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Дорога в батырево место песочной асвальтная

В теме 2 сообщения

Cегодня я вам солью дорогу в крмп выглядит норм делал сам
Скрин: https://imgur.com/a/XG4QoeD
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Спойлер

CreateDynamicObject(3508, 2385.18018, 1897.45911, 15.14480,   0.00000, 0.00000, -28.00000);
CreateDynamicObject(3508, 2412.51416, 1898.15637, 15.52080,   0.00000, -2.00000, -34.00000);
CreateDynamicObject(3508, 2440.76343, 1897.23364, 15.95680,   0.00000, 0.00000, -34.00000);
CreateDynamicObject(3508, 2468.98291, 1896.31970, 15.95680,   0.00000, 0.00000, -34.00000);
CreateDynamicObject(3508, 2497.05835, 1895.94958, 15.95680,   0.00000, 0.00000, -32.00000);
CreateDynamicObject(3508, 2525.31958, 1896.03540, 15.95680,   0.00000, 0.00000, -32.00000);
CreateDynamicObject(3508, 2553.53931, 1896.23389, 15.95680,   0.00000, 0.00000, -32.00000);
CreateDynamicObject(3508, 2581.79102, 1896.31714, 15.95680,   0.00000, 0.00000, -32.00000);
CreateDynamicObject(3508, 2609.90894, 1896.43359, 15.95680,   0.00000, 0.00000, -32.00000);
CreateDynamicObject(3508, 2638.13135, 1896.51782, 15.95680,   0.00000, 0.00000, -32.00000);
CreateDynamicObject(3508, 2666.38989, 1896.62976, 15.95680,   0.00000, 0.00000, -32.00000);
CreateDynamicObject(3508, 2693.91846, 1897.74182, 15.95680,   0.00000, 0.00000, -28.00000);
CreateDynamicObject(973, 2377.55176, 1892.18127, 15.89960,   0.00000, 0.00000, 184.00000);
CreateDynamicObject(973, 2385.80786, 1892.75830, 15.89960,   0.00000, 0.00000, 184.00000);
CreateDynamicObject(973, 2394.95068, 1893.39453, 15.89960,   0.00000, 0.00000, 184.00000);
CreateDynamicObject(19976, 2372.44458, 1891.50769, 15.08090,   0.00000, 0.00000, 360.00000);
CreateDynamicObject(19976, 2372.22729, 1891.83850, 15.08090,   0.00000, 0.00000, 242.00000);
CreateDynamicObject(19989, 2371.71045, 1902.42798, 15.08090,   0.00000, 0.00000, 242.00000);
CreateDynamicObject(19976, 2371.37549, 1901.76489, 15.08090,   0.00000, 0.00000, 242.00000);
CreateDynamicObject(19425, 2371.24390, 1899.44702, 15.03190,   -28.00000, 0.00000, 94.00000);
CreateDynamicObject(19425, 2371.47339, 1896.15967, 15.03190,   -28.00000, 0.00000, 94.00000);
CreateDynamicObject(19425, 2371.71509, 1892.87805, 15.03190,   -28.00000, 0.00000, 94.00000);
CreateDynamicObject(973, 2432.01099, 1892.46545, 16.46660,   0.00000, 0.00000, 178.00000);
CreateDynamicObject(973, 2441.26709, 1892.14697, 16.43160,   0.00000, 0.00000, 178.00000);
CreateDynamicObject(973, 2450.48999, 1891.97241, 16.54360,   0.00000, 1.66320, 180.00000);
CreateDynamicObject(973, 2422.75269, 1892.78699, 16.46660,   0.00000, 0.00000, 178.00000);
CreateDynamicObject(973, 2413.53857, 1893.10266, 16.46660,   0.00000, 0.00000, 178.00000);
CreateDynamicObject(973, 2404.35474, 1893.52368, 16.20860,   0.00000, 3.11850, 177.00000);
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CreateDynamicObject(973, 2459.75098, 1891.82666, 16.70960,   0.00000, 0.55440, 178.00000);
CreateDynamicObject(973, 2469.00952, 1891.49878, 16.76060,   0.00000, 0.00000, 178.00000);
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CreateDynamicObject(1226, 2404.05127, 1894.54260, 18.84580,   0.00000, 0.00000, -92.00000);
CreateDynamicObject(1226, 2396.72412, 1894.61194, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2389.24072, 1894.17139, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2381.44897, 1893.62061, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2428.52759, 1893.64099, 18.84580,   0.00000, 0.00000, -92.00000);
CreateDynamicObject(1226, 2437.72876, 1893.32288, 18.84580,   0.00000, 0.00000, -92.00000);
CreateDynamicObject(973, 2478.27661, 1891.18567, 16.76060,   0.00000, 0.00000, 178.00000);
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CreateDynamicObject(973, 2505.65601, 1891.03284, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2514.79810, 1891.10425, 16.76060,   0.00000, 0.00000, 181.00000);
CreateDynamicObject(973, 2523.73999, 1891.21631, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2532.94507, 1891.28577, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2542.22852, 1891.37585, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2551.32129, 1891.41858, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2560.44849, 1891.42859, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2569.75781, 1891.44934, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2579.11670, 1891.49524, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2588.40942, 1891.52283, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2597.66138, 1891.51563, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2606.90527, 1891.55737, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2616.15820, 1891.65356, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2625.12573, 1891.73938, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2634.25049, 1891.77209, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2643.34985, 1891.77185, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2652.39282, 1891.75671, 16.76060,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(973, 2661.65356, 1891.79346, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2670.98486, 1891.87329, 16.76060,   0.00000, 0.00000, 180.50000);
CreateDynamicObject(973, 2680.16626, 1892.06201, 16.76060,   0.00000, 0.00000, 182.00000);
CreateDynamicObject(973, 2686.78516, 1892.37732, 16.76060,   0.00000, 0.00000, 184.00000);
CreateDynamicObject(19425, 2399.60132, 1901.49194, 15.14040,   0.00000, 0.00000, 92.00000);
CreateDynamicObject(19425, 2399.70044, 1898.20276, 15.14040,   0.00000, 0.00000, 92.00000);
CreateDynamicObject(19425, 2399.78735, 1895.36804, 15.14040,   0.00000, 0.00000, 92.00000);
CreateDynamicObject(973, 2376.09106, 1901.32642, 15.89960,   0.00000, 0.00000, 5.00000);
CreateDynamicObject(973, 2385.40454, 1902.10596, 15.89960,   0.00000, 0.00000, 4.60000);
CreateDynamicObject(973, 2394.65088, 1902.84692, 15.89960,   0.00000, 0.00000, 4.60000);
CreateDynamicObject(973, 2403.94312, 1903.11450, 15.89960,   0.00000, 0.00000, -1.00000);
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CreateDynamicObject(973, 2422.27905, 1902.58301, 16.41560,   0.00000, -1.94040, -2.50000);
CreateDynamicObject(973, 2431.45898, 1902.33142, 16.50160,   0.00000, 0.00000, -1.60000);
CreateDynamicObject(973, 2440.49243, 1902.05188, 16.58760,   0.00000, -0.97020, -1.60000);
CreateDynamicObject(973, 2449.74048, 1901.78979, 16.67360,   0.00000, 0.00000, -1.60000);
CreateDynamicObject(973, 2458.97803, 1901.52100, 16.67360,   0.00000, 0.00000, -2.00000);
CreateDynamicObject(973, 2468.25562, 1901.20630, 16.67360,   0.00000, 0.00000, -2.00000);
CreateDynamicObject(973, 2477.51294, 1900.88818, 16.67360,   0.00000, 0.00000, -2.00000);
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CreateDynamicObject(973, 2505.22705, 1900.62488, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2514.45508, 1900.67566, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2523.69824, 1900.73950, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2532.85938, 1900.77112, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2542.15137, 1900.79688, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2551.10107, 1900.83728, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2560.27563, 1900.88440, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2569.51880, 1900.94373, 16.67360,   0.00000, 0.00000, 0.24740);
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CreateDynamicObject(973, 2633.65112, 1901.16016, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2642.88452, 1901.20142, 16.67360,   0.00000, 0.00000, 0.24740);
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CreateDynamicObject(973, 2670.37842, 1901.32434, 16.67360,   0.00000, 0.00000, 0.24740);
CreateDynamicObject(973, 2679.69653, 1901.50757, 16.67360,   0.00000, 0.00000, 2.00000);
CreateDynamicObject(973, 2688.72656, 1901.97656, 16.67360,   0.00000, 0.00000, 4.00000);
CreateDynamicObject(1226, 2445.95508, 1893.12073, 18.84580,   0.00000, 0.00000, -92.00000);
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CreateDynamicObject(1226, 2467.17212, 1892.65076, 18.84580,   0.00000, 0.00000, -92.00000);
CreateDynamicObject(1226, 2473.63354, 1892.45129, 18.84580,   0.00000, 0.00000, -92.00000);
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CreateDynamicObject(1226, 2486.69678, 1892.16064, 18.84580,   0.00000, 0.00000, -92.00000);
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CreateDynamicObject(1226, 2509.38843, 1892.05579, 18.84580,   0.00000, 0.00000, -90.00000);
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CreateDynamicObject(1226, 2526.22046, 1892.29297, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2534.28589, 1892.35400, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2542.21094, 1892.49255, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2551.42896, 1892.49377, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2560.79956, 1892.52417, 18.84580,   0.00000, 0.00000, -90.00000);
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CreateDynamicObject(1226, 2578.30029, 1892.55505, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2587.66431, 1892.64819, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2596.12842, 1892.64526, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2605.99023, 1892.63245, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2619.35400, 1892.76331, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2629.79541, 1892.92566, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2641.56641, 1892.88855, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2651.07446, 1892.89026, 18.84580,   0.00000, 0.00000, -90.00000);
CreateDynamicObject(1226, 2662.16357, 1892.86816, 18.84580,   0.00000, 0.00000, -88.00000);
CreateDynamicObject(1226, 2671.32690, 1892.99768, 18.84580,   0.00000, 0.00000, -88.00000);
CreateDynamicObject(1226, 2681.98682, 1893.23999, 18.84580,   0.00000, 0.00000, -88.00000);
CreateDynamicObject(1226, 2691.10400, 1893.93823, 18.84580,   0.00000, 0.00000, -88.00000);

 

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?
    • Jdjdjd
      От Jdjdjd
      Как сделать открытие закрытие ворот в Радмир рп на копии,и куд а нужно вставлять код?