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[закрыто] 052 error multi-dimensional arrays must be fully initialized
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Гость Славян
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От tivan666ban
Скажите пожалуйста почему этот код(знаю что ещё не допиленный)
выдаёт эти ошибки
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От Tookie Johnson
Здравствуйте. У меня проблема. Варнинг 213 падает на ретюрн. Первый раз с таким сталкиваюсь.
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От Rifler
Помогите пж, немогу решыть проблему
ошыбка компеляции:
C:\Users\olegm\OneDrive\Рабочий стол\UA SAMP RP\gamemodes\new.pwn(481) : error 017: undefined symbol "foreach" C:\Users\olegm\OneDrive\Рабочий стол\UA SAMP RP\gamemodes\new.pwn(481) : error 029: invalid expression, assumed zero C:\Users\olegm\OneDrive\Рабочий стол\UA SAMP RP\gamemodes\new.pwn(481) : error 017: undefined symbol "Player" C:\Users\olegm\OneDrive\Рабочий стол\UA SAMP RP\gamemodes\new.pwn(481) : fatal error 107: too many error messages on one line Compilation aborted. Pawn compiler 3.10.2 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. жалуеться на строку
foreach(new i: Player) ShowPlayerNameTagForPlayer(playerid, i, false); Полностю
case 8: { if(response) { switch(listitem) { case 0: SPD(playerid, 9, DSI, "Смена пароля", "{FFFFFF}Введите свой старый пароль:", "Далее", "Назад"); case 1: { new a; while(a++ < 100) SCM(playerid, COLOR_WHITE, ""); callcmd::menu(playerid); SCM(playerid, COLOR_WHITE, !"Чат очищен!"); } case 2: { if(settings_nick{playerid} == false) { settings_nick{playerid} = true; foreach(new i: Player) ShowPlayerNameTagForPlayer(playerid, i, false); return true; } settings_nick{playerid} = false; foreach(new i: Player) ShowPlayerNameTagForPlayer(playerid, i, true); } } } else callcmd::menu(playerid); } case 9: { if(response) { if(!strlen(inputtext)) { SPD(playerid, 9, DSI, "Смена пароля", "{FFFFFF}Введите свой старый пароль:", "Далее", "Назад"); SCM(playerid, COLOR_GREY, !"Вы ничего не ввели!"); return true; } if(strlen(inputtext) > 32) { SPD(playerid, 9, DSI, "Смена пароля", "{FFFFFF}Введите свой старый пароль:", "Далее", "Назад"); SCM(playerid, COLOR_GREY, !"Вы ввели слишком длиный пароль!"); return true; } if(strfind(player[playerid][ppass], inputtext, true) != -1) { SCM(playerid, COLOR_GREEN, !"Пароль принят"); SPD(playerid, 10, DSI, "Смена пароля", "{FFFFFF}Введите свой новый пароль:", "Далее", "Назад"); } else { SCM(playerid, COLOR_RED, !"Неверный пароль"); SPD(playerid, 9, DSI, "Смена пароля", "{FFFFFF}Введите свой старый пароль:", "Далее", "Назад"); } } else SPD(playerid, 8, DSL, "Настройки", "- Сменить пароль", "Выбрать", "Назад"); } case 10: { if(response) { if(!strlen(inputtext)) { SPD(playerid, 10, DSI, "Смена пароля", "{FFFFFF}Введите свой новый пароль:", "Далее", "Назад"); SCM(playerid, COLOR_GREY, !"Вы ничего не ввели!"); return true; } if(strlen(inputtext) > 32) { SPD(playerid, 10, DSI, "Смена пароля", "{FFFFFF}Введите свой новый пароль:", "Далее", "Назад"); SCM(playerid, COLOR_GREY, !"Вы ввели слишком длиный пароль!"); return true; } strmid(player[playerid][ppass], inputtext, 0, strlen(inputtext), 32+1); static fmt_str[] = "UPDATE `accounts` SET `Pass` = '%s' WHERE `Name` = '%s'", fmt_str_2[] = "Пароль успешно изменён на %s"; new string[sizeof(fmt_str)+MAX_PLAYER_NAME+29], string_2[sizeof(fmt_str_2)+15]; mysql_format(connect_mysql, string, sizeof(string), fmt_str, inputtext, GN(playerid)); format(string_2, sizeof(string_2), fmt_str_2, inputtext); mysql_function_query(1, string, false, "",""); SCM(playerid, COLOR_GREEN, string_2); SCM(playerid, COLOR_GREEN, "Рекомендуем сделать скриншот своего нового пароля (клавиша F8)"); } } Прошу помогите
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От Bolotovka
Привет, нашел мод в инете помогите пожалуйста решить ошибки, кто поможет в долгу не останусь )
D:\Games\mod\gamemodes\eternitynorm.pwn(3398) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3402) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3405) : warning 202: number of arguments does not match definition D:\Games\mod\gamemodes\eternitynorm.pwn(3416) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3417) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3496) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3502) : error 017: undefined symbol "cache_get_field_content" D:\Games\mod\gamemodes\eternitynorm.pwn(3503) : error 017: undefined symbol "cache_get_field_content_int" D:\Games\mod\gamemodes\eternitynorm.pwn(3523) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3729) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3735) : error 017: undefined symbol "cache_get_field_content" D:\Games\mod\gamemodes\eternitynorm.pwn(3736) : error 017: undefined symbol "cache_get_field_content_int" D:\Games\mod\gamemodes\eternitynorm.pwn(3759) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3760) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3765) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3766) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3859) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3860) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(3865) : warning 202: number of arguments does not match definition D:\Games\mod\gamemodes\eternitynorm.pwn(4202) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(4203) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(4636) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4660) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4665) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(4720) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4735) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4754) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4765) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4776) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4797) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4808) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4819) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4830) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4841) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4852) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4863) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4874) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(4887) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(5564) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(5859) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(5860) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(5962) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(5963) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(6239) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(6240) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(6256) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(6257) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(6345) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(6346) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(6349) : warning 202: number of arguments does not match definition D:\Games\mod\gamemodes\eternitynorm.pwn(6373) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(6385) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(6386) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7451) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7471) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7491) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7492) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7496) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7507) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7508) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7662) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(7669) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(7671) : error 017: undefined symbol "mysql_function_query" D:\Games\mod\gamemodes\eternitynorm.pwn(10265) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(10266) : warning 213: tag mismatch D:\Games\mod\gamemodes\eternitynorm.pwn(10273) : error 017: undefined symbol "cache_get_data" Compilation aborted. Pawn compiler 3.10.20160907 Copyright (c) 1997-2006, ITB CompuPhase 26 Errors. Мод Eternity project (не реклама) мод *скачать*, повторяюсь кто поможет с решением всех ошибок на что-нибудь договоримся в качестве вознаграждения за помощь
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Опубликовано (изменено) · Жалоба
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>
enum _:eVipType { Null = 0, ViP, ViPGold };
enum _:eGoldList{ Knife = 0, Deagle, Awp, Ak47, M4A1 };
#define VipFlag "b"
#define VipFlagGold "o"
#define MinRoundToOpenMenu 2
#define AWP_LIMIT 5
#define AK47_LIMIT 3
#define M4A1_LIMIT 3
#define Damage_Awp 1.6
#define Damage_Ak4 1.4
#define Damage_M4A1 1.4
#define Damage_Deagle 2.0
#define DROP_TYPE 2 // 1 - обычный дроп. 2 - удаляется из рук вообще
new szGoldV[eGoldList][32] = {
"models/gold/v_knife.mdl",
"models/gold/v_deagle.mdl",
"models/gold/v_awp.mdl",
"models/gold/v_ak47.mdl",
"models/gold/v_m4a1.mdl"
};
new szGoldP[eGoldList][32] = {
"models/gold/p_knife.mdl",
"models/gold/p_deagle.mdl",
"models/gold/p_ak47.mdl",
"models/gold/p_m4a1.mdl"
};
new szGoldW[eGoldList][32] = {
"",
"models/gold/w_deagle.mdl",
"models/gold/w_ak47.mdl",
"models/gold/w_m4a1.mdl"
};
enum _:eKeyGold{
_Deagle = 36895,
_Awp,
_Ak47,
_M4A1
};
enum _:eGoldCost{
Cost_Awp = 300,
Cost_Ak4 = 200,
Cost_M4A1 = 100
};
new iVipFlag[33], bool:bDefuse, iRoundNum;
public plugin_init()
{
register_plugin("[AMXX] ViP Gold", "1.0", "Flymic24");
register_event("TextMsg", "Event_RoundRestart", "a", "2&#Game_C", "2&#Game_w");
register_event("HLTV", "Event_RoundStart", "a", "1=0", "2=0");
register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib");
if(engfunc(EngFunc_FindEntityByString, FM_NULLENT, "classname", "func_bomb_target"))
bDefuse = true;
RegisterHam(Ham_Spawn, "player", "HamHook_Player_Spawn", true);
RegisterHam(Ham_Item_Deploy, "weapon_knife", "HamHook_Knife_Deploy", true);
RegisterHam(Ham_Item_Deploy, "weapon_ak47", "HamHook_Item_Deploy", true);
RegisterHam(Ham_Item_Deploy, "weapon_awp", "HamHook_Item_Deploy", true);
RegisterHam(Ham_Item_Deploy, "weapon_m4a1", "HamHook_Item_Deploy", true);
RegisterHam(Ham_Item_Deploy, "weapon_deagle","HamHook_Item_Deploy", true);
RegisterHam(Ham_Touch, "weapon_ak47", "HamHook_Item_AttachToPlayer", false);
RegisterHam(Ham_Touch, "weapon_m4a1", "HamHook_Item_AttachToPlayer", false);
RegisterHam(Ham_Touch, "weapon_awp", "HamHook_Item_AttachToPlayer", false);
RegisterHam(Ham_Touch, "weapon_deagle","HamHook_Item_AttachToPlayer", false);
RegisterHam(Ham_TraceAttack, "func_breakable", "HamHook_Entity_TraceAttack", false);
RegisterHam(Ham_TraceAttack, "hostage_entity", "HamHook_Entity_TraceAttack", false);
RegisterHam(Ham_TraceAttack, "info_target", "HamHook_Entity_TraceAttack", false);
RegisterHam(Ham_TraceAttack, "player", "HamHook_Entity_TraceAttack", false);
register_forward(FM_SetModel, "Fakemeta_SetModel")
register_clcmd("say /vipmenu", "WeaponMenu");
register_clcmd("vipmenu", "WeaponMenu");
register_menucmd(register_menuid("Vip Menu"), 1023, "VipHandler");
}
public plugin_precache()
{
for(new i = 0; i < sizeof(szGoldV); i++) if (szGoldV[0]) precache_model(szGoldV);
for(new i = 0; i < sizeof(szGoldP); i++) if (szGoldP[0]) precache_model(szGoldP);
for(new i = 0; i < sizeof(szGoldW); i++) if (szGoldW[0]) precache_model(szGoldW);
}
public client_putinserver(iPlayer)
{
if (GetUserFlags(iPlayer) == Null)
return;
new szName[32]; get_user_name(iPlayer, szName, charsmax(szName));
UtilChatColor(0, "На сервер зашёл !gVIP !yклиент !team%s", szName);
}
public Event_RoundRestart() iRoundNum = 0;
public Event_RoundStart() iRoundNum++;
public MessageScoreAttrib(iMsgId, iDest, iReceiver)
{
new iPlayer = get_msg_arg_int(1);
if(iVipFlag[iPlayer] > Null && !get_msg_arg_int(2))
set_msg_arg_int(2, ARG_BYTE, (1<<2));
}
public HamHook_Knife_Deploy(const iItem)
{
if (pev_valid(iItem) != 2)
return HAM_IGNORED;
new iPlayer = get_pdata_cbase(iItem, 41, 4);
if(iVipFlag[iPlayer] != ViPGold)
return HAM_IGNORED;
set_pev(iPlayer, pev_viewmodel2, szGoldV[ Knife ]);
set_pev(iPlayer, pev_weaponmodel2, szGoldP[ Knife ]);
return HAM_IGNORED;
}
public HamHook_Item_Deploy(const iItem)
{
if (pev_valid(iItem) != 2)
return HAM_IGNORED;
new iIndex = 0;
switch(pev(iItem, pev_impulse))
{
case _Ak47: iIndex = Ak47;
case _Awp: iIndex = Awp;
case _M4A1: iIndex = M4A1;
case _Deagle: iIndex = Deagle;
default: return HAM_IGNORED;
}
if (iIndex)
{
new iPlayer = get_pdata_cbase(iItem, 41, 4);
set_pev(iPlayer, pev_viewmodel2, szGoldV[ iIndex ]);
set_pev(iPlayer, pev_weaponmodel2, szGoldP[ iIndex ]);
}
return HAM_IGNORED;
}
public HamHook_Item_AttachToPlayer(const iItem, const iPlayer)
{
if (!pev_valid(iItem))
return HAM_IGNORED;
switch(pev(iItem, pev_impulse))
{
case _Deagle.._M4A1:
{
if (iVipFlag[iPlayer] != ViPGold)
return HAM_SUPERCEDE;
}
default: return HAM_IGNORED;
}
return HAM_IGNORED;
}
public HamHook_Entity_TraceAttack(const iEntity, const iAttacker, Float:flDamage)
{
if (!is_user_alive(iAttacker) || !pev_valid(iEntity))
return HAM_IGNORED;
new iItem = get_pdata_cbase(iAttacker, 373, 5);
if (!pev_valid(iItem)) return HAM_IGNORED;
new Float:iIndex;
switch(pev(iItem, pev_impulse))
{
case _Ak47: iIndex = Damage_Ak4;
case _Awp: iIndex = Damage_Awp;
case _M4A1: iIndex = Damage_M4A1;
case _Deagle: iIndex = Damage_Deagle;
default: return HAM_IGNORED;
}
if (iIndex) SetHamParamFloat(3, flDamage * iIndex);
return HAM_IGNORED;
}
public HamHook_Player_Spawn(const iPlayer)
{
if (!is_user_alive(iPlayer) || is_user_bot(iPlayer))
return HAM_IGNORED;
if (iVipFlag[iPlayer] <= Null)
return HAM_IGNORED;
give_item_ex2(iPlayer, "weapon_hegrenade", 1);
give_item_ex2(iPlayer, "weapon_flashbang", 2);
give_item_ex2(iPlayer, "weapon_smokegrenade", 1);
if (!user_has_weapon(iPlayer, CSW_DEAGLE))
{
give_item_ex2(iPlayer, "weapon_deagle", 35, true, (iVipFlag[iPlayer] == ViPGold) ? _Deagle : Null);
}
cs_set_user_armor(iPlayer, 100, CS_ARMOR_VESTHELM);
if(bDefuse && cs_get_user_team(iPlayer) == CS_TEAM_CT)
cs_set_user_defuse(iPlayer, 1);
return HAM_IGNORED;
}
public Fakemeta_SetModel(const iEntity, szModel[])
{
if(!pev_valid(iEntity))
return FMRES_IGNORED;
new szClassName[32];
pev(iEntity, pev_classname, szClassName, charsmax(szClassName));
if (!equali(szClassName, "weaponbox"))
return FMRES_IGNORED;
for(new iSlot, iWeapon, iIndex; iSlot < 6; iSlot++)
{
iWeapon = get_pdata_cbase(iEntity, 34 + iSlot, 4);
if (pev_valid(iWeapon))
{
switch(pev(iWeapon, pev_impulse))
{
case _Ak47: iIndex = Ak47;
case _Awp: iIndex = Awp;
case _M4A1: iIndex = M4A1;
case _Deagle: iIndex = Deagle;
}
if (iIndex)
{
engfunc(EngFunc_SetModel, iEntity, szGoldW[iIndex]);
return FMRES_SUPERCEDE;
}
}
}
return FMRES_IGNORED;
}
public WeaponMenu(iPlayer)
{
if (!is_user_alive(iPlayer) || iVipFlag[iPlayer] <= Null)
return PLUGIN_HANDLED;
if (iRoundNum < MinRoundToOpenMenu)
{
UtilChatColor(iPlayer, "!g[!yViP!g] !yМеню не доступно. Жди ещё !team%i !yраунд", MinRoundToOpenMenu - iRoundNum);
return PLUGIN_HANDLED;
}
static szMenu[512], iLen;
iLen = formatex(szMenu, charsmax(szMenu), "\r[\yVIP\r] \wWeaponMenu^n^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y1. \wВзять AK47^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y2. \wВзять M4A1^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y3. \wВзять AWP^n");
if (iVipFlag[iPlayer] == ViPGold)
{
if(iRoundNum < AK47_LIMIT)
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y4. \dВзять AK47 Gold \r[c %d раунда]^n", AK47_LIMIT);
else
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y4. \wВзять AK47 Gold \y(\r%i$\y)^n", Cost_Ak4);
if(iRoundNum < M4A1_LIMIT)
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y5. \dВзять M4A1 Gold \r[c %d раунда]^n", M4A1_LIMIT);
else
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y5. \wВзять M4A1 Gold \y(\r%i$\y)^n", Cost_M4A1);
if(iRoundNum < AWP_LIMIT)
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y6. \dВзять AWP Gold \r[c %d раунда]^n", AWP_LIMIT);
else
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y6. \wВзять AWP Gold \y(\r%i$\y)^n", Cost_Awp);
}
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0. \wВыход");
set_pdata_int(iPlayer, 205, 0);
show_menu(iPlayer, 1023, szMenu, -1, "Vip Menu");
return PLUGIN_HANDLED;
}
public VipHandler(iPlayer, iKey)
{
if (!is_user_alive(iPlayer))
return PLUGIN_HANDLED;
new iNewKey = iKey + 1;
static szWeaponName[][] = { "", "AK", "M4", "AWP", "Gold AK", "Gold M4", "Gold AWP" };
static szChoosedWP[][] = { "", "weapon_ak47", "weapon_m4a1", "weapon_awp" };
static szChoosedBP[] = { 0, 90, 90, 90, 30 };
static iGoldKey[] = { 0, _Ak47, _M4A1, _Awp };
static iCost[] = { 0, Cost_Ak4, Cost_M4A1, Cost_Awp };
static iRoundLimit[] = { 0, AK47_LIMIT, M4A1_LIMIT, AWP_LIMIT };
switch (iNewKey)
{
case 1..3: give_item_ex2(iPlayer, szChoosedWP[iNewKey], szChoosedBP[iNewKey], true);
case 4..6:
{
new iMoney = cs_get_user_money(iPlayer);
if (iRoundNum < iRoundLimit[iNewKey - 3])
{
UtilChatColor(iPlayer, "!g[!yViP!g] !yДоступно только с !g%i !yраунда", iRoundLimit[iNewKey - 3]);
return PLUGIN_HANDLED;
}
if (iMoney < iCost[iNewKey - 3] || iVipFlag[iPlayer] != ViPGold)
{
UtilChatColor(iPlayer, "!g[!yViP!g] !yНе достаточно денег: !team%i!g$", iCost[iNewKey - 3]);
return PLUGIN_HANDLED;
}
else
{
give_item_ex2(iPlayer, szChoosedWP[iNewKey - 3], szChoosedBP[iNewKey - 3], true, iGoldKey[iNewKey - 3]);
cs_set_user_money(iPlayer, iMoney - iCost[iNewKey - 3]);
}
}
default: return PLUGIN_HANDLED;
}
UtilChatColor(iPlayer, "!g[!yViP!g] !yВы получили: !g[!team%s!g]", szWeaponName[iNewKey]);
return PLUGIN_HANDLED;
}
stock give_item_ex2(iPlayer, const szWeaponName[], iAmmo = 0, bool:bDrop = false, iKey = 0)
{
if (!equal(szWeaponName, "weapon_", 7))
return false;
new iWeapon = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, szWeaponName));
if (!pev_valid(iWeapon))
return false;
if (bDrop)
{
new szWeapon[ 32 ],
iSlot = ExecuteHamB(Ham_Item_ItemSlot, iWeapon),
iItem = get_pdata_cbase(iPlayer, 367 + iSlot, 5);
while ((pev_valid(iItem) == 2))
{
pev(iItem, pev_classname, szWeapon, charsmax(szWeapon));
switch(DROP_TYPE)
{
case 1: engclient_cmd(iPlayer, "drop", szWeapon);
case 2: ham_strip_weapon(iPlayer, szWeapon);
}
iItem = get_pdata_cbase(iItem, 42, 4);
}
}
set_pev(iWeapon, pev_spawnflags, pev(iWeapon, pev_spawnflags) | SF_NORESPAWN);
if (iKey > 0) set_pev(iWeapon, pev_impulse, iKey);
if (iAmmo > 0) cs_set_user_bpammo(iPlayer, get_weaponid(szWeaponName), iAmmo);
dllfunc(DLLFunc_Spawn, iWeapon);
dllfunc(DLLFunc_Touch, iWeapon, iPlayer);
return true;
}
stock ham_strip_weapon(id, weapon[])
{
if(!equal(weapon,"weapon_",7)) return 0
new wId = get_weaponid(weapon)
if(!wId) return 0
new wEnt
while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt, pev_owner) != id) {}
if(!wEnt) return 0
new iTmp
if(get_user_weapon(id, iTmp, iTmp) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon, wEnt)
if(!ExecuteHamB(Ham_RemovePlayerItem, id, any:wEnt)) return 0
ExecuteHamB(Ham_Item_Kill, wEnt)
set_pev(id, pev_weapons, pev(id, pev_weapons) & ~(1<<wId))
return 1
}
stock GetUserFlags(const iPlayer)
{
if (!is_user_connected(iPlayer))
return -1;
new iFlags = get_user_flags(iPlayer);
new iReturnBit;
if (iFlags & read_flags(VipFlagGold))
{
iVipFlag[iPlayer] = ViPGold;
iReturnBit = ViPGold;
}
else if (iFlags & read_flags(VipFlag))
{
iVipFlag[iPlayer] = ViP;
iReturnBit = ViP;
}
else
{
iVipFlag[iPlayer] = Null;
iReturnBit = Null;
}
return iReturnBit;
}
stock UtilChatColor(const iPlayer, const szInput[], any:...)
{
new iCount = 1, szPlayers[32];
static szMessage[191];
vformat(szMessage, charsmax(szMessage), szInput, 3);
replace_all(szMessage, charsmax(szMessage), "!g", "^4"); // Green Color
replace_all(szMessage, charsmax(szMessage), "!y", "^1"); // Default Color
replace_all(szMessage, charsmax(szMessage), "!team", "^3"); // Team Color
static g_SayText;
if (!g_SayText) g_SayText = get_user_msgid("SayText");
if(iPlayer) szPlayers[0] = iPlayer; else get_players(szPlayers, iCount, "ch");
{
for(new i = 0; i < iCount; i++)
{
if(!is_user_connected(szPlayers)) continue;
message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, szPlayers);
write_byte(szPlayers);
write_string(szMessage);
message_end();
}
}
}
Отредактировано пользователем _bogdan_
Заметка от _bogdan_ , создано
3.2. Код больше 10 строк необходимо брать в теги "Код" и "Спойлер". Как это сделать рассказано в разделе "FAQ".
Устное предупреждение.
Заметка от _bogdan_ , создано
Опишите более подробнее, вашу проблему. Приложите скриншоты с ошибками при компиляции мода.
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