Question

Новичок

qq all, ошибка заключается в ApplyAnimationEx.
Какая ошибка? warning: recursion in ApplyAnimationEx

 

Спойлер

stock ApplyAnimationEx(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync, anim_type=USE_ANIM_TYPE_NONE)
{
    PI[playerid][pP_USE_ANIM_TYPE] = anim_type;
    ApplyAnimationEx(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);

    return 0;
}

 

Ошибка заключается именно в этой первой строке.
 

Спойлер

stock ApplyAnimationEx(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync, anim_type=USE_ANIM_TYPE_NONE)

 

 

Share this post


Link to post

2 answers to this question

  • 0
Cawfee
Великий Гуру

@TheRoman, попробуйте так:

stock ApplyAnimationEx(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync, anim_type=USE_ANIM_TYPE_NONE)
{
    PI[playerid][pP_USE_ANIM_TYPE] = anim_type;
    return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}

 

Share this post


Link to post
  • 0
Новичок
В 02.11.2019 в 23:02, odosenok сказал:

@TheRoman, попробуйте так:


stock ApplyAnimationEx(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync, anim_type=USE_ANIM_TYPE_NONE)
{
    PI[playerid][pP_USE_ANIM_TYPE] = anim_type;
    return ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
}

 

Спасибо вам, помогло. ^_^

Share this post


Link to post
This topic is now closed to further replies.
Sign in to follow this  
Followers 0
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By OPCODERSSSS
      Прописал уже все инклуды,он мне все равно вот эту дрянь ну емае
       
       
      other.amx
      other.pwn
      hgsystem.amx