Weishaypt

Информационный TextDraw для домов, бизнесов

1 post in this topic

Информационный TextDraw для домов, бизнесов с проекта Amazing RolePlay

 

Спойлер

// Текстдравы для игроков
new PlayerText:HOUSE_I_PTD[MAX_PLAYERS][14];

HOUSE_I_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 492.4887, 132.5334, "ld_beat:chit"); // Пустой
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][0], 20.4444, 22.8976);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, HOUSE_I_PTD[playerid][0], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][0], 4);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][0], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][0], 0);

HOUSE_I_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 626.8886, 137.8910, "textdrawbox"); // Пустой
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][1], 0.0000, 1.1763);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][1], 502.0000, 0.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, HOUSE_I_PTD[playerid][1], -4587265);
PlayerTextDrawUseBox(playerid, HOUSE_I_PTD[playerid][1], 1);
PlayerTextDrawBoxColor(playerid, HOUSE_I_PTD[playerid][1], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][1], 0);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][1], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][1], 0);

HOUSE_I_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 615.2769, 132.7821, "ld_beat:chit"); // Пустой
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][2], 20.8777, 21.5289);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, HOUSE_I_PTD[playerid][2], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][2], 4);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][2], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][2], 0);

HOUSE_I_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 612.7105, 205.9143, "ld_beat:chit"); // Пустой
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][3], 23.5555, 22.3999);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, HOUSE_I_PTD[playerid][3], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][3], 4);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][3], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][3], 0);

HOUSE_I_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 633.9995, 144.3621, "textdrawbox"); // Пустой
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][4], 0.0000, 0.1098);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][4], 494.4443, 0.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][4], 1);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][4], 0);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][4], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][4], 0);

HOUSE_I_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 491.9443, 206.4120, "ld_beat:chit"); // Пустой
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][5], 24.4888, 22.0265);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, HOUSE_I_PTD[playerid][5], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][5], 4);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][5], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][5], 0);

HOUSE_I_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 626.0000, 212.5576, "textdrawbox"); // Пустой
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][6], 0.0000, 1.1763);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][6], 501.5555, 0.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][6], 1);
PlayerTextDrawUseBox(playerid, HOUSE_I_PTD[playerid][6], 1);
PlayerTextDrawBoxColor(playerid, HOUSE_I_PTD[playerid][6], -4521729);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][6], 0);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][6], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][6], 0);

HOUSE_I_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 633.9998, 145.8553, "textdrawbox"); // Пустой
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][7], 0.0000, 7.6655);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][7], 494.4443, 0.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][7], 1);
PlayerTextDrawUseBox(playerid, HOUSE_I_PTD[playerid][7], 1);
PlayerTextDrawBoxColor(playerid, HOUSE_I_PTD[playerid][7], 623191551);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][7], 0);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][7], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][7], 0);

HOUSE_I_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 514.6666, 138.8800, "…HЃOPMA‰…•"); // Пустой
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][8], 0.1950, 1.1569);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][8], 1280.0000, 1280.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, HOUSE_I_PTD[playerid][8], 623191551);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][8], 2);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][8], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][8], 0);

HOUSE_I_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 633.9993, 145.8553, "textdrawbox"); // Пустой
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][9], 0.0000, 0.4654);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][9], 494.4440, 0.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][9], 1);
PlayerTextDrawUseBox(playerid, HOUSE_I_PTD[playerid][9], 1);
PlayerTextDrawBoxColor(playerid, HOUSE_I_PTD[playerid][9], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][9], 0);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][9], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][9], 0);

HOUSE_I_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 548.2218, 160.2911, "textdrawbox"); // Пустой
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][10], 0.0000, 3.1322);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][10], 544.2219, 0.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][10], 1);
PlayerTextDrawUseBox(playerid, HOUSE_I_PTD[playerid][10], 1);
PlayerTextDrawBoxColor(playerid, HOUSE_I_PTD[playerid][10], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][10], 0);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][10], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][10], 0);

HOUSE_I_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 549.5551, 181.6954, "textdrawbox"); // Пустой
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][11], 0.0000, 3.1322);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][11], 545.5551, 0.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][11], 1);
PlayerTextDrawUseBox(playerid, HOUSE_I_PTD[playerid][11], 1);
PlayerTextDrawBoxColor(playerid, HOUSE_I_PTD[playerid][11], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][11], 0);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][11], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][11], 0);

HOUSE_I_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 503.1116, 157.2980, "ѓOM~n~‰EHA~n~‹‡AѓE‡E‰~n~ѓ‹EP’~n~OЊ‡AЏA~n~K‡ACC"); // ДОМ ЦЕНА ХОЗЯИН ДВЕРь
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][12], 0.1597, 0.9628);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][12], 1280.0000, 1280.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, HOUSE_I_PTD[playerid][12], -1);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][12], 2);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][12], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][12], 0);

HOUSE_I_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 555.5560, 157.7958, "HOMEP_198~n~15000000_PYЂ~n~ALEXANDR_KONYAEV~n~OЏKP‘ЏO~n~6000_PYЂ_‹_ѓEH’~n~KOЏЏEѓ„"); // НОМЕР 198
PlayerTextDrawLetterSize(playerid, HOUSE_I_PTD[playerid][13], 0.1597, 0.9628);
PlayerTextDrawTextSize(playerid, HOUSE_I_PTD[playerid][13], 1280.0000, 1280.0000);
PlayerTextDrawAlignment(playerid, HOUSE_I_PTD[playerid][13], 1);
PlayerTextDrawColor(playerid, HOUSE_I_PTD[playerid][13], -4587265);
PlayerTextDrawFont(playerid, HOUSE_I_PTD[playerid][13], 2);
PlayerTextDrawSetProportional(playerid, HOUSE_I_PTD[playerid][13], 1);
PlayerTextDrawSetShadow(playerid, HOUSE_I_PTD[playerid][13], 0);



// Экспортировано 14 текстдравов.

 

 

 

 

Edited by Weishaypt

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