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By Nik_Rofid
if(IsPlayerInRangeOfPoint(playerid, 5.0, -433.155, 782.72, 12.5547)) Dialog(playerid, DIALOG_WSP_ELOMS, DIALOG_STYLE_MSGBOX, "{ffffff}Разработчик","{ffffff}Взломаем сервер?","Да", "Нет");
}
else //Еррор здесь
{
SCM(playerid, 0xCECECEFF, "2331");
}
Проблема: Здравсвуйте, При компиляции вылезла 1 ошибка C:\Users\User\Desktop\Мод 7.1 с гс чат\gamemodes\new.pwn(20655) : error 010: invalid function or declaration
Буду рад если поможете!
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Здравствуйте, суть в том что игрок спавнится не там где надо а в здание. Координаты которого не указаны в нужном паблике. Вот весь паблик
public OnPlayerSpawn(playerid) { if(source_death{playerid} == true) { TogglePlayerControllable(playerid, true); SetPlayerPos(playerid, 2439.9243, -1791.7804, 1224.4102); SetPlayerFacingAngle(playerid, 180.00); SetPlayerHealth(playerid, 15.00); SetCameraBehindPlayer(playerid); SetPlayerSkin(playerid, (player_begin_job_day{playerid} == 0) ? source_skin[playerid] : source_member_skin[playerid]); switch(GetPlayerPosPlace(playerid)) { case PLAYER_IN_LOS_SANTOS: SetPlayerVirtualWorld(playerid, 1); case PLAYER_IN_SAN_FIERRO: SetPlayerVirtualWorld(playerid, 2); case PLAYER_IN_LAS_VENTURAS: SetPlayerVirtualWorld(playerid, 3); } source_death{playerid} = false; SetPlayerInterior(playerid, 3); SendClientMessage(playerid, -1, !""); return SendClientMessage(playerid, COLOR_BLUE, !"Первым делом рекомендуем Вам пройти процесс оформления в регистратуре. Она находится с левой стороны от Вас"); } /* if(!source_logged{playerid}) return Kick(playerid); for(new i; i < TOTALGZ ;i++) GangZoneShowForPlayer(playerid,GZInfo[i][id],GetGangZoneColor(i)); if(source_member{playerid} == F_AZTECAS || source_member{playerid} == F_GROVE || source_member{playerid} == F_RIFA || source_member{playerid} == F_BALLAS || source_member{playerid} == F_VAGOS) { player_begin_job_day{playerid} = 1; } for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++) { if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i); } if(IsACop(playerid)) { for(new i = 4; i < 9; i++) if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i); } SetPVarInt(playerid, "PlayerInAFK", 0); RemovePlayerAttachedObject(playerid, 1); GunCheckTime[playerid] = 5; ResetWeapon(playerid); SetPlayerTeamColor(playerid); DisablePlayerCheckpoint(playerid); DeletePVar(playerid, "GMATS"); DeletePVar(playerid, "WORK1"); DeletePVar(playerid, "WORK2"); DeletePVar(playerid, "WORK3"); DeletePVar(playerid, "WORK4"); DeletePVar(playerid, "WORK5"); DeletePVar(playerid, "WORK"); DeletePVar(playerid, "LSAWORK"); DeletePVar(playerid, "LSAWORK1"); freezing_time(playerid,GetPlayerPing(playerid) * 15); if(Player[playerid][pWanted] > 0) SetPlayerWantedLevel(playerid, Player[playerid][pWanted]); if(!source_logged{playerid}) SendClientMessage(playerid, COLOR_LIGHTRED, ""), Kick(playerid); if(Player[playerid][pJailTime] > 0) { if(Player[playerid][pJail] == 1) { SetPlayerInterior(playerid, 3), SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,197.9678,161.2581,1003.0300); SetPlayerFacingAngle(playerid, 181.7320); SendClientMessage(playerid, COLOR_LIGHTRED, "Вы еще не отсидели свой тюремный срок"); return 1; } else if(Player[playerid][pJail] == 2) { SetPlayerInterior(playerid, 6), SetPlayerVirtualWorld(playerid, 1); SetPlayerPos(playerid,264.1425,77.4712,1001.0391); SetPlayerFacingAngle(playerid, 263.0160); SendClientMessage(playerid, COLOR_LIGHTRED, "Вы еще не отсидели свой тюремный срок"); return 1; } } if(player_begin_job_day{playerid} == 0 && source_member{playerid} != MEMBER_ARMY_SF) { if(GetPVarInt(playerid, "ZWORK") == 1) { if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1); GiveMoneyMysql(playerid, Price[playerid]), SendClientMessage(playerid, COLOR_LIGHTGREEN, "Рабочий день завершен, заработная плата выдана"), Price[playerid] = 0; DeletePVar(playerid, "ZWORK"), DeletePVar(playerid, "ZWORK1"), DisablePlayerCheckpoint(playerid); } SetPlayerSkin(playerid, Player[playerid][pModel]); SetPlayerPos(playerid, 1755.1079,-1930.2733,13.5770); SetPlayerFacingAngle(playerid, 1.5000); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); } else { SetPlayerPos(playerid, player_pos_x[playerid], player_pos_y[playerid], player_pos_z[playerid]); SetPlayerInterior(playerid, player_interior{playerid}); SetPlayerVirtualWorld(playerid, player_virtual_world{playerid}); SetPlayerFacingAngle(playerid, player_facing_angle[playerid]); return SetPlayerSkin(playerid, Player[playerid][pChar]); } else { switch(source_member{playerid}) { case F_MAYOR_LS: { SetPlayerPos(playerid, 511.7298,-2813.1851,3193.1960); SetPlayerFacingAngle(playerid, 88.5394); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetCameraBehindPlayer(playerid); if(player_begin_job_day{playerid} == 1) return SetPlayerSkin(playerid, Player[playerid][pChar]); } case MEMBER_SAPD: { SetPlayerPos(playerid,1525.4106,-1674.3386,2055.0020); SetPlayerFacingAngle(playerid, 270.4817); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, 1); if(player_begin_job_day{playerid} == 1) return SetPlayerSkin(playerid, Player[playerid][pChar]); } case F_SWAT: { SetPlayerPos(playerid, 246.0984,186.8105,1008.1719); SetPlayerFacingAngle(playerid, 359.4970); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid, 0); if(player_begin_job_day{playerid} == 1) return SetPlayerSkin(playerid, Player[playerid][pChar]); } case F_NEWS_LS: { SetPlayerPos(playerid, 2628.0396,-1815.2173,3135.9326); SetPlayerFacingAngle(playerid, 268.3709); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid, 1); if(player_begin_job_day{playerid} == 1) return SetPlayerSkin(playerid, Player[playerid][pChar]); } case F_MZ: { SetPlayerPos(playerid, 643.4105,-329.4363,-94.7852); SetPlayerFacingAngle(playerid, 179.5484); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid, 0); if(player_begin_job_day{playerid} == 1) return SetPlayerSkin(playerid, Player[playerid][pChar]); } case F_INSTRUCTORS: { SetPlayerPos(playerid, -2028.3230,-123.3871,641.0859); SetPlayerFacingAngle(playerid, 92.0071); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid, 0); if(player_begin_job_day{playerid} == 1) return SetPlayerSkin(playerid, Player[playerid][pChar]); } case F_GROVE: { SetPlayerPos(playerid,2492.4290,-1703.2484,1018.3438); SetPlayerFacingAngle(playerid, 180.0492); SetPlayerInterior(playerid, 3); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,1); SetPlayerSkin(playerid, Player[playerid][pChar]); return 1; } case F_BALLAS: { SetPlayerPos(playerid,-47.9076,1399.7714,1084.4297); SetPlayerFacingAngle(playerid, 89.2518); SetPlayerInterior(playerid, 8); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,1); SetPlayerSkin(playerid, Player[playerid][pChar]); return 1; } case F_RIFA: { SetPlayerPos(playerid,-226.3379,1408.6102,27.7734); SetPlayerFacingAngle(playerid, 180.4058); SetPlayerInterior(playerid, 18); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,1); SetPlayerSkin(playerid, Player[playerid][pChar]); return 1; } case F_AZTECAS: { SetPlayerPos(playerid,509.4453,-73.3109,998.7578); SetPlayerFacingAngle(playerid, 92.2349); SetPlayerInterior(playerid, 11); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid,1); SetPlayerSkin(playerid, Player[playerid][pChar]); return 1; } case F_VAGOS: { SetPlayerPos(playerid,2816.5745,-1166.7212,1029.1719); SetPlayerFacingAngle(playerid, 89.1123); SetPlayerInterior(playerid, 8); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, 1); SetPlayerSkin(playerid, Player[playerid][pChar]); return 1; } } } } if(PaintReg == false) { if(GetPVarInt(playerid, "Alpha") > 0) { switch(GetPVarInt(playerid, "Alpha")) { case 1: { new ralpha = random(sizeof(RandomAlpha)); SetPlayerPos(playerid, RandomAlpha[ralpha][0], RandomAlpha[ralpha][1],RandomAlpha[ralpha][2]); SetPlayerFacingAngle(playerid, RandomAlpha[ralpha][3]); SetPlayerInterior(playerid, 10), SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid, 24, 30), GivePlayerWeapon(playerid, 31, 100); if(Player[playerid][pSex] == 1) return SetPlayerSkin(playerid, 121); else return SetPlayerSkin(playerid, 298); } case 2: { SetPlayerPos(playerid, -969.9929,1089.3519,1345.0090); SetPlayerFacingAngle(playerid, 180.0414); SetPlayerInterior(playerid, 10), SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid, 41, 1500); if(Player[playerid][pSex] == 1) return SetPlayerSkin(playerid, 274); else return SetPlayerSkin(playerid, 41); } } } }*/ return 1; }
Прошу заметить что часть отключена т.е. /* и */
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