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[закрыто] Вопрос по TextDraw
Вопрос от
Antoxa39
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Последние посетители 0 пользователей онлайн
Ни одного зарегистрированного пользователя не просматривает данную страницу
Опубликовано · Жалоба
//Player Textdraws:
new PlayerText:Textdraw0[MAX_PLAYERS];
new PlayerText:Textdraw1[MAX_PLAYERS];
new PlayerText:Textdraw2[MAX_PLAYERS];
new PlayerText:Textdraw3[MAX_PLAYERS];
new PlayerText:Textdraw4[MAX_PLAYERS];
new PlayerText:Textdraw5[MAX_PLAYERS];
new PlayerText:Textdraw6[MAX_PLAYERS];
new PlayerText:Textdraw7[MAX_PLAYERS];
new PlayerText:Textdraw8[MAX_PLAYERS];
new PlayerText:Textdraw9[MAX_PLAYERS];
new PlayerText:Textdraw10[MAX_PLAYERS];
new PlayerText:Textdraw11[MAX_PLAYERS];
new PlayerText:Textdraw12[MAX_PLAYERS];
new PlayerText:Textdraw13[MAX_PLAYERS];
new PlayerText:Textdraw14[MAX_PLAYERS];
new PlayerText:Textdraw15[MAX_PLAYERS];
new PlayerText:Textdraw16[MAX_PLAYERS];
new PlayerText:Textdraw17[MAX_PLAYERS];
new PlayerText:Textdraw18[MAX_PLAYERS];
new PlayerText:Textdraw19[MAX_PLAYERS];
new PlayerText:Textdraw20[MAX_PLAYERS];
new PlayerText:Textdraw21[MAX_PLAYERS];
new PlayerText:Textdraw22[MAX_PLAYERS];
new PlayerText:Textdraw23[MAX_PLAYERS];
new PlayerText:Textdraw24[MAX_PLAYERS];
new PlayerText:Textdraw25[MAX_PLAYERS];
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 635.000000, 383.185119, "spedom:1");
PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw0[playerid], -176.250061, 51.333259);
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 2);
PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 21);
PlayerTextDrawFont(playerid, Textdraw0[playerid], 4);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 554.583374, 400.296325, "spedom:2");
PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 10.416663, 11.925930);
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw1[playerid], 4);
Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 609.999938, 425.703735, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 5.833327, 6.740751);
PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw2[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw2[playerid], 4);
Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 604.166687, 425.703735, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 5.416645, 5.703701);
PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw3[playerid], 4);
Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 598.333251, 419.481475, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 4.583312, 6.222198);
PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw4[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw4[playerid], 4);
Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 592.500000, 412.222229, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw5[playerid], 6.666687, 7.777770);
PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw5[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw5[playerid], 4);
Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 592.500000, 404.444458, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw6[playerid], 7.500000, 6.222229);
PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw6[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw6[playerid], 4);
Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 595.416687, 395.629638, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw7[playerid], 4.583312, 5.185180);
PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw7[playerid], 4);
Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 600.833435, 389.407409, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw8[playerid], 4.166625, 4.666687);
PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw8[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw8[playerid], 4);
Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 607.916687, 386.814819, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw9[playerid], 4.583312, 4.148132);
PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw9[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw9[playerid], 4);
Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 612.916687, 382.666687, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw10[playerid], 7.916625, 9.333312);
PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw10[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw10[playerid], 4);
Textdraw11[playerid] = CreatePlayerTextDraw(playerid, 622.500000, 388.888916, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw11[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw11[playerid], 5.000000, 5.703674);
PlayerTextDrawAlignment(playerid, Textdraw11[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw11[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw11[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw11[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw11[playerid], 4);
Textdraw12[playerid] = CreatePlayerTextDraw(playerid, 625.833312, 396.148162, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw12[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw12[playerid], 5.416687, 5.185150);
PlayerTextDrawAlignment(playerid, Textdraw12[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw12[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw12[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw12[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw12[playerid], 4);
Textdraw13[playerid] = CreatePlayerTextDraw(playerid, 629.583312, 403.925933, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw13[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw13[playerid], 4.166687, 4.666656);
PlayerTextDrawAlignment(playerid, Textdraw13[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw13[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw13[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw13[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw13[playerid], 4);
Textdraw14[playerid] = CreatePlayerTextDraw(playerid, 627.083312, 411.185180, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw14[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw14[playerid], 6.666687, 6.740753);
PlayerTextDrawAlignment(playerid, Textdraw14[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw14[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw14[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw14[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw14[playerid], 4);
Textdraw15[playerid] = CreatePlayerTextDraw(playerid, 622.500000, 421.037048, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw15[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw15[playerid], 7.916687, 4.666656);
PlayerTextDrawAlignment(playerid, Textdraw15[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw15[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw15[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw15[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw15[playerid], 4);
Textdraw16[playerid] = CreatePlayerTextDraw(playerid, 620.000000, 423.111083, "spedom:3");
PlayerTextDrawLetterSize(playerid, Textdraw16[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw16[playerid], 4.166687, 9.851867);
PlayerTextDrawAlignment(playerid, Textdraw16[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw16[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw16[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw16[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw16[playerid], 4);
Textdraw17[playerid] = CreatePlayerTextDraw(playerid, 525.833312, 420.000000, "spedom:4");
PlayerTextDrawLetterSize(playerid, Textdraw17[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw17[playerid], 9.166687, 11.925933);
PlayerTextDrawAlignment(playerid, Textdraw17[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw17[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw17[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw17[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw17[playerid], 4);
Textdraw18[playerid] = CreatePlayerTextDraw(playerid, 538.333557, 421.555541, "spedom:5");
PlayerTextDrawLetterSize(playerid, Textdraw18[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw18[playerid], 11.250000, 10.888885);
PlayerTextDrawAlignment(playerid, Textdraw18[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw18[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw18[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw18[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw18[playerid], 4);
Textdraw19[playerid] = CreatePlayerTextDraw(playerid, 555.833312, 422.592590, "spedom:6");
PlayerTextDrawLetterSize(playerid, Textdraw19[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw19[playerid], 7.916687, 8.814819);
PlayerTextDrawAlignment(playerid, Textdraw19[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw19[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw19[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw19[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw19[playerid], 4);
Textdraw20[playerid] = CreatePlayerTextDraw(playerid, 570.833312, 419.481475, "spedom:7");
PlayerTextDrawLetterSize(playerid, Textdraw20[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw20[playerid], 12.500000, 12.962982);
PlayerTextDrawAlignment(playerid, Textdraw20[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw20[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw20[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw20[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw20[playerid], 4);
Textdraw21[playerid] = CreatePlayerTextDraw(playerid, 605.000000, 398.222259, "1000");
PlayerTextDrawLetterSize(playerid, Textdraw21[playerid], 0.251250, 1.195555);
PlayerTextDrawAlignment(playerid, Textdraw21[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw21[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw21[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw21[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw21[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw21[playerid], 0);
PlayerTextDrawSetProportional(playerid, Textdraw21[playerid], 1);
Textdraw22[playerid] = CreatePlayerTextDraw(playerid, 605.833068, 409.111114, "KM/H");
PlayerTextDrawLetterSize(playerid, Textdraw22[playerid], 0.186249, 1.019259);
PlayerTextDrawAlignment(playerid, Textdraw22[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw22[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw22[playerid], -1225);
PlayerTextDrawSetOutline(playerid, Textdraw22[playerid], 0);
PlayerTextDrawBackgroundColor(playerid, Textdraw22[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw22[playerid], 3);
PlayerTextDrawSetProportional(playerid, Textdraw22[playerid], 1);
Textdraw23[playerid] = CreatePlayerTextDraw(playerid, 565.833435, 397.703735, "I I I I");
PlayerTextDrawLetterSize(playerid, Textdraw23[playerid], 0.242500, 1.822963);
PlayerTextDrawAlignment(playerid, Textdraw23[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw23[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw23[playerid], 3);
PlayerTextDrawSetOutline(playerid, Textdraw23[playerid], 0);
PlayerTextDrawBackgroundColor(playerid, Textdraw23[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw23[playerid], 0);
PlayerTextDrawSetProportional(playerid, Textdraw23[playerid], 1);
Textdraw24[playerid] = CreatePlayerTextDraw(playerid, 543.750000, 386.814758, "00000");
PlayerTextDrawLetterSize(playerid, Textdraw24[playerid], 0.175000, 0.900000);
PlayerTextDrawAlignment(playerid, Textdraw24[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw24[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw24[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw24[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw24[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw24[playerid], 2);
Textdraw25[playerid] = CreatePlayerTextDraw(playerid, 567.500122, 382.666595, "KM");
PlayerTextDrawLetterSize(playerid, Textdraw25[playerid], 0.165000, 0.822222);
PlayerTextDrawAlignment(playerid, Textdraw25[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw25[playerid], -2139062017);
PlayerTextDrawSetShadow(playerid, Textdraw25[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw25[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw25[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw25[playerid], 2);
PlayerTextDrawSetProportional(playerid, Textdraw25[playerid], 1);
Мне их вывести надо, когда игрок за рулем,я понял только одно if(PLAYER_STATE_DRIVER)
{
}
Все,больше ничего. А как сделать спидометр,надеюсь сам разберусь)
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