В теме 1 сообщение

Сливаю интерьер для ОПГ. Если у вас еще нет подходящего, рекомендую взять этот. 

Спойлер

16312620.png

16312621.png

16312623.png

16312622.png

16312624.png

16312626.png

Спойлер

CreateDynamicObject(2969, 2556.87, -1843.99, 2521.95,   0.00, 0.00, 92.52);
CreateDynamicObject(2969, 2556.89, -1844.81, 2521.95,   0.00, 0.00, 85.62);
CreateDynamicObject(19359, 2574.24, -1849.70, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2574.24, -1852.91, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(1569, 2556.56, -1854.51, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2572.62, -1849.66, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2572.62, -1854.56, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19389, 2569.41, -1854.56, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2567.72, -1856.07, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2567.72, -1859.28, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2567.54, -1860.94, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19461, 2565.97, -1862.58, 2521.84,   -90.00, 0.00, 0.00);
CreateDynamicObject(1930, 2564.20, -1860.95, 2521.84,   90.00, 0.00, 90.00);
CreateDynamicObject(19461, 2563.58, -1862.58, 2521.84,   -90.00, 0.00, 0.00);
CreateDynamicObject(19359, 2562.03, -1860.94, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(10188, 2571.09, -1858.11, 2524.29,   0.00, 0.00, 90.00);
CreateDynamicObject(10188, 2571.09, -1858.11, 2522.76,   0.00, 0.00, 90.00);
CreateDynamicObject(10188, 2571.09, -1858.11, 2521.25,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2559.06, -1859.28, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2559.06, -1856.07, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19389, 2569.41, -1849.66, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2557.36, -1854.55, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2572.97, -1848.05, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2566.20, -1849.66, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2566.09, -1848.05, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2566.09, -1844.84, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2572.97, -1844.84, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2567.78, -1843.32, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2570.99, -1843.32, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2574.20, -1843.32, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19389, 2562.99, -1849.66, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19392, 2562.99, -1849.49, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19363, 2564.64, -1847.89, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19363, 2564.64, -1844.68, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19363, 2559.78, -1849.49, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19363, 2556.57, -1849.49, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19363, 2556.44, -1847.89, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19363, 2556.44, -1844.68, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19409, 2559.78, -1840.83, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19363, 2556.57, -1840.83, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19363, 2562.99, -1840.83, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2559.78, -1849.66, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2556.57, -1849.66, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19466, 2559.92, -1840.82, 2523.47,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2555.67, -1856.07, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19389, 2554.03, -1857.71, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19390, 2554.03, -1857.89, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2552.39, -1856.07, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19361, 2557.24, -1857.89, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19361, 2550.82, -1857.89, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19363, 2564.64, -1841.47, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19363, 2556.44, -1841.47, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19361, 2549.20, -1859.50, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19361, 2549.20, -1862.71, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19361, 2558.68, -1859.50, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19361, 2558.68, -1862.71, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19361, 2557.24, -1864.28, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19361, 2554.03, -1864.28, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19361, 2550.82, -1864.28, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2574.24, -1856.15, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2574.24, -1859.36, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2572.62, -1860.83, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2569.41, -1860.83, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19359, 2552.39, -1852.86, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2552.39, -1849.65, 2523.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19359, 2553.36, -1849.66, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(1491, 2568.62, -1849.67, 2521.81,   0.00, 0.00, 0.00);
CreateDynamicObject(1491, 2568.63, -1854.57, 2521.81,   0.00, 0.00, 0.00);
CreateDynamicObject(1491, 2562.20, -1849.57, 2521.81,   0.00, 0.00, 0.00);
CreateDynamicObject(1491, 2553.26, -1857.83, 2521.81,   0.00, 0.00, 0.00);
CreateDynamicObject(10206, 2558.14, -1863.81, 2521.82,   0.00, 0.00, 180.00);
CreateDynamicObject(10208, 2555.23, -1863.52, 2521.82,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 2557.12, -1863.91, 2521.82,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 2556.19, -1863.91, 2521.82,   0.00, 0.00, 180.00);
CreateDynamicObject(10163, 2549.71, -1863.90, 2522.59,   0.00, 0.00, -42.96);
CreateDynamicObject(10200, 2553.32, -1863.91, 2521.82,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 2552.39, -1863.91, 2521.82,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 2551.46, -1863.91, 2521.82,   0.00, 0.00, 180.00);
CreateDynamicObject(10200, 2553.32, -1863.91, 2525.32,   180.00, 0.00, 0.00);
CreateDynamicObject(10200, 2552.39, -1863.91, 2525.32,   180.00, 0.00, 0.00);
CreateDynamicObject(10200, 2551.46, -1863.91, 2525.32,   180.00, 0.00, 0.00);
CreateDynamicObject(2894, 2553.10, -1863.85, 2522.87,   0.00, 0.00, -179.28);
CreateDynamicObject(10270, 2551.65, -1863.76, 2523.11,   0.00, 0.00, 102.12);
CreateDynamicObject(10269, 2551.93, -1863.85, 2523.01,   0.00, 0.00, 102.12);
CreateDynamicObject(10210, 2554.12, -1864.15, 2522.72,   0.00, 0.00, 180.00);
CreateDynamicObject(18866, 2556.81, -1863.66, 2522.87,   0.00, 0.00, -160.56);
CreateDynamicObject(1594, 2550.97, -1860.32, 2522.29,   0.00, 0.00, 0.00);
CreateDynamicObject(1594, 2557.29, -1860.33, 2522.29,   0.00, 0.00, 0.00);
CreateDynamicObject(10247, 2548.57, -1861.74, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(10247, 2548.57, -1861.74, 2522.85,   0.00, 0.00, 0.00);
CreateDynamicObject(1520, 2557.32, -1863.94, 2522.93,   0.00, 0.00, 0.00);
CreateDynamicObject(1517, 2557.14, -1863.92, 2523.05,   0.00, 0.00, 48.18);
CreateDynamicObject(1510, 2557.28, -1863.78, 2522.88,   0.00, 0.00, 7.80);
CreateDynamicObject(1509, 2556.05, -1863.78, 2523.06,   0.00, 0.00, -68.04);
CreateDynamicObject(1509, 2556.20, -1863.90, 2523.06,   0.00, 0.00, 48.18);
CreateDynamicObject(1520, 2556.20, -1863.63, 2522.93,   0.00, 0.00, 0.00);
CreateDynamicObject(10247, 2551.76, -1855.36, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(10247, 2551.76, -1855.36, 2522.85,   0.00, 0.00, 0.00);
CreateDynamicObject(10121, 2552.86, -1851.93, 2522.44,   0.00, 0.00, -90.00);
CreateDynamicObject(741, 2553.11, -1848.58, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(861, 2553.17, -1850.25, 2522.02,   0.00, 0.00, 27.60);
CreateDynamicObject(1433, 2553.11, -1853.83, 2521.99,   0.00, 0.00, 0.00);
CreateDynamicObject(1520, 2552.92, -1853.44, 2522.55,   0.00, 0.00, 26.40);
CreateDynamicObject(1517, 2552.69, -1853.48, 2522.69,   0.00, 0.00, -5.04);
CreateDynamicObject(1518, 2552.88, -1853.95, 2522.77,   0.00, 0.00, 107.64);
CreateDynamicObject(1547, 2553.42, -1853.93, 2522.49,   0.00, 0.00, 100.74);
CreateDynamicObject(19173, 2552.48, -1852.78, 2524.40,   0.00, 0.00, 90.00);
CreateDynamicObject(10121, 2555.47, -1850.15, 2522.44,   0.00, 0.00, 180.00);
CreateDynamicObject(10121, 2559.22, -1850.14, 2522.44,   0.00, 0.00, 180.00);
CreateDynamicObject(1416, 2557.32, -1850.16, 2522.40,   0.00, 0.00, 0.00);
CreateDynamicObject(2894, 2557.17, -1850.09, 2522.98,   0.00, 0.00, 3.78);
CreateDynamicObject(18867, 2557.73, -1850.23, 2522.98,   0.00, 0.00, 0.00);
CreateDynamicObject(1739, 2557.33, -1849.75, 2524.33,   0.00, 0.00, 90.00);
CreateDynamicObject(1515, 2559.61, -1855.09, 2521.84,   0.00, 0.00, 90.00);
CreateDynamicObject(1579, 2553.35, -1853.46, 2522.51,   0.00, 90.00, -180.36);
CreateDynamicObject(1433, 2561.21, -1850.38, 2521.99,   0.00, 0.00, 0.00);
CreateDynamicObject(1520, 2561.12, -1850.30, 2522.55,   0.00, 0.00, 26.40);
CreateDynamicObject(1520, 2560.85, -1850.31, 2522.55,   0.00, 0.00, -47.58);
CreateDynamicObject(10270, 2561.60, -1850.45, 2522.73,   0.00, 0.00, 89.10);
CreateDynamicObject(1520, 2561.13, -1850.49, 2522.55,   0.00, 0.00, 108.12);
CreateDynamicObject(1515, 2559.61, -1856.14, 2521.84,   0.00, 0.00, 90.00);
CreateDynamicObject(1515, 2559.61, -1857.18, 2521.84,   0.00, 0.00, 90.00);
CreateDynamicObject(1671, 2560.37, -1856.04, 2522.27,   0.00, 0.00, -97.80);
CreateDynamicObject(1671, 2560.35, -1855.07, 2522.27,   0.00, 0.00, -80.16);
CreateDynamicObject(1671, 2560.37, -1857.16, 2522.27,   0.00, 0.00, -90.12);
CreateDynamicObject(10121, 2559.47, -1859.60, 2522.44,   0.00, 0.00, -90.00);
CreateDynamicObject(10121, 2560.13, -1860.43, 2522.44,   0.00, 0.00, 0.00);
CreateDynamicObject(10121, 2562.30, -1860.43, 2522.44,   0.00, 0.00, 0.00);
CreateDynamicObject(1433, 2560.85, -1859.19, 2521.99,   0.00, 0.00, 0.00);
CreateDynamicObject(19432, 2559.63, -1860.94, 2523.56,   0.00, 0.00, -90.00);
CreateDynamicObject(1433, 2562.02, -1859.19, 2521.99,   0.00, 0.00, 0.00);
CreateDynamicObject(1579, 2560.82, -1859.06, 2522.51,   0.00, 90.00, -252.84);
CreateDynamicObject(1580, 2561.09, -1859.26, 2522.51,   0.00, 0.00, 0.00);
CreateDynamicObject(1579, 2560.64, -1859.17, 2522.51,   0.00, 90.00, -276.84);
CreateDynamicObject(1512, 2561.99, -1859.44, 2522.69,   0.00, 0.00, 108.12);
CreateDynamicObject(2894, 2561.99, -1859.00, 2522.49,   0.00, 0.00, 15.54);
CreateDynamicObject(1512, 2561.69, -1859.48, 2522.69,   0.00, 0.00, 68.52);
CreateDynamicObject(1579, 2560.57, -1858.86, 2522.51,   0.00, 90.00, -346.74);
CreateDynamicObject(1579, 2560.83, -1859.39, 2522.51,   0.00, 90.00, -338.04);
CreateDynamicObject(10247, 2566.68, -1861.53, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(10247, 2566.68, -1861.53, 2522.86,   0.00, 0.00, 0.00);
CreateDynamicObject(2964, 2565.80, -1857.49, 2521.82,   0.00, 0.00, 90.00);
CreateDynamicObject(3122, 2565.16, -1857.24, 2523.00,   0.00, 0.00, 90.00);
CreateDynamicObject(3122, 2565.16, -1857.41, 2523.00,   0.00, 0.00, 90.00);
CreateDynamicObject(2965, 2565.78, -1856.88, 2522.74,   0.00, 0.00, 90.00);
CreateDynamicObject(2953, 2565.81, -1858.12, 2522.73,   0.00, 0.00, 16.20);
CreateDynamicObject(3000, 2565.97, -1857.21, 2522.75,   0.00, 0.00, -6.66);
CreateDynamicObject(2997, 2565.89, -1857.38, 2522.75,   0.00, 0.00, 68.04);
CreateDynamicObject(2999, 2565.77, -1857.25, 2522.75,   0.00, 0.00, 104.10);
CreateDynamicObject(10245, 2567.24, -1855.27, 2523.07,   0.00, 0.00, 3.30);
CreateDynamicObject(3003, 2565.72, -1857.42, 2522.75,   0.00, 0.00, 104.10);
CreateDynamicObject(1416, 2567.33, -1855.33, 2522.39,   0.00, 0.00, -90.00);
CreateDynamicObject(3002, 2567.19, -1855.45, 2523.21,   0.00, 0.00, 0.00);
CreateDynamicObject(3002, 2565.92, -1857.61, 2522.75,   0.00, 0.00, 104.10);
CreateDynamicObject(19175, 2567.64, -1857.72, 2524.27,   0.00, 0.00, -90.00);
CreateDynamicObject(19173, 2559.18, -1857.69, 2524.40,   0.00, 0.00, 90.00);
CreateDynamicObject(3074, 2574.31, -1861.00, 2521.83,   0.00, 0.00, 90.00);
CreateDynamicObject(3074, 2550.11, -1840.83, 2521.83,   0.00, 0.00, 90.00);
CreateDynamicObject(19157, 2575.11, -1861.57, 2522.30,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2576.30, -1861.54, 2522.30,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2576.30, -1862.91, 2522.30,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2575.11, -1862.91, 2522.30,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2576.30, -1861.57, 2520.03,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2575.11, -1861.57, 2520.03,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2575.11, -1862.91, 2520.03,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2575.11, -1861.54, 2519.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2575.11, -1862.91, 2519.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19157, 2576.30, -1861.57, 2519.27,   0.00, 0.00, 0.00);
CreateDynamicObject(19466, 2572.92, -1860.36, 2523.72,   90.00, 0.00, 0.00);
CreateDynamicObject(19466, 2572.92, -1860.36, 2521.40,   90.00, 0.00, 0.00);
CreateDynamicObject(19466, 2573.84, -1859.34, 2521.40,   90.00, 0.00, 90.00);
CreateDynamicObject(19466, 2573.86, -1859.34, 2523.75,   90.00, 0.00, 90.00);
CreateDynamicObject(19466, 2573.88, -1860.46, 2524.86,   0.00, 90.00, 0.00);
CreateDynamicObject(3185, 2573.73, -1860.00, 2522.63,   0.00, 0.00, -90.00);
CreateDynamicObject(10256, 2574.22, -1860.27, 2522.69,   90.00, 0.00, -90.00);
CreateDynamicObject(2986, 2572.23, -1860.72, 2523.99,   0.00, 90.00, -90.00);
CreateDynamicObject(19359, 2572.62, -1857.84, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(19389, 2569.41, -1857.84, 2523.56,   0.00, 0.00, 90.00);
CreateDynamicObject(1491, 2568.63, -1857.85, 2521.81,   0.00, 0.00, 0.00);
CreateDynamicObject(10236, 2569.73, -1861.43, 2523.29,   0.00, 90.00, 90.00);
CreateDynamicObject(10236, 2569.73, -1861.43, 2522.59,   0.00, 90.00, 90.00);
CreateDynamicObject(19466, 2569.12, -1861.49, 2523.53,   0.00, 90.00, 0.00);
CreateDynamicObject(1640, 2569.03, -1860.36, 2521.84,   -90.00, 0.00, 0.00);
CreateDynamicObject(1644, 2569.75, -1860.48, 2523.66,   90.00, 0.00, 0.00);
CreateDynamicObject(1644, 2569.58, -1860.46, 2523.66,   90.00, 0.00, 78.48);
CreateDynamicObject(10271, 2573.77, -1858.27, 2522.41,   0.00, 0.00, -90.00);
CreateDynamicObject(3119, 2574.59, -1859.14, 2522.12,   0.00, 0.00, -176.34);
CreateDynamicObject(10200, 2550.53, -1863.91, 2521.82,   0.00, 0.00, 180.00);
CreateDynamicObject(1509, 2550.42, -1863.81, 2523.06,   0.00, 0.00, -68.04);
CreateDynamicObject(1509, 2550.67, -1863.85, 2523.06,   0.00, 0.00, -68.04);
CreateDynamicObject(1208, 2570.80, -1860.56, 2521.83,   0.00, 0.00, 0.00);
CreateDynamicObject(19466, 2574.14, -1856.22, 2524.04,   0.00, 0.00, 0.00);
CreateDynamicObject(10256, 2573.87, -1856.17, 2523.05,   0.00, 0.00, -90.00);
CreateDynamicObject(1416, 2573.93, -1856.18, 2522.35,   0.00, 0.00, -90.00);
CreateDynamicObject(10019, 2570.65, -1856.36, 2521.80,   0.00, 0.00, 0.00);
CreateDynamicObject(1416, 2571.31, -1854.95, 2522.37,   0.00, 0.00, 0.00);
CreateDynamicObject(3119, 2574.79, -1857.61, 2522.12,   0.00, 0.00, -176.34);
CreateDynamicObject(2894, 2571.09, -1854.93, 2522.94,   0.00, 0.00, 3.00);
CreateDynamicObject(1579, 2571.58, -1854.96, 2522.96,   0.00, 90.00, 78.12);
CreateDynamicObject(1579, 2571.83, -1854.90, 2522.96,   0.00, 90.00, 101.94);
CreateDynamicObject(10121, 2566.29, -1850.14, 2522.44,   0.00, 0.00, 180.00);
CreateDynamicObject(741, 2564.63, -1848.54, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(861, 2564.65, -1850.19, 2522.02,   0.00, 0.00, 46.50);
CreateDynamicObject(10182, 2572.77, -1850.27, 2522.24,   0.00, 0.00, 0.00);
CreateDynamicObject(3130, 2574.50, -1852.62, 2521.84,   0.00, 0.00, -90.00);
CreateDynamicObject(1671, 2573.65, -1851.17, 2522.27,   0.00, 0.00, -97.80);
CreateDynamicObject(741, 2570.98, -1848.51, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(861, 2570.98, -1850.19, 2522.02,   0.00, 0.00, 46.56);
CreateDynamicObject(3111, 2574.15, -1852.09, 2524.13,   90.00, 0.00, -90.00);
CreateDynamicObject(10121, 2573.03, -1854.08, 2522.44,   0.00, 0.00, 0.00);
CreateDynamicObject(741, 2571.31, -1852.41, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(861, 2571.26, -1854.02, 2522.02,   0.00, 0.00, 46.56);
CreateDynamicObject(10106, 2567.97, -1850.41, 2523.02,   0.00, 0.00, 0.00);
CreateDynamicObject(18667, 2566.19, -1848.00, 2524.02,   0.00, 0.00, 0.00);
CreateDynamicObject(3178, 2569.73, -1843.76, 2522.70,   0.00, 0.00, 180.00);
CreateDynamicObject(3130, 2573.24, -1848.85, 2522.86,   0.00, 0.00, -90.00);
CreateDynamicObject(3130, 2573.24, -1847.25, 2522.86,   0.00, 0.00, -90.00);
CreateDynamicObject(2969, 2566.47, -1849.17, 2521.96,   0.00, 0.00, 90.00);
CreateDynamicObject(2969, 2566.47, -1848.31, 2521.96,   0.00, 0.00, 90.00);
CreateDynamicObject(3015, 2566.97, -1849.39, 2521.89,   0.00, 0.00, 90.00);
CreateDynamicObject(3014, 2567.51, -1849.34, 2521.87,   0.00, 0.00, 90.00);
CreateDynamicObject(3014, 2568.10, -1849.35, 2521.87,   0.00, 0.00, 90.00);
CreateDynamicObject(2969, 2566.98, -1848.63, 2521.96,   0.00, 0.00, 98.82);
CreateDynamicObject(2969, 2567.54, -1848.51, 2521.96,   0.00, 0.00, 87.66);
CreateDynamicObject(3015, 2568.11, -1848.66, 2521.89,   0.00, 0.00, 90.00);
CreateDynamicObject(2969, 2566.74, -1848.58, 2522.20,   0.00, 0.00, 201.96);
CreateDynamicObject(10247, 2573.32, -1845.78, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(10247, 2573.32, -1845.78, 2522.85,   0.00, 0.00, 0.00);
CreateDynamicObject(2969, 2567.54, -1848.51, 2522.19,   0.00, 0.00, 87.66);
CreateDynamicObject(3111, 2567.37, -1845.99, 2521.85,   0.00, 0.00, -53.88);
CreateDynamicObject(1416, 2556.89, -1845.94, 2522.37,   0.00, 0.00, 90.00);
CreateDynamicObject(1416, 2563.53, -1841.24, 2522.37,   0.00, 0.00, 0.00);
CreateDynamicObject(2894, 2563.67, -1841.22, 2522.95,   0.00, 0.00, 6.30);
CreateDynamicObject(3119, 2555.96, -1845.84, 2523.22,   0.00, 0.00, 31.02);
CreateDynamicObject(3015, 2558.17, -1841.24, 2521.89,   0.00, 0.00, 90.00);
CreateDynamicObject(10121, 2560.12, -1848.97, 2522.46,   0.00, 0.00, 0.00);
CreateDynamicObject(10121, 2564.23, -1846.39, 2522.46,   0.00, 0.00, 90.00);
CreateDynamicObject(3130, 2564.86, -1847.95, 2521.84,   0.00, 0.00, -90.00);
CreateDynamicObject(10247, 2564.99, -1844.73, 2521.84,   0.00, 0.00, 0.00);
CreateDynamicObject(10247, 2564.99, -1844.73, 2522.86,   0.00, 0.00, 0.00);

 

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?