RASTAMAN

Интерьер автосалона

В теме 3 сообщения

Спойлер

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Спойлер

CreateDynamicObject(18783, 175.18, -161.48, 999.42,   0.00, 0.00, 0.00);
CreateDynamicObject(4371, 174.35, -171.28, 1002.79,   0.00, 0.00, 90.00);
CreateDynamicObject(19379, 149.96, -149.58, 1002.97,   0.00, 90.00, 0.00);
CreateDynamicObject(742, 156.45, -155.20, 1001.60,   0.00, 0.00, 0.00);
CreateDynamicObject(682, 156.46, -155.16, 1001.32,   0.00, 0.00, 0.00);
CreateDynamicObject(19373, 174.14, -169.72, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(19373, 174.14, -166.52, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(19373, 174.14, -163.32, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(19373, 174.14, -160.12, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(19373, 174.14, -156.92, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(18783, 155.18, -161.50, 999.42,   0.00, 0.00, 0.00);
CreateDynamicObject(19373, 160.19, -156.88, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(19369, 174.18, -155.28, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19369, 172.43, -156.90, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 172.43, -160.10, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 172.43, -163.30, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 172.43, -166.50, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 172.43, -169.70, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 175.91, -156.90, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 175.91, -160.10, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 175.91, -163.30, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 175.91, -166.50, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 175.91, -169.70, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1746, 154.80, -163.11, 1003.49,   0.00, 0.00, 0.00);
CreateDynamicObject(18783, 155.20, -141.50, 999.42,   0.00, 0.00, 0.00);
CreateDynamicObject(18764, 160.83, -167.62, 999.50,   0.00, 0.00, 0.00);
CreateDynamicObject(18764, 158.68, -147.47, 999.50,   0.00, 0.00, 0.00);
CreateDynamicObject(0, 173.91, -171.32, 1003.69,   0.00, 0.00, 90.00);
CreateDynamicObject(19126, 158.80, -165.44, 1002.56,   0.00, 0.00, 0.00);
CreateDynamicObject(10236, 163.28, -167.73, 1001.83,   0.00, 0.00, 0.00);
CreateDynamicObject(10236, 158.78, -168.01, 1001.83,   0.00, 0.00, 0.00);
CreateDynamicObject(19126, 160.87, -149.77, 1002.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19126, 160.88, -145.39, 1002.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19126, 156.64, -149.75, 1002.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19126, 156.72, -145.23, 1002.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19470, 162.53, -165.60, 1001.99,   0.00, 0.00, 62.00);
CreateDynamicObject(10236, 160.85, -148.00, 1001.83,   0.00, 0.00, 0.00);
CreateDynamicObject(10236, 156.80, -147.99, 1001.83,   0.00, 0.00, 0.00);
CreateDynamicObject(1749, 149.28, -170.76, 1003.48,   0.00, 0.00, 270.00);
CreateDynamicObject(1752, 152.90, -153.70, 1003.45,   0.00, 0.00, 0.00);
CreateDynamicObject(1741, 152.43, -153.27, 1003.60,   0.00, 0.00, 223.48);
CreateDynamicObject(18783, 175.18, -141.48, 999.42,   0.00, 0.00, 0.00);
CreateDynamicObject(4853, 170.88, -152.66, 994.73,   0.00, 0.00, 271.98);
CreateDynamicObject(3508, 150.33, -159.99, 1003.04,   0.00, 0.00, 58.48);
CreateDynamicObject(19460, 159.21, -171.36, 1001.32,   180.00, 0.00, 90.00);
CreateDynamicObject(19380, 150.05, -147.31, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19379, 149.97, -159.20, 1002.97,   0.00, 90.00, 0.00);
CreateDynamicObject(19460, 170.02, -144.89, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19460, 149.51, -171.37, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19460, 178.36, -171.35, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19460, 174.58, -172.87, 1005.73,   180.00, 90.00, 90.41);
CreateDynamicObject(19460, 183.16, -144.14, 1004.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19460, 168.85, -171.36, 1001.32,   180.00, 0.00, 90.00);
CreateDynamicObject(19368, 178.06, -172.84, 1004.08,   270.00, 0.00, 0.00);
CreateDynamicObject(19460, 144.86, -166.46, 1004.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19460, 144.87, -156.85, 1004.74,   0.00, 0.00, 0.00);
CreateDynamicObject(742, 156.35, -159.43, 1001.60,   0.00, 0.00, 0.00);
CreateDynamicObject(682, 156.41, -159.47, 1001.32,   0.00, 0.00, 0.00);
CreateDynamicObject(19460, 159.13, -171.35, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19426, 155.71, -158.81, 1002.37,   0.00, 0.00, 0.00);
CreateDynamicObject(19445, 155.67, -151.24, 1002.37,   0.00, 0.00, 0.00);
CreateDynamicObject(19426, 155.72, -162.01, 1002.37,   0.00, 0.00, 0.00);
CreateDynamicObject(19441, 185.19, -144.88, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19445, 155.73, -167.60, 1002.37,   0.00, 0.00, 0.00);
CreateDynamicObject(19426, 155.71, -160.41, 1002.37,   0.00, 0.00, 0.00);
CreateDynamicObject(19460, 144.85, -147.24, 1004.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19426, 155.67, -145.65, 1002.37,   0.00, 0.00, 0.00);
CreateDynamicObject(10170, 153.13, -170.86, 1003.88,   0.00, 0.00, 0.00);
CreateDynamicObject(3017, 151.94, -170.74, 1003.97,   0.00, 0.00, 179.74);
CreateDynamicObject(3017, 154.42, -170.73, 1004.78,   0.00, 0.00, 178.83);
CreateDynamicObject(2894, -542.43, -9247.04, -3521.87,   0.00, 0.00, 0.00);
CreateDynamicObject(2894, 154.63, -170.82, 1003.95,   0.00, 0.00, 0.00);
CreateDynamicObject(2894, 152.97, -170.85, 1004.73,   0.00, 0.00, 0.00);
CreateDynamicObject(1739, 167.39, -171.26, 1004.73,   0.00, 0.00, 270.00);
CreateDynamicObject(10200, 148.29, -166.80, 1003.04,   0.00, 0.00, 0.00);
CreateDynamicObject(10200, 154.77, -166.80, 1003.04,   0.00, 0.00, 0.00);
CreateDynamicObject(10200, 153.84, -166.80, 1003.04,   0.00, 0.00, 0.00);
CreateDynamicObject(10200, 151.99, -166.80, 1003.04,   0.00, 0.00, 0.00);
CreateDynamicObject(10200, 152.91, -166.80, 1003.04,   0.00, 0.00, 0.00);
CreateDynamicObject(10200, 151.06, -166.80, 1003.04,   0.00, 0.00, 0.00);
CreateDynamicObject(10200, 150.15, -166.80, 1003.04,   0.00, 0.00, 0.00);
CreateDynamicObject(10200, 149.22, -166.80, 1003.04,   0.00, 0.00, 0.00);
CreateDynamicObject(970, 155.67, -145.57, 1004.61,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 155.72, -169.10, 1004.61,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 155.73, -164.93, 1004.61,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 155.71, -160.78, 1004.61,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 155.67, -153.91, 1004.61,   0.00, 0.00, 90.00);
CreateDynamicObject(970, 155.66, -149.74, 1004.61,   0.00, 0.00, 90.00);
CreateDynamicObject(1746, 154.63, -150.17, 1003.49,   0.00, 0.00, 0.00);
CreateDynamicObject(1746, 154.71, -160.18, 1003.49,   0.00, 0.00, 0.00);
CreateDynamicObject(1746, 154.52, -153.95, 1003.49,   0.00, 0.00, 0.00);
CreateDynamicObject(1741, 152.51, -154.33, 1003.60,   0.00, 0.00, -25.00);
CreateDynamicObject(1744, 150.31, -166.73, 1004.38,   0.00, 0.00, 83.92);
CreateDynamicObject(1744, 154.13, -166.55, 1004.38,   0.00, 0.00, 83.92);
CreateDynamicObject(1744, 152.03, -166.68, 1004.38,   0.00, 0.00, 83.92);
CreateDynamicObject(1744, 148.58, -166.53, 1004.38,   0.00, 0.00, 83.92);
CreateDynamicObject(1738, 148.45, -166.95, 1004.11,   0.00, 0.00, 75.08);
CreateDynamicObject(1738, 153.95, -166.84, 1004.11,   0.00, 0.00, 75.08);
CreateDynamicObject(1738, 151.97, -166.94, 1004.11,   0.00, 0.00, 75.08);
CreateDynamicObject(1738, 150.05, -166.94, 1004.11,   0.00, 0.00, 75.08);
CreateDynamicObject(1748, 154.49, -166.98, 1004.09,   0.00, 0.00, 86.67);
CreateDynamicObject(1748, 148.92, -167.02, 1004.09,   0.00, 0.00, 86.67);
CreateDynamicObject(1748, 152.52, -167.11, 1004.09,   0.00, 0.00, 86.67);
CreateDynamicObject(1748, 149.57, -166.89, 1004.09,   0.00, 0.00, 86.67);
CreateDynamicObject(1742, 151.34, -168.00, 1003.52,   0.00, 0.00, 81.54);
CreateDynamicObject(1742, 153.59, -167.88, 1003.52,   0.00, 0.00, 81.54);
CreateDynamicObject(1742, 149.32, -167.93, 1003.52,   0.00, 0.00, 81.54);
CreateDynamicObject(1742, 147.32, -167.83, 1003.52,   0.00, 0.00, 81.54);
CreateDynamicObject(1753, 149.17, -166.81, 1004.19,   0.00, 0.00, 96.06);
CreateDynamicObject(1753, 150.82, -166.62, 1004.19,   0.00, 0.00, 96.06);
CreateDynamicObject(1754, 150.82, -166.62, 1004.19,   0.00, 0.00, 96.06);
CreateDynamicObject(1754, 149.17, -166.81, 1004.19,   0.00, 0.00, 96.06);
CreateDynamicObject(19460, 187.91, -144.85, 1001.32,   180.00, 0.00, 90.41);
CreateDynamicObject(19368, 183.14, -169.77, 1004.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19368, 178.06, -172.84, 1000.94,   270.00, 0.00, 0.00);
CreateDynamicObject(19368, 170.65, -172.80, 1004.08,   270.00, 0.00, 0.00);
CreateDynamicObject(19368, 170.65, -172.80, 1000.87,   270.00, 0.00, 0.00);
CreateDynamicObject(19369, 161.19, -155.24, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19369, 167.58, -158.56, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19373, 170.65, -156.89, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(19373, 167.17, -156.88, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(19373, 163.68, -156.89, 1001.84,   0.00, 90.00, 0.00);
CreateDynamicObject(19369, 170.80, -158.57, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19369, 164.38, -158.56, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19369, 164.38, -158.56, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19369, 161.20, -158.57, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19369, 158.37, -156.88, 1000.20,   0.00, 0.00, 0.00);
CreateDynamicObject(19369, 170.77, -155.24, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19369, 167.57, -155.25, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19369, 164.37, -155.25, 1000.20,   0.00, 0.00, 90.00);
CreateDynamicObject(19126, 163.09, -165.45, 1002.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19126, 163.15, -169.71, 1002.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19126, 158.53, -169.77, 1002.56,   0.00, 0.00, 0.00);
CreateDynamicObject(19470, 160.24, -149.60, 1001.99,   0.00, 0.00, 300.41);
CreateDynamicObject(19460, 183.20, -163.43, 1001.26,   180.00, 0.00, 0.41);
CreateDynamicObject(19460, 149.54, -144.82, 1001.32,   180.00, 0.00, 90.41);
CreateDynamicObject(19460, 159.15, -144.85, 1001.32,   180.00, 0.00, 90.41);
CreateDynamicObject(19460, 168.71, -144.85, 1001.32,   180.00, 0.00, 90.41);
CreateDynamicObject(19460, 178.30, -144.85, 1001.32,   180.00, 0.00, 90.41);
CreateDynamicObject(19460, 149.16, -144.92, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19460, 160.41, -144.89, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19460, 179.61, -144.89, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19441, 154.79, -144.88, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19379, 149.97, -168.82, 1002.97,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 181.51, -147.32, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 150.04, -156.93, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 150.05, -166.57, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 160.53, -147.32, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 171.02, -147.32, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 160.45, -166.54, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 160.51, -156.96, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 170.84, -166.54, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 170.93, -156.96, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 181.31, -166.49, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19380, 181.39, -156.96, 1006.45,   0.00, 90.00, 0.00);
CreateDynamicObject(19460, 168.76, -171.35, 1004.74,   0.00, 0.00, 90.00);
CreateDynamicObject(19460, 183.09, -163.36, 1004.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19460, 183.14, -153.74, 1004.74,   0.00, 0.00, 0.00);
CreateDynamicObject(19368, 183.06, -169.84, 1001.25,   180.00, 0.00, 0.00);
CreateDynamicObject(19460, 182.72, -171.43, 1001.32,   180.00, 0.00, 90.41);
CreateDynamicObject(19460, 183.13, -144.34, 1001.26,   180.00, 0.00, 0.41);
CreateDynamicObject(19460, 183.20, -153.96, 1001.26,   180.00, 0.00, 0.41);

 

 

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корды для тп можно?

 

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@binder_228_ 175.91, -166.50, 1000.20 

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?
    • Jdjdjd
      От Jdjdjd
      Как сделать открытие закрытие ворот в Радмир рп на копии,и куд а нужно вставлять код?