9000000,-1692.2000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (45)
CreateDynamicObject(3508,2204.0000000,-1701.4000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (46)
CreateDynamicObject(3508,2204.4000000,-1710.7000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (47)
CreateDynamicObject(3508,2212.3000000,-1728.2000000,21.0000000,0.0000000,0.0000000,237.9968000); //object(vgsn_nitree_g02) (50)
CreateDynamicObject(3508,2221.4000000,-1728.1000000,21.0000000,0.0000000,0.0000000,237.9913000); //object(vgsn_nitree_g02) (51)
CreateDynamicObject(3508,2192.8000000,-1719.9000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (52)
CreateDynamicObject(3508,2177.4000000,-1702.2000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (55)
CreateDynamicObject(3508,2177.2000000,-1692.9000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (56)
CreateDynamicObject(3508,2177.1000000,-1684.5000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (57)
CreateDynamicObject(3508,2177.0000000,-1675.9000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (58)
CreateDynamicObject(3508,2177.4000000,-1711.6000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (60)
CreateDynamicObject(3508,2177.9000000,-1720.0000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (61)
CreateDynamicObject(3508,2239.2000000,-1719.2000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (62)
CreateDynamicObject(3508,2239.0000000,-1709.9000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (63)
CreateDynamicObject(3508,2239.1000000,-1682.4000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (64)
CreateDynamicObject(3508,2239.2000000,-1673.0000000,21.0000000,0.0000000,0.0000000,327.9968000); //object(vgsn_nitree_g02) (65)
CreateDynamicObject(3508,2177.0000000,-1673.8000000,21.0000000,0.0000000,0.0000000,328.9968000); //object(vgsn_nitree_g02) (66)
CreateDynamicObject(987,2253.7000000,-1705.2000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,2258.2000000,-1705.2000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateDynamicObject(987,2265.5000000,-1686.8000000,20.9000000,0.0000000,0.0000000,181.0000000); //object(elecfence_bar) (3)
CreateDynamicObject(987,2269.9000000,-1686.7000000,20.9000000,0.0000000,0.0000000,180.9998000); //object(elecfence_bar) (4)
CreateDynamicObject(987,2253.6000000,-1686.9000000,20.9000000,0.0000000,0.0000000,90.4997600); //object(elecfence_bar) (5)
CreateDynamicObject(987,2253.6000000,-1680.2000000,20.9000000,0.0000000,0.0000000,90.4943800); //object(elecfence_bar) (6)
CreateDynamicObject(987,2253.4000000,-1668.5000000,20.9000000,0.0000000,0.0000000,180.4944000); //object(elecfence_bar) (7)
CreateDynamicObject(987,2241.5000000,-1668.6000000,20.9000000,0.0000000,0.0000000,180.4889000); //object(elecfence_bar) (8)
CreateDynamicObject(987,2229.5000000,-1668.7000000,20.9000000,0.0000000,0.0000000,180.4889000); //object(elecfence_bar) (9)
CreateDynamicObject(987,2217.6000000,-1668.8000000,20.9000000,0.0000000,0.0000000,180.4889000); //object(elecfence_bar) (10)
CreateDynamicObject(987,2205.7000000,-1668.9000000,20.9000000,0.0000000,0.0000000,180.4889000); //object(elecfence_bar) (11)
CreateDynamicObject(987,2193.8000000,-1669.0000000,20.9000000,0.0000000,0.0000000,180.4889000); //object(elecfence_bar) (12)
CreateDynamicObject(987,2181.9000000,-1669.1000000,20.9000000,0.0000000,0.0000000,180.4889000); //object(elecfence_bar) (13)
CreateDynamicObject(987,2175.2000000,-1669.2000000,20.9000000,0.0000000,0.0000000,180.4889000); //object(elecfence_bar) (14)
CreateDynamicObject(987,2163.3000000,-1669.2000000,20.9000000,0.0000000,0.0000000,270.4889000); //object(elecfence_bar) (15)
CreateDynamicObject(987,2163.4000000,-1681.2000000,20.9000000,0.0000000,0.0000000,270.4889000); //object(elecfence_bar) (16)
CreateDynamicObject(987,2163.6000000,-1692.9000000,20.9000000,0.0000000,0.0000000,270.9889000); //object(elecfence_bar) (17)
CreateDynamicObject(987,2163.9000000,-1704.9000000,20.9000000,0.0000000,0.0000000,270.9888000); //object(elecfence_bar) (18)
CreateDynamicObject(987,2164.1000000,-1712.8000000,20.9000000,0.0000000,0.0000000,270.9888000); //object(elecfence_bar) (19)
CreateDynamicObject(987,2164.3000000,-1724.7000000,20.9000000,0.0000000,0.0000000,0.4887695); //object(elecfence_bar) (20)
CreateDynamicObject(987,2176.2000000,-1724.4000000,20.9000000,0.0000000,0.0000000,0.4833984); //object(elecfence_bar) (21)
CreateDynamicObject(987,2188.1000000,-1724.3000000,20.9000000,0.0000000,0.0000000,0.4833984); //object(elecfence_bar) (22)
CreateDynamicObject(987,2195.6000000,-1724.2000000,20.9000000,0.0000000,0.0000000,0.4833984); //object(elecfence_bar) (23)
CreateDynamicObject(987,2207.6000000,-1724.1000000,20.9000000,0.0000000,0.0000000,270.2334000); //object(elecfence_bar) (24)
CreateDynamicObject(987,2225.9000000,-1735.8000000,20.9000000,0.0000000,0.0000000,90.2307100); //object(elecfence_bar) (25)
CreateDynamicObject(987,2225.9000000,-1723.8000000,20.9000000,0.0000000,0.0000000,0.9752197); //object(elecfence_bar) (26)
CreateDynamicObject(987,2237.8000000,-1723.6000000,20.9000000,0.0000000,0.0000000,0.9722900); //object(elecfence_bar) (27)
CreateDynamicObject(987,2242.2000000,-1723.6000000,20.9000000,0.0000000,0.0000000,0.9722900); //object(elecfence_bar) (28)
CreateDynamicObject(987,2253.8000000,-1723.6000000,20.8000000,0.0000000,0.0000000,90.9722900); //object(elecfence_bar) (29)
CreateDynamicObject(987,2253.8000000,-1717.2000000,20.8000000,0.0000000,0.0000000,90.9722900); //object(elecfence_bar) (30)
CreateDynamicObject(4960,2174.9000000,-1716.7000000,21.8000000,0.0000000,0.0000000,127.4945000); //object(lodoads_20ghi_las01) (5)
CreateDynamicObject(4338,2193.1000000,-1717.1000000,23.9000000,0.0000000,0.0000000,178.9836000); //object(sbseabed_08_sfse) (1)
CreateDynamicObject(4338,2231.2000000,-1716.4000000,23.9000000,0.0000000,0.0000000,179.7283000); //object(sbseabed_08_sfse) (3)
CreateDynamicObject(4338,2245.7000000,-1715.7000000,23.9000000,0.0000000,0.0000000,179.7253000); //object(sbseabed_08_sfse) (4)
CreateDynamicObject(4960,2176.0000000,-1679.0000000,21.8000000,0.0000000,0.0000000,59.4908400); //object(lodoads_20ghi_las01) (6)
CreateDynamicObject(4960,2192.3000000,-1678.3000000,21.8000000,0.0000000,0.0000000,359.4855000); //object(lodoads_20ghi_las01) (7)
CreateDynamicObject(4960,2210.3000000,-1679.0000000,21.8000000,0.0000000,0.0000000,359.4836000); //object(lodoads_20ghi_las01) (8)
CreateDynamicObject(4960,2229.1000000,-1679.3000000,21.8000000,0.0000000,0.0000000,359.4836000); //object(lodoads_20ghi_las01) (9)
CreateDynamicObject(4338,2246.7000000,-1675.4000000,23.9000000,0.0000000,0.0000000,0.2253418); //object(sbseabed_08_sfse) (5)
CreateDynamicObject(4960,2174.2000000,-1696.1000000,21.8000000,0.0000000,0.5000000,91.9854700); //object(lodoads_20ghi_las01) (12)
CreateDynamicObject(970,2268.8000000,-1695.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateDynamicObject(970,2264.7000000,-1695.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateDynamicObject(970,2260.6000000,-1695.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateDynamicObject(970,2256.5000000,-1695.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateDynamicObject(970,2216.8000000,-1725.4000000,21.6000000,0.0000000,0.0000000,270.5000000); //object(fencesmallb) (5)
CreateDynamicObject(970,2216.8000000,-1729.3000000,21.6000000,0.0000000,0.0000000,269.2499000); //object(fencesmallb) (8)
CreateDynamicObject(970,2216.8000000,-1733.4000000,21.6000000,0.0000000,0.0000000,270.7474000); //object(fencesmallb) (9)
CreateDynamicObject(970,2216.8000000,-1737.5000000,21.6000000,0.0000000,0.0000000,270.7471000); //object(fencesmallb) (10)
CreateDynamicObject(4702,2242.6000000,-1641.4000000,32.0000000,0.0000000,0.0000000,288.0000000); //object(cpark03_lan2) (12)
CreateDynamicObject(4702,2201.7000000,-1640.1000000,32.0000000,0.0000000,0.0000000,287.9956000); //object(cpark03_lan2) (13)
CreateDynamicObject(4702,2162.8000000,-1645.0000000,32.0000000,0.0000000,0.0000000,287.9956000); //object(cpark03_lan2) (14)
CreateDynamicObject(4702,2141.9000000,-1668.7000000,32.0000000,0.0000000,0.0000000,1.9956050); //object(cpark03_lan2) (15)
CreateDynamicObject(4702,2140.5000000,-1703.2000000,31.8000000,0.0000000,0.0000000,39.7440200); //object(cpark03_lan2) (16)
CreateDynamicObject(635,2268.7000000,-1682.4000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (1)
CreateDynamicObject(635,2268.5000000,-1676.2000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (2)
CreateDynamicObject(635,2267.7000000,-1667.3000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (3)
CreateDynamicObject(635,2267.0000000,-1659.7000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (4)
CreateDynamicObject(635,2269.2000000,-1709.9000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (5)
CreateDynamicObject(635,2268.8000000,-1717.3000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (6)
CreateDynamicObject(635,2268.8000000,-1724.6000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (7)
CreateDynamicObject(635,2259.6000000,-1735.9000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (8)
CreateDynamicObject(635,2251.6000000,-1736.3000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (9)
CreateDynamicObject(635,2243.6000000,-1736.1000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (10)
CreateDynamicObject(635,2238.1000000,-1735.8000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (11)
CreateDynamicObject(635,2233.0000000,-1736.8000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (12)
CreateDynamicObject(635,2204.3000000,-1736.9000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (13)
CreateDynamicObject(635,2194.3000000,-1736.3000000,21.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (14)
CreateDynamicObject(635,2183.0000000,-1736.9000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (15)
CreateDynamicObject(635,2173.6000000,-1738.4000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (16)
CreateDynamicObject(635,2166.2000000,-1738.7000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (17)
CreateDynamicObject(635,2158.5000000,-1736.0000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(veg_fern_balcny_kb1) (18)

 

Спойлер

9bbb11b70fc6.png8d06477d12ec.png

Автор:Ivan150rus 

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?