В теме 2 сообщения

Спойлер

SAILZUBERcw.jpgkF0rt640UBY.jpgYJUjsQRIRFY.jpg

Спойлер

RemoveBuildingForPlayer(playerid, 1905, 2435.7700, -1719.5900, 24.2553, 0.25);

RemoveBuildingForPlayer(playerid, 1913, 2434.5701, -1719.5900, 24.2553, 0.25);

RemoveBuildingForPlayer(playerid, 1908, 2407.0701, -1715.7800, 24.1966, 0.25);

RemoveBuildingForPlayer(playerid, 1914, 2407.0701, -1715.7800, 24.1966, 0.25);

RemoveBuildingForPlayer(playerid, 1911, 2311.1799, -1719.7400, 24.1609, 0.25);

RemoveBuildingForPlayer(playerid, 1915, 2311.2800, -1719.8400, 24.1609, 0.25);

RemoveBuildingForPlayer(playerid, 1922, 2384.0601, -1713.5500, 24.0130, 0.25);

RemoveBuildingForPlayer(playerid, 1924, 2381.7600, -1713.6500, 24.0130, 0.25);

RemoveBuildingForPlayer(playerid, 1923, 2353.0000, -1719.9399, 24.1812, 0.25);

RemoveBuildingForPlayer(playerid, 1925, 2349.3000, -1719.9399, 24.1812, 0.25);

RemoveBuildingForPlayer(playerid, 615, 2417.5701, -1712.5900, 20.3126, 0.25);

RemoveBuildingForPlayer(playerid, 615, 2446.5801, -1736.9200, 20.3925, 0.25);

RemoveBuildingForPlayer(playerid, 615, 2391.9800, -1737.1400, 20.3925, 0.25);

RemoveBuildingForPlayer(playerid, 635, 2301.1899, -1730.9600, 20.8416, 0.25);

RemoveBuildingForPlayer(playerid, 635, 2416.3701, -1718.1200, 17.6153, 0.25);

RemoveBuildingForPlayer(playerid, 635, 2301.2700, -1736.7600, 20.8416, 0.25);

RemoveBuildingForPlayer(playerid, 646, 2448.8899, -1711.0699, 20.7237, 0.25);

RemoveBuildingForPlayer(playerid, 646, 2447.3101, -1711.4000, 20.7237, 0.25);

RemoveBuildingForPlayer(playerid, 646, 2445.7300, -1711.2100, 20.7237, 0.25);

RemoveBuildingForPlayer(playerid, 646, 2442.4199, -1711.7600, 20.7237, 0.25);

RemoveBuildingForPlayer(playerid, 646, 2440.6599, -1711.1700, 20.7237, 0.25);

RemoveBuildingForPlayer(playerid, 647, 2443.8799, -1711.4000, 20.0023, 0.25);

RemoveBuildingForPlayer(playerid, 647, 2448.3201, -1711.9100, 19.2023, 0.25);

RemoveBuildingForPlayer(playerid, 647, 2439.3601, -1711.1600, 19.5023, 0.25);

RemoveBuildingForPlayer(playerid, 646, 2434.6699, -1711.2000, 20.7237, 0.25);

RemoveBuildingForPlayer(playerid, 647, 2436.9399, -1711.7500, 19.5023, 0.25);

RemoveBuildingForPlayer(playerid, 627, 2387.6101, -1717.5200, 20.0676, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2301.1599, -1734.4200, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 626, 2422.6299, -1710.7000, 20.3102, 0.25);

RemoveBuildingForPlayer(playerid, 627, 2327.7800, -1736.5100, 20.7377, 0.25);

RemoveBuildingForPlayer(playerid, 626, 2373.2100, -1737.2100, 20.4230, 0.25);

RemoveBuildingForPlayer(playerid, 626, 2399.7800, -1715.4399, 20.4230, 0.25);

RemoveBuildingForPlayer(playerid, 627, 2418.6399, -1724.1200, 20.7377, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2366.5801, -1728.0200, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 626, 2360.1699, -1728.0300, 20.4230, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2428.0601, -1711.6300, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2322.2400, -1735.9301, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2314.6499, -1729.0300, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2373.8301, -1718.6000, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2307.5500, -1728.9200, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 626, 2393.7800, -1715.4399, 20.4230, 0.25);

RemoveBuildingForPlayer(playerid, 626, 2329.2700, -1719.1200, 20.4230, 0.25);

RemoveBuildingForPlayer(playerid, 626, 2336.6599, -1727.6899, 20.4230, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2319.7500, -1729.0900, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2340.4399, -1728.1400, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 626, 2347.0400, -1727.6500, 20.4230, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2352.2600, -1727.9000, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 625, 2366.5801, -1728.0200, 20.9676, 0.25);

RemoveBuildingForPlayer(playerid, 627, 2372.3000, -1727.2800, 20.7377, 0.25);

RemoveBuildingForPlayer(playerid, 627, 2372.3000, -1727.2800, 20.7377, 0.25);

RemoveBuildingForPlayer(playerid, 627, 2373.9199, -1714.1300, 20.7377, 0.25);

RemoveBuildingForPlayer(playerid, 616, 2445.5400, -1732.2600, 20.6267, 0.25);

RemoveBuildingForPlayer(playerid, 633, 2332.0701, -1736.2500, 19.8746, 0.25);

RemoveBuildingForPlayer(playerid, 630, 2323.5500, -1737.0200, 16.4458, 0.25);

RemoveBuildingForPlayer(playerid, 624, 2393.9800, -1719.9100, 20.7710, 0.25);

RemoveBuildingForPlayer(playerid, 1711, 2373.5701, -1722.8101, 26.9000, 0.25);

RemoveBuildingForPlayer(playerid, 1711, 2329.0500, -1711.0900, 26.9000, 0.25);

RemoveBuildingForPlayer(playerid, 1711, 2353.8601, -1735.7300, 26.9000, 0.25);

RemoveBuildingForPlayer(playerid, 1763, 2428.0400, -1710.6000, 20.9000, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2333.9199, -1738.6200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2328.7400, -1738.6100, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2323.5000, -1738.6200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2299.9900, -1730.5500, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2300.0601, -1735.8400, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2447.3501, -1739.5500, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2442.1399, -1739.5500, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2437.0200, -1739.5200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2431.7600, -1739.5400, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2426.5701, -1739.5500, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2421.3401, -1739.5500, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2416.1001, -1739.5601, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2410.8999, -1739.5300, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2405.7100, -1739.5200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2400.4900, -1739.5200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2395.2700, -1739.5300, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2390.0701, -1739.5200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2384.8301, -1739.4800, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2379.6299, -1739.4399, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2449.9500, -1736.9500, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2449.9500, -1731.7500, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2318.2500, -1738.6200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2313.0000, -1738.6200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2307.7500, -1738.6200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1412, 2302.6499, -1738.6200, 22.1700, 0.25);

RemoveBuildingForPlayer(playerid, 1716, 2427.8201, -1705.1700, 20.9500, 0.25);

RemoveBuildingForPlayer(playerid, 1716, 2400.0801, -1705.4399, 20.9500, 0.25);

RemoveBuildingForPlayer(playerid, 1716, 2370.0801, -1705.2600, 20.9500, 0.25);

RemoveBuildingForPlayer(playerid, 1716, 2335.0901, -1705.3800, 20.9500, 0.25);

RemoveBuildingForPlayer(playerid, 1227, 2415.8201, -1723.8500, 21.7100, 0.25);

RemoveBuildingForPlayer(playerid, 1439, 2375.9500, -1719.4301, 20.9500, 0.25);

RemoveBuildingForPlayer(playerid, 1280, 2398.5000, -1711.9500, 21.3500, 0.25);

RemoveBuildingForPlayer(playerid, 1280, 2395.3999, -1716.3500, 21.3500, 0.25);

RemoveBuildingForPlayer(playerid, 1280, 2395.3999, -1711.9500, 21.3500, 0.25);

RemoveBuildingForPlayer(playerid, 1280, 2398.5000, -1716.3500, 21.3500, 0.25);

RemoveBuildingForPlayer(playerid, 1264, 2377.4500, -1719.4000, 21.1317, 0.25);

RemoveBuildingForPlayer(playerid, 1265, 2375.7700, -1719.6600, 22.0317, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2447.9500, -1709.9500, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2443.8000, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2439.6899, -1709.9500, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2435.5500, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2426.8999, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2422.7500, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2418.6499, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2414.5000, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2306.3501, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2401.0000, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2392.8999, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2373.8999, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2330.3999, -1709.9600, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2300.0000, -1716.3500, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2395.0100, -1716.1300, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2398.9099, -1716.2000, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2398.9099, -1712.0300, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2395.0100, -1712.0300, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2450.0100, -1712.0300, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 970, 2395.0100, -1720.2300, 21.5000, 0.25);

RemoveBuildingForPlayer(playerid, 781, 2436.0701, -1710.5100, 20.9552, 0.25);

RemoveBuildingForPlayer(playerid, 1330, 2398.4399, -1714.1600, 21.3561, 0.25);

RemoveBuildingForPlayer(playerid, 1330, 2395.4399, -1714.1600, 21.3561, 0.25);

RemoveBuildingForPlayer(playerid, 1357, 2378.6399, -1719.7000, 21.1290, 0.25);

RemoveBuildingForPlayer(playerid, 1338, 2399.8201, -1722.1100, 21.6300, 0.25);

RemoveBuildingForPlayer(playerid, 1906, 2435.7700, -1719.5900, 24.2553, 0.25);

RemoveBuildingForPlayer(playerid, 1909, 2407.0701, -1715.7800, 24.1966, 0.25);

RemoveBuildingForPlayer(playerid, 1912, 2311.1799, -1719.7400, 24.1609, 0.25);

RemoveBuildingForPlayer(playerid, 1904, 2435.7700, -1719.5900, 24.2553, 0.25);

RemoveBuildingForPlayer(playerid, 1907, 2407.0701, -1715.7800, 24.1966, 0.25);

RemoveBuildingForPlayer(playerid, 1910, 2311.1799, -1719.7400, 24.1609, 0.25);

RemoveBuildingForPlayer(playerid, 2582, 2446.1499, -1718.4800, 23.0263, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2446.1599, -1715.8800, 23.0265, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2446.1599, -1714.4700, 26.3164, 0.25);

RemoveBuildingForPlayer(playerid, 2582, 2430.8899, -1718.9399, 29.6303, 0.25);

RemoveBuildingForPlayer(playerid, 2582, 2446.1599, -1714.4800, 29.6303, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2425.0801, -1714.5699, 23.0265, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2424.9600, -1715.9700, 26.3163, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2424.9600, -1715.9700, 29.6303, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2434.9600, -1717.6700, 26.3163, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2430.8701, -1719.0800, 26.3163, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2434.9600, -1717.6700, 29.6303, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2433.5601, -1717.6700, 23.0263, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2429.4600, -1719.0699, 23.0263, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2446.1599, -1718.4800, 26.3164, 0.25);

RemoveBuildingForPlayer(playerid, 2583, 2446.1599, -1718.4800, 29.6303, 0.25);

RemoveBuildingForPlayer(playerid, 2584, 2432.5100, -1713.2500, 23.0265, 0.25);

RemoveBuildingForPlayer(playerid, 2585, 2429.8899, -1713.2500, 23.0265, 0.25);

CreateDynamicObject(18981, 2312.57, -1726.20, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2337.40, -1726.23, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2362.15, -1726.22, 20.49, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2387.06, -1726.82, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2411.91, -1726.91, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2436.85, -1726.96, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2437.36, -1727.05, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2437.56, -1722.47, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2412.83, -1722.52, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2387.91, -1722.57, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2363.19, -1722.56, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2338.31, -1722.52, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2313.49, -1722.55, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(18981, 2312.60, -1722.51, 20.47, 0.00, 90.00, 0.00);

CreateDynamicObject(19452, 2445.26, -1710.08, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2435.74, -1710.08, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2426.20, -1710.11, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2416.64, -1710.11, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2407.07, -1710.10, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2397.60, -1710.06, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2377.69, -1710.13, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2368.14, -1710.15, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2358.62, -1710.16, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2349.02, -1710.16, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2339.45, -1710.12, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2329.84, -1710.10, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2312.13, -1710.14, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2304.88, -1710.13, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2300.18, -1714.92, 21.39, 0.00, 0.00, 0.00);

CreateDynamicObject(19452, 2300.15, -1724.40, 21.39, 0.00, 0.00, 0.00);

CreateDynamicObject(19452, 2300.17, -1733.95, 21.39, 0.00, 0.00, 0.00);

CreateDynamicObject(19452, 2304.92, -1738.61, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2314.47, -1738.61, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2324.02, -1738.61, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2331.82, -1738.61, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2449.97, -1714.93, 21.39, 0.00, 0.00, 0.00);

CreateDynamicObject(19452, 2449.97, -1724.50, 21.39, 0.00, 0.00, 0.00);

CreateDynamicObject(19452, 2449.95, -1734.14, 21.39, 0.00, 0.00, 0.00);

CreateDynamicObject(19452, 2449.94, -1734.76, 21.39, 0.00, 0.00, 0.00);

CreateDynamicObject(19452, 2445.06, -1739.46, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2435.58, -1739.46, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2425.99, -1739.44, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2416.44, -1739.45, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2406.86, -1739.43, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2397.30, -1739.39, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2387.74, -1739.38, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(19452, 2378.14, -1739.37, 21.39, 0.00, 0.00, 90.00);

CreateDynamicObject(18980, 2392.92, -1710.19, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2382.51, -1710.20, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2325.03, -1710.17, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2317.25, -1710.16, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2300.12, -1710.27, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2300.25, -1738.76, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2336.12, -1738.50, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2381.57, -1739.31, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2449.75, -1739.55, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(18980, 2449.73, -1710.24, 11.77, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2392.88, -1710.24, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2382.47, -1710.19, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2325.00, -1710.26, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2317.14, -1710.21, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2300.05, -1710.25, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2300.18, -1738.81, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2336.12, -1738.56, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2381.48, -1739.40, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2449.77, -1739.64, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19121, 2449.87, -1710.31, 24.74, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2448.14, -1711.90, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2444.43, -1711.83, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2440.81, -1711.86, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2437.02, -1711.81, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2433.14, -1711.85, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2429.55, -1711.85, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2426.11, -1711.83, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2422.39, -1711.84, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2418.35, -1711.85, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2414.49, -1711.84, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2410.43, -1711.85, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2406.29, -1711.84, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2402.34, -1711.90, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2398.68, -1711.87, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2378.31, -1711.92, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2374.36, -1711.92, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2370.52, -1711.89, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2366.62, -1711.92, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2362.44, -1711.95, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2358.52, -1711.91, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2354.66, -1711.92, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2350.99, -1711.95, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2347.34, -1711.93, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2343.28, -1711.90, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2339.14, -1711.87, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2334.95, -1711.88, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2330.97, -1711.88, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2314.99, -1711.96, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2311.34, -1711.91, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2308.08, -1711.93, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2304.54, -1711.92, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2302.52, -1736.84, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2306.48, -1736.86, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2310.25, -1736.86, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2313.92, -1736.83, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2317.80, -1736.86, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2321.58, -1736.81, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2325.32, -1736.82, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2329.12, -1736.78, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2332.66, -1736.83, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2383.04, -1737.58, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2386.68, -1737.59, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2390.20, -1737.62, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2393.94, -1737.64, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2397.36, -1737.59, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2401.32, -1737.61, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2405.48, -1737.65, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2409.90, -1737.53, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2414.18, -1737.62, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2418.00, -1737.55, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2422.36, -1737.56, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2426.23, -1737.53, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2430.39, -1737.52, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2434.31, -1737.60, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2438.15, -1737.56, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2441.99, -1737.56, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19383, 2445.85, -1737.54, 19.22, 0.00, 0.00, 0.00);

CreateDynamicObject(19273, 2325.04, -1709.71, 22.60, 0.00, 0.00, 180.00);

CreateDynamicObject(19273, 2392.94, -1709.73, 22.60, 0.00, 0.00, 180.00);

CreateDynamicObject(19126, 2393.96, -1709.37, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2393.95, -1707.77, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2394.02, -1705.83, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2381.58, -1709.25, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2381.54, -1707.62, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2381.53, -1705.76, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2325.91, -1709.34, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2325.95, -1707.70, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2326.02, -1705.88, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2316.31, -1709.30, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2316.18, -1707.70, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(19126, 2316.12, -1705.74, 21.48, 0.00, 0.00, 0.00);

CreateDynamicObject(4638, 2387.88, -1710.23, 16.42, 0.00, 0.00, 90.00);

CreateDynamicObject(4638, 2387.50, -1710.21, 16.42, 0.00, 0.00, 90.00);

CreateDynamicObject(4638, 2321.00, -1710.42, 16.42, 0.00, 0.00, 90.00);

CreateDynamicObject(4442, 2364.42, -1733.02, 22.46, 0.00, 0.00, 0.00);

CreateDynamicObject(4442, 2352.85, -1733.08, 22.46, 0.00, 0.00, 0.00);

 

----

Дополнено администрацией: 

Автор: @RiiDoK (vk.com/gmodcrmp)

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все работает ! 

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?