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RASTAMAN

Система преследования за игроком на TD

5 posts in this topic

Всем привет, сегодня выкладываю систему преследования за преступником на достаточно красивых текстдравах (TD). Система для модов SAMP. 

Спойлер

dIGnTAg2r-g.jpg.38c0b2d52ffb54070a0de34dfc8f537b.jpg

 

Зависимости
Тип Название
Плагин + инклуд sscanf2
Инклуд (+плагин) zcmd / dc_cmd / Pawn.CMD
Инклуд foreach

 

Перейдем к коду. 


Ко всем переменным: 

new GameName[MAX_PLAYERS][MAX_PLAYER_NAME];
// Отвечает за ник
new pStar[MAX_PLAYERS];
// уровень розыска

new PlayerText:textdraw_suspect[MAX_PLAYERS][11];
// ОСНОВА
new PlayerText:textdraw_su;
// Маркер  

Ко всем командам: 

CMD:su(playerid,params[])
{
  if( GetPVarInt( playerid , !"player_suspect" ) )
  {
    for ( new i ; i < 11 ; i++ ) PlayerTextDrawHide ( playerid , textdraw_suspect[playerid][ i ] ) ;
    DeletePVar( playerid , !"player_suspect_id" ) ;
    DeletePVar( playerid , !"player_suspect" ) ;
    DisablePlayerRaceCheckpoint ( playerid ) ;
    return 1;
  }
  if(sscanf(params,"u",params[0]))
    return SendClientMessage(playerid,-1,"Используйте: /su [ID]");

  if(!IsPlayerConnected(params[0]))
    return 1;

  for(new i; i < 11; i++) PlayerTextDrawShow ( playerid , textdraw_suspect[playerid][ i ] ) ;
  SetPVarInt( playerid , !"player_suspect_id" , params[0] ) ;
  SetPVarInt( playerid , !"player_suspect" , 1 ) ;
  textdraw_update_info( playerid , params [0] ) ;
  return 1;
}  
Спойлер

textdraw_su[0] = CreatePlayerTextDraw(playerid, 443.452362, 219.366668, "");
    PlayerTextDrawLetterSize(playerid, textdraw_su[0], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, textdraw_su[0], 69.000000, 80.000000);
    PlayerTextDrawAlignment(playerid, textdraw_su[0], 1);
    PlayerTextDrawColor(playerid, textdraw_su[0], -1);
    PlayerTextDrawSetShadow(playerid, textdraw_su[0], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_su[0], 0);
    PlayerTextDrawBackgroundColor(playerid, textdraw_su[0], -865543936);
    PlayerTextDrawFont(playerid, textdraw_su[0], 5);
    PlayerTextDrawSetProportional(playerid, textdraw_su[0], 0);
    PlayerTextDrawSetShadow(playerid, textdraw_su[0], 0);
    PlayerTextDrawSetPreviewModel(playerid, textdraw_su[0], 19253);
    PlayerTextDrawSetPreviewRot(playerid, textdraw_su[0], 90.000000, 0.000000, 0.000000, 1.000000);

    textdraw_suspect[playerid][0] = CreatePlayerTextDraw(playerid, 630.755371, 210.333343, "usebox");
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][0], 0.000000, 0.914812);
    PlayerTextDrawTextSize(playerid, textdraw_suspect[playerid][0], 470.737915, 0.000000);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][0], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][0], 0);
    PlayerTextDrawUseBox(playerid, textdraw_suspect[playerid][0], true);
    PlayerTextDrawBoxColor(playerid, textdraw_suspect[playerid][0], -5963521);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][0], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][0], 0);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][0], 0);

    textdraw_suspect[playerid][1] = CreatePlayerTextDraw(playerid, 631.287231, 223.583328, "usebox");
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][1], 0.000000, 18.906024);
    PlayerTextDrawTextSize(playerid, textdraw_suspect[playerid][1], 470.737915, 0.000000);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][1], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][1], 0);
    PlayerTextDrawUseBox(playerid, textdraw_suspect[playerid][1], true);
    PlayerTextDrawBoxColor(playerid, textdraw_suspect[playerid][1], 151587327);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][1], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][1], 0);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][1], 0);

    textdraw_suspect[playerid][2] = CreatePlayerTextDraw(playerid, 472.737945, 222.249984, "samaps:map");
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][2], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, textdraw_suspect[playerid][2], 156.486068, 131.833343);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][2], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][2], -1);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][2], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][2], 0);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][2], 4);

    textdraw_suspect[playerid][3] = CreatePlayerTextDraw(playerid, 513.968566, 208.249938, TranslateText("Погоня за преступником"));
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][3], 0.141713, 1.180000);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][3], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][3], -1);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][3], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][3], 0);
    PlayerTextDrawBackgroundColor(playerid, textdraw_suspect[playerid][3], 51);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][3], 2);
    PlayerTextDrawSetProportional(playerid, textdraw_suspect[playerid][3], 1);

    textdraw_suspect[playerid][4] = CreatePlayerTextDraw(playerid, 615.356994, 359.499938, "usebox");
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][4], 0.000000, 0.774256);
    PlayerTextDrawTextSize(playerid, textdraw_suspect[playerid][4], 487.604888, 0.000000);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][4], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][4], 0);
    PlayerTextDrawUseBox(playerid, textdraw_suspect[playerid][4], true);
    PlayerTextDrawBoxColor(playerid, textdraw_suspect[playerid][4], -5963521);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][4], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][4], 0);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][4], 0);

    textdraw_suspect[playerid][5] = CreatePlayerTextDraw(playerid, 615.419982, 372.749938, "usebox");
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][5], 0.000000, 0.727404);
    PlayerTextDrawTextSize(playerid, textdraw_suspect[playerid][5], 487.604888, 0.000000);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][5], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][5], 0);
    PlayerTextDrawUseBox(playerid, textdraw_suspect[playerid][5], true);
    PlayerTextDrawBoxColor(playerid, textdraw_suspect[playerid][5], -5963521);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][5], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][5], 0);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][5], 0);

    textdraw_suspect[playerid][6] = CreatePlayerTextDraw(playerid, 615.482849, 385.416595, "usebox");
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][6], 0.000000, 0.727404);
    PlayerTextDrawTextSize(playerid, textdraw_suspect[playerid][6], 487.604919, 0.000000);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][6], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][6], 0);
    PlayerTextDrawUseBox(playerid, textdraw_suspect[playerid][6], true);
    PlayerTextDrawBoxColor(playerid, textdraw_suspect[playerid][6], -5963521);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][6], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][6], 0);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][6], 0);

    textdraw_suspect[playerid][7] = CreatePlayerTextDraw(playerid, 491.010223, 356.416625, TranslateText("Розыскиваемый: Cub_Anderson"));
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][7], 0.174977, 1.279165);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][7], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][7], -1);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][7], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][7], 0);
    PlayerTextDrawBackgroundColor(playerid, textdraw_suspect[playerid][7], 51);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][7], 2);
    PlayerTextDrawSetProportional(playerid, textdraw_suspect[playerid][7], 1);

    textdraw_suspect[playerid][8] = CreatePlayerTextDraw(playerid, 491.073150, 368.499938, TranslateText("Количество звезд: 3"));
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][8], 0.174977, 1.279165);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][8], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][8], -1);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][8], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][8], 0);
    PlayerTextDrawBackgroundColor(playerid, textdraw_suspect[playerid][8], 51);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][8], 2);
    PlayerTextDrawSetProportional(playerid, textdraw_suspect[playerid][8], 1);

    textdraw_suspect[playerid][9] = CreatePlayerTextDraw(playerid, 491.668060, 381.583312, TranslateText("Расстояние: 300km"));
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][9], 0.174977, 1.279165);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][9], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][9], -1);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][9], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][9], 0);
    PlayerTextDrawBackgroundColor(playerid, textdraw_suspect[playerid][9], 51);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][9], 2);
    PlayerTextDrawSetProportional(playerid, textdraw_suspect[playerid][9], 1);
    PlayerTextDrawSetSelectable(playerid, textdraw_suspect[playerid][9], true);

    textdraw_suspect[playerid][10] = CreatePlayerTextDraw(playerid, 483.513916, 268.333312, "hud:radar_light");
    PlayerTextDrawLetterSize(playerid, textdraw_suspect[playerid][10], 0.000000, 0.000000);
    PlayerTextDrawTextSize(playerid, textdraw_suspect[playerid][10], 10.775970, 11.666687);
    PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][10], 1);
    PlayerTextDrawColor(playerid, textdraw_suspect[playerid][10], -1);
    PlayerTextDrawSetShadow(playerid, textdraw_suspect[playerid][10], 0);
    PlayerTextDrawSetOutline(playerid, textdraw_suspect[playerid][10], 0);
    PlayerTextDrawFont(playerid, textdraw_suspect[playerid][10], 4);  

 

В OnGameModeInit: 

ShowPlayerMarkers(1);
ShowNameTags(1);
SetTimer("@__update_time", 1000, true);  

Ко всем стокам / в конец мода: 

Спойлер

stock textdraw_update_info(playerid,textdraw_sud)
{
  new
    Float:p[6],
    str[128];

  GetPlayerPos(playerid, p[0] , p[1] ,p[2] ) ;

  GetPlayerPos(textdraw_sud, p[3] , p[4] , p[5] ) ;

  format(str,sizeof(str) , TranslateText("Розыскиваемый: %s") , GameName[textdraw_sud]);
  PlayerTextDrawSetString(playerid, textdraw_suspect[playerid][7], str);

  format(str,sizeof(str) , TranslateText("Количество звезд: %d") , pStar[textdraw_sud]);
  PlayerTextDrawSetString(playerid, textdraw_suspect[playerid][8], str);

  format(str,sizeof(str) , TranslateText("Расстояние: %.1f") , GetDistanceBetweenPoints(p[0], p[1], p[2], p[3], p[4], p[5]));
  PlayerTextDrawSetString(playerid, textdraw_suspect[playerid][9], str);

  if ( p[1] < -3000 || p[1] > 3000 || p[0] < -3000 || p[0] > 3000 )
    return 1 ;

  PlayerTextDrawHide ( playerid, textdraw_suspect[playerid][10] ) ;
  PlayerTextDrawDestroy ( playerid, textdraw_suspect[playerid][10] ) ;


  new 
    Float:POS[2],
  Float:PlayerPOS[3];
  GetPlayerPos(playerid,PlayerPOS[0],PlayerPOS[1],PlayerPOS[2]);

  if ( PlayerPOS[1] < 0 ) POS[1] = 282.685791 + 61 * -PlayerPOS[1] / 3000 ;//низ
  else if ( PlayerPOS[1] >= 0 ) POS[1] = 282.685791 - 70 * PlayerPOS[1] / 3000 ;//вверх
  if ( PlayerPOS[0] < 0 ) POS[0] = 535 - 88.5 * -PlayerPOS[0] / 3000 ; //слево
  else if ( PlayerPOS[0] >= 0 ) POS[0] = 535 + 88 * PlayerPOS[0] / 3000 ;//справо

  textdraw_suspect[playerid][10] = CreatePlayerTextDraw(playerid, POS[0],POS[1], "hud:radar_light");
  PlayerTextDrawTextSize(playerid, textdraw_suspect[playerid][10], 10.775970, 11.666687);
  PlayerTextDrawAlignment(playerid, textdraw_suspect[playerid][10], 1);
  PlayerTextDrawFont(playerid, textdraw_suspect[playerid][10], 4);

  GetPlayerPos(textdraw_sud,PlayerPOS[0],PlayerPOS[1],PlayerPOS[2]);

  if ( PlayerPOS[1] < 0 ) POS[1] = 282.685791 + 61 * -PlayerPOS[1] / 3000 ;//низ
  else if ( PlayerPOS[1] >= 0 ) POS[1] = 282.685791 - 70 * PlayerPOS[1] / 3000 ;//вверх
  if ( PlayerPOS[0] < 0 ) POS[0] = 535 - 88.5 * -PlayerPOS[0] / 3000 ; //слево
  else if ( PlayerPOS[0] >= 0 ) POS[0] = 535 + 88 * PlayerPOS[0] / 3000 ;//справо

  textdraw_su[0] = CreatePlayerTextDraw(playerid, POS[0],POS[1], "hud:radar_waypoint");
  PlayerTextDrawTextSize(playerid, textdraw_su[0], 10.000000, 8.000000);
  PlayerTextDrawAlignment(playerid, textdraw_su[0], 1);
  PlayerTextDrawFont(playerid, textdraw_su[0], 4);

  PlayerTextDrawShow ( playerid, textdraw_su[0] ) ;
  PlayerTextDrawShow ( playerid, textdraw_suspect[playerid][10] ) ;

  return 1;
} 

 

К таймерам / в конец мода: 

@__update_time();
@__update_time()
{
    foreach(new i:Player)
    {
        if ( GetPVarInt( i , !"player_suspect" ) == 1 ) textdraw_update_info(i , GetPVarInt( i , !"SuID" ) ) ;
    }
    return 1;
}  

В OnPlayerDeath: 

if(GetPVarInt( playerid , !"player_suspect" ) != 0 )
{
    for ( new i ; i < 11; i++ ) PlayerTextDrawHide ( playerid , textdraw_suspect[playerid] [ i ] ) ;
    DeletePVar ( playerid , !"player_suspect_id" ) ;
    DeletePVar ( playerid , !"player_suspect" ) ;
    DisablePlayerRaceCheckpoint ( playerid ) ;
}  
Спойлер

Добавить в конец мода: 


stock TranslateText(str[]) {
    new result[128];
    for(new i=0; i < 128; i++) {
        switch(str[i]) {
        case 'а':result[i] = 'a';
        case 'А':result[i] = 'A';
        case 'б':result[i] = '—';
        case 'Б':result[i] = 'Ђ';
        case 'в':result[i] = 'ў';
        case 'В':result[i] = '‹';
        case 'г':result[i] = '™';
        case 'Г':result[i] = '‚';
        case 'д':result[i] = 'љ';
        case 'Д':result[i] = 'ѓ';
        case 'е':result[i] = 'e';
        case 'Е':result[i] = 'E';
        case 'ё':result[i] = 'e';
        case 'Ё':result[i] = 'E';
        case 'ж':result[i] = '›';
        case 'Ж':result[i] = '„';
        case 'з':result[i] = 'џ';
        case 'З':result[i] = '€';
        case 'и':result[i] = 'њ';
        case 'И':result[i] = '…';
        case 'й':result[i] = 'њ';
        case 'Й':result[i] = '…';
        case 'к':result[i] = 'k';
        case 'К':result[i] = 'K';
        case 'л':result[i] = 'ћ';
        case 'Л':result[i] = '‡';
        case 'м':result[i] = 'Ї';
        case 'М':result[i] = 'M';
        case 'н':result[i] = '®';
        case 'Н':result[i] = '*';
        case 'о':result[i] = 'o';
        case 'О':result[i] = 'O';
        case 'п':result[i] = 'Ј';
        case 'П':result[i] = 'Њ';
        case 'р':result[i] = 'p';
        case 'Р':result[i] = 'P';
        case 'с':result[i] = 'c';
        case 'С':result[i] = 'C';
        case 'т':result[i] = '¦';
        case 'Т':result[i] = 'Џ';
        case 'у':result[i] = 'y';
        case 'У':result[i] = 'Y';
        case 'ф':result[i] = '˜';
        case 'Ф':result[i] = 'Ѓ';
        case 'х':result[i] = 'x';
        case 'Х':result[i] = 'X';
        case 'ц':result[i] = '*';
        case 'Ц':result[i] = '‰';
        case 'ч':result[i] = '¤';
        case 'Ч':result[i] = 'Ќ';
        case 'ш':result[i] = 'Ґ';
        case 'Ш':result[i] = 'Ћ';
        case 'щ':result[i] = 'Ў';
        case 'Щ':result[i] = 'Љ';
        case 'ь':result[i] = '©';
        case 'Ь':result[i] = '’';
        case 'ъ':result[i] = 'ђ';
        case 'Ъ':result[i] = '§';
        case 'ы':result[i] = 'Ё';
        case 'Ы':result[i] = '‘';
        case 'э':result[i] = 'Є';
        case 'Э':result[i] = '“';
        case 'ю':result[i] = '«';
        case 'Ю':result[i] = '”';
        case 'я':result[i] = '¬';
        case 'Я':result[i] = '•';
        default:result[i]=str[i];
        }
    }
    return result;
}  

 

На этом все, автор: -WokOut-

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А можно скрин? Пожалуйста :D

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@Lalka001 в теме присутствует скрин. Откройте спойлер "Как это выглядит" и там есть изображение

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Ой, извиняюсь не заметил ;D

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Не вижу смысла от этой системы, ведь легче открыть карту в самой игре.

Но за старание держи огромный +

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