Samp_Bazz

[TD] Загрузка текстур с Luminor Role Play

В теме 6 сообщений

Название: Загрузка текстур 
Автор: Эдгар Карклиневский (SampBazz)

Спойлер

// “екстдравы дл¤ игроков
new PlayerText:TDEditor_PTD[MAX_PLAYERS][49];

TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 250.0000, 180.0000, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 130.0000, 60.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);

TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 250.4756, 180.6665, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 129.1699, 58.9500);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);

TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 240.0000, 229.0000, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 2.0000, 11.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);

TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 240.0000, 179.7998, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 2.0000, 11.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);

TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 388.0000, 180.1833, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 2.0000, 11.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);

TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 388.0000, 229.0832, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 2.0000, 11.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);

TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 240.7368, 180.2666, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 1.0000, 10.3900);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);

TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 240.4683, 229.2832, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 1.0000, 10.3900);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);

TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 388.6210, 229.2998, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 1.0000, 10.3900);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);

TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 388.5212, 180.2666, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 1.0000, 10.3900);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);

TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 249.9998, 248.1336, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 11.0000, 2.3299);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);

TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 368.7355, 248.1665, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 11.3500, 2.3598);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);

TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 369.2727, 169.5491, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 11.0000, 2.3499);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);

TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 249.7991, 169.3827, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 11.0000, 2.3399);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);

TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 250.4756, 170.2664, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 10.0000, 0.7799);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);

TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 369.9486, 170.2498, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 10.0000, 0.7799);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);

TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 250.4756, 248.9167, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][16], 10.1000, 0.7799);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);

TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 369.4801, 248.9167, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][17], 10.1000, 0.7799);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);

TDEditor_PTD[playerid][18] = CreatePlayerTextDraw(playerid, 263.1885, 169.7332, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][18], 104.0000, 2.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][18], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][18], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][18], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][18], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][18], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][18], 0);

TDEditor_PTD[playerid][19] = CreatePlayerTextDraw(playerid, 262.9089, 248.3531, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][19], 104.0000, 2.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][19], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][19], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][19], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][19], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][19], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][19], 0);

TDEditor_PTD[playerid][20] = CreatePlayerTextDraw(playerid, 263.3886, 169.8332, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][20], 103.3498, 1.5398);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][20], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][20], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][20], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][20], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][20], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][20], 0);

TDEditor_PTD[playerid][21] = CreatePlayerTextDraw(playerid, 263.3886, 248.5832, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][21], 103.3498, 1.5398);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][21], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][21], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][21], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][21], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][21], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][21], 0);

TDEditor_PTD[playerid][22] = CreatePlayerTextDraw(playerid, 240.1573, 194.0666, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][22], 2.0000, 32.0098);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][22], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][22], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][22], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][22], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][22], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][22], 0);

TDEditor_PTD[playerid][23] = CreatePlayerTextDraw(playerid, 388.2102, 194.0832, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][23], 2.0000, 32.0098);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][23], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][23], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][23], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][23], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][23], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][23], 0);

TDEditor_PTD[playerid][24] = CreatePlayerTextDraw(playerid, 388.4100, 194.3833, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][24], 1.2698, 31.2399);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][24], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][24], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][24], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][24], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][24], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][24], 0);

TDEditor_PTD[playerid][25] = CreatePlayerTextDraw(playerid, 240.3574, 194.4167, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][25], 1.2698, 31.2399);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][25], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][25], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][25], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][25], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][25], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][25], 0);

TDEditor_PTD[playerid][26] = CreatePlayerTextDraw(playerid, 237.6571, 166.1665, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][26], 14.0000, 16.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][26], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][26], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][26], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][26], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][26], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][26], 0);

TDEditor_PTD[playerid][27] = CreatePlayerTextDraw(playerid, 237.6571, 238.1334, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][27], 14.0000, 16.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][27], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][27], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][27], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][27], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][27], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][27], 0);

TDEditor_PTD[playerid][28] = CreatePlayerTextDraw(playerid, 378.5769, 238.0334, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][28], 14.0000, 16.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][28], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][28], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][28], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][28], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][28], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][28], 0);

TDEditor_PTD[playerid][29] = CreatePlayerTextDraw(playerid, 378.6083, 165.8836, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][29], 14.0000, 16.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][29], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][29], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][29], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][29], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][29], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][29], 0);

TDEditor_PTD[playerid][30] = CreatePlayerTextDraw(playerid, 379.3085, 166.4835, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][30], 12.5599, 14.6799);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][30], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][30], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][30], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][30], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][30], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][30], 0);

TDEditor_PTD[playerid][31] = CreatePlayerTextDraw(playerid, 379.3770, 238.7335, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][31], 12.5599, 14.6799);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][31], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][31], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][31], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][31], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][31], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][31], 0);

TDEditor_PTD[playerid][32] = CreatePlayerTextDraw(playerid, 238.4205, 238.9002, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][32], 12.5599, 14.6799);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][32], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][32], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][32], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][32], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][32], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][32], 0);

TDEditor_PTD[playerid][33] = CreatePlayerTextDraw(playerid, 238.3520, 166.7501, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][33], 12.5599, 14.6799);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][33], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][33], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][33], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][33], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][33], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][33], 0);

TDEditor_PTD[playerid][34] = CreatePlayerTextDraw(playerid, 241.6053, 170.4499, "hud:radar_LocoSyndicate"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][34], 6.0000, 7.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][34], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][34], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][34], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][34], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][34], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][34], 0);

TDEditor_PTD[playerid][35] = CreatePlayerTextDraw(playerid, 382.4989, 170.2332, "hud:radar_LocoSyndicate"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][35], 6.0000, 7.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][35], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][35], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][35], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][35], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][35], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][35], 0);

TDEditor_PTD[playerid][36] = CreatePlayerTextDraw(playerid, 241.0997, 243.7165, "hud:radar_race"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][36], 7.0000, 6.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][36], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][36], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][36], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][36], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][36], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][36], 0);

TDEditor_PTD[playerid][37] = CreatePlayerTextDraw(playerid, 382.1936, 243.3497, "hud:radar_race"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][37], 7.0000, 6.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][37], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][37], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][37], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][37], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][37], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][37], 0);

TDEditor_PTD[playerid][38] = CreatePlayerTextDraw(playerid, 255.1921, 221.7168, "МoЪoЫЪЬ¶e_£oЫaЮyЭc¶a..."); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][38], 0.3005, 1.4149);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][38], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][38], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][38], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][38], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][38], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][38], 0);

TDEditor_PTD[playerid][39] = CreatePlayerTextDraw(playerid, 258.2141, 183.2168, "ЕЪe¶_ЯaЩpyЯka_¶ekc¶yp."); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][39], 0.3005, 1.4149);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][39], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][39], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][39], -5963521);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][39], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][39], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][39], 0);

TDEditor_PTD[playerid][40] = CreatePlayerTextDraw(playerid, 268.1358, 198.8001, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][40], 93.0000, 23.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][40], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][40], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][40], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][40], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][40], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][40], 0);

TDEditor_PTD[playerid][41] = CreatePlayerTextDraw(playerid, 254.2240, 192.5832, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][41], 30.0000, 35.5597);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][41], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][41], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][41], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][41], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][41], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][41], 0);

TDEditor_PTD[playerid][42] = CreatePlayerTextDraw(playerid, 345.6911, 192.5832, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][42], 30.0000, 35.5597);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][42], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][42], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][42], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][42], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][42], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][42], 0);

TDEditor_PTD[playerid][43] = CreatePlayerTextDraw(playerid, 344.5910, 190.6830, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][43], 30.0000, 35.5597);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][43], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][43], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][43], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][43], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][43], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][43], 0);

TDEditor_PTD[playerid][44] = CreatePlayerTextDraw(playerid, 255.6923, 190.9332, "ld_beat:chit"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][44], 30.0000, 35.5597);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][44], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][44], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][44], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][44], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][44], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][44], 0);

TDEditor_PTD[playerid][45] = CreatePlayerTextDraw(playerid, 272.4963, 196.9999, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][45], 86.4403, 23.0300);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][45], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][45], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][45], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][45], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][45], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][45], 0);

TDEditor_PTD[playerid][46] = CreatePlayerTextDraw(playerid, 269.5370, 201.5332, "Luminor_Role_Play"); // пусто
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][46], 0.3489, 1.5299);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][46], -19.0000, 0.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][46], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][46], -1);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][46], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][46], 1);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][46], 1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][46], 0);

TDEditor_PTD[playerid][47] = CreatePlayerTextDraw(playerid, 268.7167, 199.0990, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][47], 93.0000, 2.0000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][47], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][47], -5963521);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][47], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][47], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][47], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][47], 0);

TDEditor_PTD[playerid][48] = CreatePlayerTextDraw(playerid, 269.1590, 199.7333, "LD_SPAC:white"); // пусто
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][48], 91.7816, 0.7700);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][48], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][48], 505356799);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][48], 255);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][48], 4);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][48], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][48], 0);



// Ёкспортировано 49 текстдравов.

 

Спойлер

lflHT4V9kxw.jpg

Отредактировано пользователем DEST

Заметка от DEST , создано

Большой код, а также изображения следует добавлять под спойлер. Подробнее

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В равно можно изменить название, или только в программе?

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47 минут назад, Worobyshik сказал:

В равно можно изменить название, или только в программе?

В каком еще "="?

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22 минуты назад, PRоFeSSoR сказал:

В каком еще "="?

Что?

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@PRоFeSSoR я так понял, что @Worobyshik из ГРУ какого-нибудь, потому что под "равно" он имел ввиду "pawno". 

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@DEST , ну так люди не могут писать нормально.

2 часа назад, Worobyshik сказал:

В равно можно изменить название, или только в программе?

Если вы имели в виду "pawno", то да. Название можно изменить там.

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          new fmt_text[2640], Cache: result, id;
          mysql_format(mysql, fmt_text, sizeof fmt_text, "SELECT * FROM ownable_cars WHERE owner_id='%d'", GetPlayerAccountID(playerid));
          result = mysql_query(mysql, fmt_text, true);
          new rows = cache_num_rows();
          if(!rows) return SendClientMessage(playerid, 0x999999FF, "У Вас нет личного транспорта");
          new model_id, region[10], car_number[10];
          format(fmt_text, sizeof fmt_text, "");
          for(new i = 0; i < rows; i ++)
          {
              id = cache_get_field_content_int(i, "id");
              model_id = cache_get_field_content_int(i, "model_id") - 400;
              cache_get_field_content(i, "number", car_number);
              cache_get_field_content(i, "region", region);
              STRING_GLOBAL[0] = EOS;
              format(STRING_GLOBAL, sizeof STRING_GLOBAL, "{FFFFFF}%d. %s {888888}[%s | %s]\n", i + 1, GetVehicleInfo(model_id, VI_NAME), car_number, region);
              strcat(fmt_text, STRING_GLOBAL);
              SetPlayerListitemValue(playerid, i, id);
          }
          Dialog(playerid, DIALOG_OWNABLE_CAR_LIST, DIALOG_STYLE_LIST,"{0099FF}Выберите транспорт",fmt_text,"Выбрать", "Закрыть");
          cache_delete(result);
          return 1;
      }
    • Danya_Lucky
      От Danya_Lucky
      Как сделать /gh на визуал ник?