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By Chopick
Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.
Вот енумы:
#define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house { hID, STREAMER_TAG_PICKUP:hPICKUP, STREAMER_TAG_AREA:hAREA, hOWNER[MAX_PLAYER_NAME], STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256], STREAMER_TAG_MAP_ICON:hICON, hPRICE, hCLASS, hINTERIOR, Float:hX, Float:hY, Float:hZ, Float:hA, hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz { bID, STREAMER_TAG_PICKUP:bPICKUP, STREAMER_TAG_AREA:bAREA, bOWNER[MAX_PLAYER_NAME], STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256], STREAMER_TAG_MAP_ICON:bICON, bNAME[25], bPRICE, bTYPE, bINTERIOR, Float:bX, Float:bY, Float:bZ, Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info { intID, intNAME[41], intINTERIOR, Float:intX, Float:intY, Float:intZ, Float:intA, STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);
Вот стоки:
GAResponse:HouseEnter(playerid, response, key, index) { switch(response) { case GA_RESPONSE_PRESS_KEY: { if(key & KEY_WALK) { if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0) { GoToInterior(playerid, House[index][hINTERIOR]); SetPlayerVirtualWorld(playerid, index); } else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!"); } } case GA_RESPONSE_ENTER: { if(House[index][hOWNER] == 0) { CreateNoOwnerHouseTD(playerid); for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++) { PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]); } new price[8]; format(price, sizeof(price), "%d$", House[index][hPRICE]); PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price); new id[9]; format(id, sizeof(id), "%d", House[index][hID]); PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id); switch(House[index][hCLASS]) { case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A"); case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B"); case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C"); } for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++) { TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]); } } } case GA_RESPONSE_LEAVE: { for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++) { PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]); } for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++) { TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]); } } } return 1; } GAResponse:BizArea(playerid, response, key, index) { switch(response) { case GA_RESPONSE_PRESS_KEY: { if(key & KEY_WALK) { GoToInteriorBiz(playerid, Biz[index][bINTERIOR]); SetPlayerVirtualWorld(playerid, index); } } } return 1; } GAResponse:InteriorExit(playerid, response, key, index) { switch(response) { case GA_RESPONSE_PRESS_KEY: { new world = GetPlayerVirtualWorld(playerid); if(key & KEY_WALK) { if(world < MAX_HOUSES) { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]); SetPlayerFacingAngle(playerid, House[world][hA]); } else if(world < MAX_HOUSES + MAX_BIZS) { world -= MAX_HOUSES; printf("%d index world", world); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]); SetPlayerFacingAngle(playerid, Biz[world][bA]); } } if(key & KEY_CTRL_BACK) { if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!"); new dialog[256]; format(dialog, sizeof(dialog), "{ffd900}[1]{ffffff}Информация о доме\n\ {ffd900}[2]{ffffff}%s дом", (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть")); SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть"); return 1; } } } return 1; } stock GoToInterior(playerid, interior) { for(new i = 0; i < Interiors; i++) { if(Interior[i][intID] != interior) continue; SetPlayerInterior(playerid, Interior[i][intINTERIOR]); SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]); SetPlayerFacingAngle(playerid, Interior[i][intA]); SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0); new str[128]; format(str, sizeof(str), "Нажмите \"ALT\" для выхода\n\ Нажмите \"H\", чтобы открыть меню дома"); Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1); return 1; } return 0; } stock GoToInteriorBiz(playerid, interior) { for(new i = 0; i < Interiors; i++) { if(Interior[i][intID] != interior) continue; SetPlayerInterior(playerid, Interior[i][intINTERIOR]); SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]); SetPlayerFacingAngle(playerid, Interior[i][intA]); SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0); new str[128]; format(str, sizeof(str), "Нажмите \"ALT\" для выхода"); Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1); return 1; } return 0; }
Что мне делать, подскажите пожалуйста?
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By Jdjdjd
Как сделать открытие закрытие ворот в Радмир рп на копии,и куд а нужно вставлять код?
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By Мемен Томорли
Как создать команду /warns чтобы игрок смог просматривать активные варны у персонажа ??
Типо как на Малиновка ЛП
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By Jocker
каждый бич может открыть меню парковки, тут есть проверка но она не работает, хелп плиз
Код: if IsPlayerInRangeOfPoint(playerid, 1.5, -2390.5017, 2702.4512, 14.5300) *then { if !TeamDuty{playerid} && PI[playerid][pMember]==2 != TEAM_RCPD *then return SCM(playerid, -1, "Вы не сост в организации."); SPD(playerid, 22222, DIALOG_STYLE_LIST, "{BE2D2D}Фракционная парковка","1. Tesla [3 ранг]\n\ 2. Tesla (3 ранг)\n\ 3. Skoda (4 ранг)\n\ 4. Skoda(4 ранг)\n\ 5. Audi (5 ранг)\n\ 6. Audi (5 ранг)\n\ 7. Mersedes (6 ранг)\n\ 8. Mersedes (6 ранг)\n\ 9. Тачка (7 ранг)\n\ 10. Тест (7 ранг)", "Выбрать", "Отмена"); }
надо сделать чтобы бомж и типы с других организаций не смогли открыть парк. меню
но оставить проверку на дежурство (teamduty)
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Posted · Report post
if(strcmp(cmd, "/mmd", true) == 0) { GetPlayerName(playerid,pname,sizeof(pname)); new aa333[64];//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ format(aa333, sizeof(aa333), "%s", pname);//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ if(GetPVarInt(playerid, "MnMode") == 1) { SetPVarInt(playerid, "MnMode", 2); #if (MOD33INS == 1) printf(" --> Èãðîê %s [%d] âêëþ÷èë Alt & 2 -ðåæèì âûçîâà ìåíþ.", aa333, playerid);//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ SendClientMessage(playerid, COLOR_GREEN, " Âû âêëþ÷èëè Alt & 2 -ðåæèì âûçîâà ìåíþ."); #endif #if (MOD33INS == 2) printf(" --> Èãðîê %s [%d] îòêëþ÷èë Y -ðåæèì âûçîâà ìåíþ.", aa333, playerid);//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ SendClientMessage(playerid, COLOR_RED, " Âû îòêëþ÷èëè Y -ðåæèì âûçîâà ìåíþ."); #endif } else { SetPVarInt(playerid, "MnMode", 1); #if (MOD33INS == 1) printf(" --> Èãðîê %s [%d] îòêëþ÷èë Alt & 2 -ðåæèì âûçîâà ìåíþ.", aa333, playerid);//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ SendClientMessage(playerid, COLOR_RED, " Âû îòêëþ÷èëè Alt & 2 -ðåæèì âûçîâà ìåíþ."); #endif #if (MOD33INS == 2) printf(" --> Èãðîê %s [%d] âêëþ÷èë Y -ðåæèì âûçîâà ìåíþ.", aa333, playerid);//äîðàáîòêà äëÿ èñïîëüçîâàíèÿ Ðóññêèõ íèêîâ SendClientMessage(playerid, COLOR_GREEN, " Âû âêëþ÷èëè Y -ðåæèì âûçîâà ìåíþ."); #endif } return 1; }
Выдает такую ошибку в этой строке
GetPlayerName(playerid,pname,sizeof(pname));
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