В теме 9 сообщений

Автор: Владислав Шуйский
 
Спойлер

CreateDynamicObject(19071, 600.84, 2795.14, -51.49,   180.00, 0.00, 0.00);
CreateDynamicObject(19456, 579.89, 2794.84, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 589.31, 2782.12, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 579.89, 2785.21, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 584.58, 2780.43, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 584.58, 2783.81, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 589.31, 2785.50, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 584.58, 2787.19, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 589.31, 2788.88, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 584.58, 2790.57, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 589.31, 2792.26, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 584.58, 2793.95, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 589.31, 2795.64, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 584.58, 2797.33, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(3146, 599.16, 2774.98, -52.03,   0.00, 0.00, -62.64);
CreateDynamicObject(19303, 589.36, 2782.04, -49.25,   0.00, 0.00, -90.00);
CreateDynamicObject(19303, 589.33, 2785.43, -49.25,   0.00, 0.00, -90.00);
CreateDynamicObject(19303, 589.37, 2788.81, -49.25,   0.00, 0.00, -90.00);
CreateDynamicObject(19303, 589.33, 2792.19, -49.25,   0.00, 0.00, -90.00);
CreateDynamicObject(19303, 589.33, 2795.60, -49.25,   0.00, 0.00, -90.00);
CreateDynamicObject(19456, 589.31, 2775.52, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19454, 584.54, 2782.12, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19456, 584.58, 2780.43, -45.27,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 584.54, 2785.50, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19456, 584.58, 2783.81, -45.27,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 584.58, 2787.19, -45.27,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 584.58, 2790.57, -45.27,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 584.54, 2788.88, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19456, 584.58, 2793.95, -45.27,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 584.54, 2792.22, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19456, 584.58, 2797.33, -45.27,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 584.54, 2795.62, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19393, 589.29, 2795.65, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 589.31, 2792.26, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 589.31, 2788.88, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 589.31, 2785.50, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 589.31, 2782.12, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 582.30, 2783.00, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 582.30, 2792.62, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 589.31, 2775.52, -45.28,   0.00, 0.00, 0.00);
CreateDynamicObject(19303, 589.34, 2782.04, -45.75,   0.00, 0.00, -90.00);
CreateDynamicObject(19303, 589.32, 2785.40, -45.75,   0.00, 0.00, -90.00);
CreateDynamicObject(19303, 589.36, 2788.82, -45.75,   0.00, 0.00, -90.00);
CreateDynamicObject(19303, 589.36, 2792.20, -45.75,   0.00, 0.00, -90.00);
CreateDynamicObject(19303, 589.34, 2795.54, -45.75,   0.00, 0.00, -90.00);
CreateDynamicObject(19454, 589.84, 2782.89, -47.12,   0.00, 90.00, 0.00);
CreateDynamicObject(19454, 589.86, 2792.51, -47.12,   0.00, 90.00, 0.00);
CreateDynamicObject(970, 591.57, 2780.25, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 591.57, 2784.42, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 591.57, 2788.58, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 591.57, 2792.75, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 591.57, 2796.92, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 589.86, 2802.14, -47.12,   0.00, 90.00, 0.00);
CreateDynamicObject(970, 593.65, 2798.99, -46.50,   0.00, 0.00, 0.00);
CreateDynamicObject(19454, 605.82, 2802.14, -47.13,   0.00, -90.00, 0.00);
CreateDynamicObject(19454, 599.27, 2800.68, -47.14,   0.00, -90.00, 90.00);
CreateDynamicObject(19454, 589.64, 2800.68, -47.14,   0.00, -90.00, 90.00);
CreateDynamicObject(19456, 588.41, 2802.19, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19455, 591.58, 2807.01, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 596.32, 2802.25, -45.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 605.95, 2802.25, -45.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 605.82, 2792.51, -47.12,   0.00, -90.00, 0.00);
CreateDynamicObject(19454, 605.84, 2782.89, -47.12,   0.00, -90.00, 0.00);
CreateDynamicObject(19456, 589.31, 2765.92, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 589.31, 2765.92, -45.28,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 604.09, 2792.76, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 604.09, 2788.60, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 604.09, 2784.42, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 604.09, 2780.26, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 606.32, 2782.12, -45.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 606.32, 2775.53, -45.28,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 611.05, 2780.43, -45.29,   0.00, 0.00, 90.00);
CreateDynamicObject(19303, 606.28, 2782.21, -45.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 611.06, 2782.12, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19456, 611.05, 2783.81, -45.29,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 606.32, 2785.50, -45.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 611.05, 2787.19, -45.29,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 606.32, 2788.88, -45.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 611.05, 2790.57, -45.29,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 606.30, 2792.27, -45.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 611.05, 2793.95, -45.29,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 606.32, 2795.64, -45.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 611.05, 2797.33, -45.29,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 611.06, 2785.50, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19454, 611.06, 2788.86, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19454, 611.06, 2792.24, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19454, 611.06, 2795.62, -47.10,   0.00, 90.00, 90.00);
CreateDynamicObject(19303, 606.26, 2785.60, -45.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19303, 606.30, 2788.98, -45.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19303, 606.25, 2792.38, -45.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19303, 606.27, 2795.75, -45.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 611.05, 2780.43, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 611.05, 2783.81, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 611.05, 2787.19, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 611.05, 2790.57, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 611.05, 2793.95, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 611.05, 2797.33, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 606.32, 2795.64, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 606.34, 2792.26, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 606.32, 2788.88, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 606.32, 2785.50, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 606.32, 2782.12, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19303, 606.34, 2782.23, -49.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19303, 606.32, 2785.61, -49.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19303, 606.28, 2789.01, -49.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19303, 606.31, 2792.36, -49.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19303, 606.27, 2795.75, -49.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 606.32, 2802.23, -45.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 612.42, 2794.69, -45.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 612.42, 2785.11, -45.29,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 615.77, 2783.10, -48.79,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 615.77, 2792.73, -48.79,   0.00, 0.00, 0.00);
CreateDynamicObject(19457, 606.32, 2802.20, -48.79,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 606.32, 2775.53, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 596.39, 2799.02, -48.82,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 606.01, 2799.02, -48.82,   0.00, 0.00, 90.00);
CreateDynamicObject(19302, 590.70, 2799.01, -49.25,   0.00, 0.00, 180.00);
CreateDynamicObject(19437, 589.31, 2798.14, -48.77,   0.00, 0.00, 0.00);
CreateDynamicObject(19437, 589.05, 2799.01, -48.77,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 589.51, 2798.95, -47.59,   180.00, 180.00, 0.00);
CreateDynamicObject(1569, 589.14, 2802.26, -47.05,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 589.90, 2802.25, -45.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19273, 589.39, 2798.27, -48.99,   0.00, 0.00, 90.00);
CreateDynamicObject(19457, 588.40, 2803.89, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19457, 593.18, 2803.89, -48.81,   0.00, 0.00, 0.00);
CreateDynamicObject(19394, 593.18, 2810.30, -48.79,   0.00, 0.00, 0.00);
CreateDynamicObject(19457, 598.04, 2811.91, -48.82,   0.00, 0.00, 90.00);
CreateDynamicObject(19457, 588.40, 2813.52, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19455, 593.36, 2807.04, -47.12,   0.00, 90.00, 0.00);
CreateDynamicObject(19455, 589.86, 2811.77, -47.12,   0.00, 90.00, 0.00);
CreateDynamicObject(19455, 593.36, 2816.67, -47.12,   0.00, 90.00, 0.00);
CreateDynamicObject(19455, 588.41, 2811.81, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19392, 589.94, 2811.78, -45.27,   0.00, 0.00, 90.00);
CreateDynamicObject(1523, 593.20, 2809.56, -50.51,   0.00, 0.00, 90.00);
CreateDynamicObject(18762, 590.95, 2779.97, -49.57,   0.00, 0.00, 0.00);
CreateDynamicObject(18762, 590.95, 2790.45, -49.57,   0.00, 0.00, 0.00);
CreateDynamicObject(18762, 604.81, 2790.45, -49.57,   0.00, 0.00, 0.00);
CreateDynamicObject(18762, 604.77, 2779.97, -49.57,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 604.09, 2796.92, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 601.94, 2798.99, -46.50,   0.00, 0.00, 0.00);
CreateDynamicObject(19394, 590.01, 2811.86, -48.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19438, 592.34, 2811.86, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(1523, 590.77, 2811.89, -50.51,   0.00, 0.00, 180.00);
CreateDynamicObject(19457, 606.33, 2811.73, -48.79,   0.00, 0.00, 0.00);
CreateDynamicObject(19457, 607.64, 2811.91, -48.82,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 606.33, 2764.42, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 606.32, 2765.94, -45.28,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 611.07, 2775.18, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 611.21, 2765.72, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 615.58, 2770.51, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19071, 627.41, 2747.96, -46.22,   180.00, 180.00, 0.00);
CreateDynamicObject(19071, 600.88, 2832.25, -46.23,   180.00, 180.00, 0.00);
CreateDynamicObject(19457, 598.03, 2802.20, -48.82,   0.00, 0.00, 90.00);
CreateDynamicObject(19457, 607.66, 2802.19, -48.82,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 591.02, 2765.25, -48.77,   0.00, 0.00, 90.00);
CreateDynamicObject(19071, 598.25, 2735.21, -51.49,   180.00, 0.00, 0.00);
CreateDynamicObject(19456, 602.16, 2765.25, -48.77,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 602.49, 2765.26, -45.28,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 592.91, 2765.25, -45.28,   0.00, 0.00, 90.00);
CreateDynamicObject(19273, 590.94, 2802.22, -45.62,   0.00, 0.00, 0.00);
CreateDynamicObject(3172, 613.19, 2772.38, -50.03,   0.00, 0.00, 90.00);
CreateDynamicObject(3172, 608.68, 2768.25, -50.03,   0.00, 0.00, 360.00);
CreateDynamicObject(3173, 609.15, 2773.39, -49.82,   0.00, 0.00, 90.00);
CreateDynamicObject(3174, 613.77, 2772.22, -50.03,   0.00, 0.00, -90.00);
CreateDynamicObject(3174, 608.77, 2767.74, -50.03,   0.00, 0.00, 180.00);
CreateDynamicObject(19463, 596.33, 2811.98, -48.82,   0.00, 0.00, 90.00);
CreateDynamicObject(19398, 590.01, 2811.98, -48.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19463, 588.70, 2816.80, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19463, 595.56, 2816.83, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19463, 593.05, 2820.28, -48.82,   0.00, 0.00, 90.00);
CreateDynamicObject(19463, 598.84, 2813.66, -50.42,   0.00, 0.00, 90.00);
CreateDynamicObject(19463, 598.86, 2815.45, -50.42,   0.00, 0.00, 90.00);
CreateDynamicObject(19463, 598.88, 2817.16, -50.42,   0.00, 0.00, 90.00);
CreateDynamicObject(19463, 598.85, 2818.81, -50.42,   0.00, 0.00, 90.00);
CreateDynamicObject(3185, 595.16, 2814.60, -49.09,   0.00, 0.00, -90.00);
CreateDynamicObject(3185, 595.16, 2812.73, -49.09,   0.00, 0.00, -90.00);
CreateDynamicObject(3185, 595.14, 2816.26, -49.09,   0.00, 0.00, -90.00);
CreateDynamicObject(3185, 595.13, 2817.96, -49.09,   0.00, 0.00, -90.00);
CreateDynamicObject(3185, 595.13, 2819.51, -49.09,   0.00, 0.00, -90.00);
CreateDynamicObject(3182, 589.28, 2817.66, -49.81,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 602.51, 2766.98, -47.12,   0.00, -90.00, 90.00);
CreateDynamicObject(19454, 592.88, 2766.98, -47.12,   0.00, -90.00, 90.00);
CreateDynamicObject(970, 597.78, 2798.98, -46.50,   0.00, 0.00, 0.00);
CreateDynamicObject(19454, 605.83, 2773.27, -47.12,   0.00, -90.00, 0.00);
CreateDynamicObject(970, 604.09, 2776.13, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 604.09, 2771.97, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 604.09, 2770.82, -46.50,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 602.00, 2768.72, -46.50,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 597.86, 2768.71, -46.50,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 593.69, 2768.70, -46.50,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 589.55, 2768.70, -46.50,   0.00, 0.00, 0.00);
CreateDynamicObject(18762, 605.50, 2766.79, -49.57,   0.00, 0.00, 0.00);
CreateDynamicObject(18762, 594.93, 2766.52, -49.57,   0.00, 0.00, 0.00);
CreateDynamicObject(18762, 598.44, 2766.48, -49.57,   0.00, 0.00, 0.00);
CreateDynamicObject(19071, 585.73, 2735.25, -46.21,   180.00, 180.00, 0.00);
CreateDynamicObject(19071, 596.23, 2789.05, -42.56,   180.00, 180.00, 0.00);
CreateDynamicObject(19364, 605.32, 2798.42, -48.78,   0.00, 0.00, 45.00);
CreateDynamicObject(19364, 597.94, 2763.61, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19364, 595.33, 2763.71, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19364, 597.93, 2758.90, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19364, 595.32, 2759.01, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 590.60, 2757.80, -48.77,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 589.31, 2756.39, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 602.79, 2757.22, -48.77,   0.00, 0.00, 90.00);
CreateDynamicObject(19456, 606.34, 2754.82, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19364, 595.32, 2756.08, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19364, 597.93, 2755.69, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 593.95, 2754.87, -48.77,   0.00, 0.00, 90.00);
CreateDynamicObject(1569, 595.88, 2754.93, -50.49,   0.00, 0.00, 0.00);
CreateDynamicObject(19302, 596.70, 2765.25, -49.25,   0.00, 0.00, 180.00);
CreateDynamicObject(19302, 596.70, 2765.25, -46.81,   0.00, 0.00, 180.00);
CreateDynamicObject(19302, 606.29, 2769.87, -49.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19302, 606.29, 2769.87, -46.78,   0.00, 0.00, 90.00);
CreateDynamicObject(3173, 608.26, 2772.56, -49.82,   0.00, 0.00, 360.00);
CreateDynamicObject(3172, 591.63, 2761.90, -50.07,   0.00, 0.00, -90.00);
CreateDynamicObject(3186, 598.93, 2763.59, -50.05,   0.00, 0.00, -90.24);
CreateDynamicObject(3186, 598.61, 2758.82, -50.05,   0.00, 0.00, -90.24);
CreateDynamicObject(3184, 601.78, 2757.59, -49.64,   0.00, 0.00, -180.00);
CreateDynamicObject(3182, 605.81, 2759.81, -49.84,   0.00, 0.00, -90.00);
CreateDynamicObject(3179, 599.46, 2762.78, -49.54,   0.00, 0.00, -90.00);
CreateDynamicObject(3179, 599.63, 2764.76, -49.54,   0.00, 0.00, -90.00);
CreateDynamicObject(3179, 599.37, 2757.85, -49.54,   0.00, 0.00, 27.90);
CreateDynamicObject(3172, 602.64, 2762.73, -50.03,   0.00, 0.00, 180.00);
CreateDynamicObject(19393, 589.31, 2785.50, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19393, 589.31, 2782.12, -48.78,   0.00, 0.00, 0.00);
CreateDynamicObject(19456, 584.59, 2783.82, -48.78,   0.00, 0.00, 90.00);
CreateDynamicObject(19393, 589.28, 2785.51, -45.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19302, 597.94, 2761.17, -49.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19302, 597.94, 2761.17, -46.80,   0.00, 0.00, 90.00);
CreateDynamicObject(19302, 595.35, 2761.27, -49.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19302, 595.35, 2761.27, -46.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19273, 606.29, 2771.00, -49.21,   0.00, 0.00, -90.00);
CreateDynamicObject(19273, 595.64, 2765.28, -49.21,   0.00, 0.00, 180.00);
CreateDynamicObject(19273, 597.59, 2754.91, -49.21,   0.00, 0.00, 180.00);
CreateDynamicObject(19273, 597.91, 2762.30, -49.21,   0.00, 0.00, -90.00);
CreateDynamicObject(19273, 595.39, 2762.38, -49.21,   0.00, 0.00, 90.00);
CreateDynamicObject(3174, 591.00, 2761.79, -50.03,   0.00, 0.00, 90.00);
CreateDynamicObject(3174, 602.74, 2763.76, -50.03,   0.00, 0.00, 0.00);
CreateDynamicObject(3174, 601.18, 2765.90, -46.49,   0.00, 0.00, 180.00);
CreateDynamicObject(3174, 600.16, 2766.05, -46.49,   0.00, 0.00, 135.00);
CreateDynamicObject(3174, 602.22, 2766.33, -46.49,   0.00, 0.00, 224.94);
CreateDynamicObject(3174, 599.32, 2766.26, -46.49,   0.00, 0.00, 178.02);
CreateDynamicObject(3172, 612.94, 2768.38, -50.03,   0.00, 0.00, 36.96);
CreateDynamicObject(3174, 613.46, 2767.79, -50.03,   0.00, 0.00, -140.64);
CreateDynamicObject(10068, 600.26, 2776.95, -49.92,   0.00, 0.00, 0.00);
CreateDynamicObject(10068, 596.82, 2777.13, -49.92,   0.00, 0.00, 0.00);
CreateDynamicObject(10068, 599.59, 2766.51, -49.92,   0.00, 0.00, 0.00);
CreateDynamicObject(10068, 593.61, 2766.53, -49.92,   0.00, 0.00, 0.00);
CreateDynamicObject(10068, 593.19, 2798.13, -49.92,   0.00, 0.00, 0.00);
CreateDynamicObject(10068, 602.16, 2798.06, -49.92,   0.00, 0.00, 0.00);
CreateDynamicObject(10105, 588.57, 2780.93, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 588.51, 2784.30, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 588.40, 2787.65, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 588.59, 2791.04, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 588.48, 2794.41, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 607.04, 2794.42, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 606.97, 2790.98, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 607.21, 2787.65, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 607.22, 2784.30, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10105, 607.16, 2780.95, -49.92,   0.00, 0.00, 90.00);
CreateDynamicObject(10198, 599.91, 2797.41, -50.04,   0.00, 0.00, -90.00);
CreateDynamicObject(10198, 595.89, 2797.43, -50.04,   0.00, 0.00, -90.00);
CreateDynamicObject(10193, 598.05, 2810.75, -50.14,   0.00, 0.00, -90.00);
CreateDynamicObject(10120, 599.72, 2810.79, -49.93,   0.00, 0.00, -90.00);
CreateDynamicObject(10120, 602.98, 2810.79, -49.93,   0.00, 0.00, -90.00);
CreateDynamicObject(10193, 601.32, 2810.77, -50.14,   0.00, 0.00, -90.00);
CreateDynamicObject(10193, 604.52, 2810.80, -50.14,   0.00, 0.00, -90.00);
CreateDynamicObject(10121, 605.84, 2810.79, -49.93,   0.00, 0.00, 90.00);
CreateDynamicObject(10121, 596.85, 2810.79, -49.93,   0.00, 0.00, -89.94);
CreateDynamicObject(10193, 601.32, 2807.39, -50.14,   0.00, 0.00, -90.00);
CreateDynamicObject(10120, 599.73, 2807.27, -49.93,   0.00, 0.00, -90.00);
CreateDynamicObject(10193, 598.24, 2807.25, -50.14,   0.00, 0.00, -90.00);
CreateDynamicObject(10120, 602.96, 2807.27, -49.93,   0.00, 0.00, -90.00);
CreateDynamicObject(10193, 604.68, 2807.37, -50.14,   0.00, 0.00, -90.00);
CreateDynamicObject(10121, 605.82, 2807.27, -49.93,   0.00, 0.00, 90.00);
CreateDynamicObject(10121, 597.02, 2807.27, -49.93,   0.00, 0.00, -89.94);
CreateDynamicObject(10200, 605.76, 2804.15, -50.58,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 604.85, 2804.14, -50.58,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 603.94, 2804.14, -50.58,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 603.01, 2804.14, -50.58,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 602.09, 2804.14, -50.58,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 601.17, 2804.14, -50.58,   0.00, 0.00, 180.00);
CreateDynamicObject(10199, 601.09, 2801.85, -48.97,   0.00, 0.00, 180.00);
CreateDynamicObject(10199, 596.82, 2801.85, -48.97,   0.00, 0.00, 180.00);
CreateDynamicObject(1522, 606.31, 2802.26, -50.51,   0.00, 0.00, 90.00);
CreateDynamicObject(10121, 593.69, 2803.37, -49.93,   0.00, 0.00, -89.94);
CreateDynamicObject(10193, 594.95, 2803.52, -50.14,   0.00, 0.00, -90.00);
CreateDynamicObject(10120, 596.49, 2803.37, -49.93,   0.00, 0.00, -90.00);
CreateDynamicObject(10193, 598.15, 2803.60, -50.14,   0.00, 0.00, -90.00);
CreateDynamicObject(10078, 597.99, 2797.71, -49.93,   0.00, 0.00, 0.00);
CreateDynamicObject(10068, 588.97, 2800.93, -49.92,   0.00, 0.00, 0.00);
CreateDynamicObject(10068, 589.01, 2804.92, -49.92,   0.00, 0.00, 0.00);
CreateDynamicObject(10068, 589.01, 2808.63, -49.92,   0.00, 0.00, 0.00);

 

 

Спойлер

_w_Ciw-1PQM.jpg0gHD820ka5U.jpgmu2Y71gLaC8.jpgQHT3MOURij8.jpg

 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

@RASTAMAN Почему инт в воде? Или всё нормально будет?

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Так давно слит уже....

Заметка от _bogdan_ , создано

Уважаемый пользователь, обратите внимание на публикацию данной темы "Опубликовано 5 августа, 2017"

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

@Tigrenok_rrr Можешь сказать, у тебя он в воде?)

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!


Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.


Войти

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

  • Похожий контент

    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?