В теме 1 сообщение

автор kosmos

Спойлер

new Salon1 = CreateObject(18981, 2351.7170, -1779.7881, 20.5000,   0.00000, 0.00000, 90.00000);
	SetObjectMaterial(Salon1,0,1953,"mah_industri2","potolok2",0);
	new Salon2 = CreateObject(18981, 2339.57007, -1791.79004, 20.50000,   0.00000, 0.00000, 0.00000);
	SetObjectMaterial(Salon2,0,1953,"mah_industri2","potolok2",0);
	new Salon3 = CreateObject(18981, 2339.57007, -1816.79004, 20.50000,   0.00000, 0.00000, 0.00000);
	SetObjectMaterial(Salon3,0,1953,"mah_industri2","potolok2",0);
	new Salon4 = CreateObject(18981, 2351.7691, -1830.2020, 20.5000,   0.00000, 0.00000, 90.00000);
	SetObjectMaterial(Salon4,0,1953,"mah_industri2","potolok2",0);
	new Salon5 = CreateObject(18981, 2363.60010, -1792.33997, 20.50000,   0.00000, 0.00000, 0.00000);
	SetObjectMaterial(Salon5,0,1953,"mah_industri2","potolok2",0);
	new Salon6 = CreateObject(18981, 2363.60010, -1817.22998, 20.50000,   0.00000, 0.00000, 0.00000);
	SetObjectMaterial(Salon6,0,1953,"mah_industri2","potolok2",0);
	new Salon7 = CreateObject(18980, 2339.15210, -1805.72815, 22.34300,   0.00000, 0.00000, 0.00000);
	SetObjectMaterial(Salon7,0,3318,"edovo_genkids","tt2r",0);
	new Salon8 = CreateObject(18980, 2339.15210, -1816.85278, 22.34300,   0.00000, 0.00000, 0.00000);
	SetObjectMaterial(Salon8,0,3318,"edovo_genkids","tt2r",0);
	new Salon10 = CreateObject(18980, 2334.30420, -1787.94385, 25.08200,   0.00000, 0.00000, 0.00000);
	SetObjectMaterial(Salon10,0,3318,"edovo_genkids","tt2r",0);
	new Salon11 = CreateObject(18763, 2334.64380, -1788.02319, 22.01000,   0.00000, 0.00000, 0.00000);
        SetObjectMaterial(Salon11,0,3318,"edovo_genkids","tt2r",0);
	new Salon12 = CreateObject(18987, 2339.59009, -1787.97998, 25.04000,   0.00000, 0.00000, 0.00000);
   	SetObjectMaterial(Salon12,0,1953,"mah_industri2","potolok2",0);
	new Salon13 = CreateObject(18987, 2344.53003, -1830.18005, 24.85000,   0.00000, 0.00000, 0.00000);
        SetObjectMaterial(Salon13,0,3318,"edovo_genkids","tt2r",0);
    
	CreateDynamicObject(5305, 2389.62012, -1805.43994, 20.72000,   0.00000, 0.00000, -90.00000);
	CreateDynamicObject(18981, 2351.60010, -1791.81006, 32.00000,   0.00000, 90.00000, 90.00000);
	CreateDynamicObject(18981, 2351.60010, -1816.81006, 32.00000,   0.00000, 90.00000, 90.00000);
	CreateDynamicObject(1930, 2339.03003, -1800.13000, 24.04000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2339.03003, -1800.13000, 29.54000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2339.03003, -1811.13000, 24.04000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2339.03003, -1811.13000, 29.54000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2338.98999, -1822.13000, 24.04000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2338.98999, -1822.13000, 29.54000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2356.98999, -1830.70996, 24.04000,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(1930, 2356.98999, -1830.70996, 29.54000,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(1930, 2364.11011, -1823.60999, 24.04000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2364.12988, -1786.47998, 24.04000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2364.12988, -1786.47998, 29.54000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2364.11011, -1823.60999, 29.54000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2364.12988, -1804.97998, 24.04000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2364.12988, -1804.97998, 29.54000,   0.00000, 0.00000, 0.00000);
	CreateDynamicObject(1930, 2357.99710, -1779.28480, 29.54000,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(1930, 2345.17070, -1779.22560, 29.54000,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(1930, 2345.18630, -1779.25620, 24.04000,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(1930, 2357.96410, -1779.26940, 24.04000,   0.00000, 0.00000, 90.00000);
	CreateDynamicObject(1569, 2333.10390, -1788.78980, 20.53120,   0.00000, 0.00000, 90.00000); 

 

Спойлер

RemoveBuildingForPlayer(playerid, 1916, 2307.8899, -1817.4399, -3.9992, 0.25);
	RemoveBuildingForPlayer(playerid, 1919, 2307.8899, -1817.4399, -3.9992, 0.25);
	RemoveBuildingForPlayer(playerid, 1926, 2344.2500, -1809.1500, 28.9700, 0.25);
	RemoveBuildingForPlayer(playerid, 1928, 2344.2500, -1809.1500, 28.9700, 0.25);
	RemoveBuildingForPlayer(playerid, 626, 2315.7500, -1832.9800, 20.8230, 0.25);
	RemoveBuildingForPlayer(playerid, 626, 2315.8000, -1842.9200, 20.8230, 0.25);
	RemoveBuildingForPlayer(playerid, 626, 2315.7500, -1802.9800, 20.8230, 0.25);
	RemoveBuildingForPlayer(playerid, 626, 2315.7500, -1822.9800, 20.8230, 0.25);
	RemoveBuildingForPlayer(playerid, 626, 2315.7500, -1812.9800, 20.8230, 0.25);
	RemoveBuildingForPlayer(playerid, 1711, 2315.8201, -1794.8300, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 1711, 2315.5400, -1816.5100, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 1711, 2315.7600, -1826.5100, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 1711, 2316.0601, -1836.5100, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 1711, 2316.1799, -1846.5100, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 1711, 2315.8899, -1806.5100, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 1932, 2329.5901, -1803.4301, 22.9500, 0.25);
	RemoveBuildingForPlayer(playerid, 1930, 2329.3000, -1776.6700, 24.1500, 0.25);
	RemoveBuildingForPlayer(playerid, 1930, 2329.3000, -1786.6500, 24.1500, 0.25);
	RemoveBuildingForPlayer(playerid, 1930, 2329.3000, -1796.6600, 24.1500, 0.25);
	RemoveBuildingForPlayer(playerid, 1930, 2329.3000, -1811.6500, 24.1500, 0.25);
	RemoveBuildingForPlayer(playerid, 1930, 2329.3000, -1821.6600, 24.1500, 0.25);
	RemoveBuildingForPlayer(playerid, 1930, 2329.3000, -1831.6600, 24.1500, 0.25);
	RemoveBuildingForPlayer(playerid, 1930, 2329.3000, -1841.6200, 24.1500, 0.25);
	RemoveBuildingForPlayer(playerid, 1929, 2329.1201, -1776.6400, 29.3500, 0.25);
	RemoveBuildingForPlayer(playerid, 1929, 2329.1201, -1786.6600, 29.3500, 0.25);
	RemoveBuildingForPlayer(playerid, 1929, 2329.1201, -1796.6500, 29.3500, 0.25);
	RemoveBuildingForPlayer(playerid, 1929, 2329.1201, -1811.6700, 29.3500, 0.25);
	RemoveBuildingForPlayer(playerid, 1929, 2329.1201, -1821.6500, 29.3500, 0.25);
	RemoveBuildingForPlayer(playerid, 1929, 2329.1201, -1831.6500, 29.3500, 0.25);
	RemoveBuildingForPlayer(playerid, 1929, 2329.1201, -1841.6600, 29.3500, 0.25);
	RemoveBuildingForPlayer(playerid, 1931, 2329.1201, -1804.1899, 29.3400, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2326.6499, -1770.7100, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2321.4600, -1770.7500, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2316.2400, -1770.7500, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2311.0400, -1770.7700, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2305.8601, -1770.7800, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2366.1599, -1770.7600, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2368.8401, -1773.3600, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2368.8601, -1778.5800, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2368.8201, -1783.8199, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1412, 2368.8799, -1789.0699, 23.1700, 0.25);
	RemoveBuildingForPlayer(playerid, 1716, 2368.7700, -1859.9200, 27.0000, 0.25);
	RemoveBuildingForPlayer(playerid, 1716, 2368.8101, -1820.6400, 27.0000, 0.25);
	RemoveBuildingForPlayer(playerid, 1716, 2368.8000, -1794.9600, 21.8000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2366.8000, -1860.0200, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2362.6899, -1860.0200, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.8601, -1857.9399, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.8501, -1853.8199, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.8601, -1849.6801, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.8501, -1845.5300, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.8101, -1841.4500, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.7900, -1837.3000, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.8000, -1833.2100, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.7900, -1829.0500, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 970, 2368.7900, -1824.9399, 27.6000, 0.25);
	RemoveBuildingForPlayer(playerid, 1927, 2307.8899, -1817.4399, -3.9992, 0.25); 

 

Спойлер

2b46163d356e6392c4c0210588c354ec.jpg
158a8e694773fdaa7fbb92bc4173a681.jpg
fac575650f3da407ea0702a8fa023370.jpg
b651c00149cb38caaaa4b0e115c0eb4e.jpg

 

Поделиться сообщением


Ссылка на сообщение
Поделиться на другие сайты

Для публикации сообщений создайте учётную запись или авторизуйтесь

Вы должны быть пользователем, чтобы оставить комментарий

Создать учетную запись

Зарегистрируйте новую учётную запись в нашем сообществе. Это очень просто!


Регистрация нового пользователя

Войти

Уже есть аккаунт? Войти в систему.


Войти

  • Последние посетители   0 пользователей онлайн

    Ни одного зарегистрированного пользователя не просматривает данную страницу

  • Похожий контент

    • bogdanov
      От bogdanov
      Возможно ли добавить свой скин не заменяя старого? Тоесть новая моделька со своим названием и тд? Как это можно сделать