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Hello, I have a small problem, when I use the / engine command it gives me these errors in server_log, how can I solve them?

[debug] Run time error 4: "Array index out of bounds"
 [debug] Attempted to read / write array element at negative index -1
[debug] AMX backtrace:
[debug] # 0 000c6490 in public OnPlayerStateChange (0, 2, 1) in roleplay.amx

OnPlayerStateChange:  https://pastebin.com/Dfv4RSpg

Command / engine:  https://pastebin.com/kxw106hQ

Thanks!

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Hello, @Babur GTA-MP!

In which machine ID do you use this command?

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15 часов назад, glvde. сказал:

Hello, @Babur GTA-MP!

In which machine ID do you use this command?

In any id, that is, bicycles and vehicles, I checked the bikes so that they don't work and they don't work, but they give this error, as well as for vehicles.

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@Babur GTA-MP, that is, when checking the bike gives this error, and on vehicles too?

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6 часов назад, glvde. сказал:

@Babur GTA-MP, t hat is, when checking the bike gives this error, and on vehicles too?

Yes, it gives me this error on both vehicles and bikes, I noticed that I don't even have to use the command / engine to show me the error, it only appears to me when I enter a car / bike

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Try to replace your public with mine, then see the logs and post them here:


p. s: correct the tab.
 

Спойлер

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if (IsPlayerNPC(playerid)) return 1;
	new engine,lights,alarm,doors,bonnet,boot,objective;
	new vehicleid = GetPlayerVehicleID(playerid);
	if (newstate == PLAYER_STATE_WASTED && PlayerData[playerid][pJailTime] < 1)
	{
	    for (new i = 34; i < 39; i ++) {
			PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][i]);
	    }
	    PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][82]);

	    PlayerData[playerid][pHealth] = 100.0;

	    ResetWeapons(playerid);
	    ResetPlayer(playerid);

	    if (!PlayerData[playerid][pInjured])
		{
	        PlayerData[playerid][pInjured] = 0;

	        PlayerData[playerid][pInterior] = GetPlayerInterior(playerid);
	    	PlayerData[playerid][pWorld] = GetPlayerVirtualWorld(playerid);
			PlayerData[playerid][pInjured] = 0;
		}
		if (PlayerData[playerid][pCallLine] != INVALID_PLAYER_ID)
		{
		    SendClientMessage(PlayerData[playerid][pCallLine], COLOR_YELLOW, "[PHONE]:{FFFFFF} The line went dead...");
		    CancelCall(playerid);
		}
		if (PlayerData[playerid][pCarryCrate] != -1)
		{
			Crate_Drop(playerid);
		}
      
      	printf("[ERROR] newstate == PLAYER_STATE_WASTED && PlayerData[playerid][pJailTime] < 1: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if (oldstate == PLAYER_STATE_DRIVER)
	{
	    if (GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CARRY || GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CUFFED)
	        return RemoveFromVehicle(playerid);

	    for (new i = 34; i < 39; i ++)
			PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][i]);

		PlayerTextDrawHide(playerid, PlayerData[playerid][pTextdraws][82]);
      
      	printf("[ERROR] oldstate == PLAYER_STATE_DRIVER: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if (newstate == PLAYER_STATE_DRIVER)
	{
	    new id = Car_GetID(vehicleid);

		if (id != -1 && CarData[id][carFaction] > 0 && GetFactionType(playerid) != CarData[id][carFaction]) {
		    RemovePlayerFromVehicle(playerid);

	    	return SendErrorMessage(playerid, "You don't have the keys to this vehicle.");
		}
		if (IsSpeedoVehicle(vehicleid))
		{
			if (PlayerData[playerid][pDisableSpeedo] == 0){
				for (new i = 35; i < 37; i ++) {
				PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][i]);
				}
 			}
 		}
		if (PlayerData[playerid][pJob] == JOB_COURIER && IsLoadableVehicle(vehicleid) && CoreVehicles[vehicleid][vehLoads] > 0)
		{
		    if (PlayerData[playerid][pLoading])
		    {
				DisablePlayerCheckpoint(playerid);
				PlayerData[playerid][pLoading] = 0;
			}
			static
			    string[64];

		    switch (CoreVehicles[vehicleid][vehLoadType])
			{
				case 1: format(string, sizeof(string), "~b~Loaded:~w~ Retail Supplies~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
		        case 2: format(string, sizeof(string), "~b~Loaded:~w~ Ammunition~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
                case 3: format(string, sizeof(string), "~b~Loaded:~w~ Clothing~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
                case 4: format(string, sizeof(string), "~b~Loaded:~w~ Food Supplies~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
                case 5: format(string, sizeof(string), "~b~Loaded:~w~ Gasoline~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
                case 6: format(string, sizeof(string), "~b~Loaded:~w~ Furniture~n~~b~Loaded Crates:~w~ %d/6", CoreVehicles[vehicleid][vehLoads]);
			}
		    PlayerTextDrawShow(playerid, PlayerData[playerid][pTextdraws][82]);
		    PlayerTextDrawSetString(playerid, PlayerData[playerid][pTextdraws][82], string);
		}
		if (CarData[id][carOwner] == GetPlayerSQLID(playerid)) {
		    new carsqlid = CarData[id][carVehicle], string[128];
			format(string, sizeof(string), "Vehiculul %s(ID:%d) este unul personal si esti proprietarul lui.", ReturnVehicleName(vehicleid), carsqlid);
			SendClientMessage(playerid, COLOR_LIGHTYELLOW, string);
		}
		else if (CarData[id][carOwner] != 0) {
			new string [128],
				carsqlid = CarData[id][carVehicle];
			format(string, sizeof(string), "Vehiculul %s(ID:%d) este unul personal si nu iti apartine.", ReturnVehicleName(vehicleid), carsqlid);
			SendClientMessage(playerid, COLOR_LIGHTYELLOW, string);
		}
	    if (IsVehicleImpounded(vehicleid)) {
	        RemovePlayerFromVehicle(playerid);
	        SendErrorMessage(playerid, "Acest vehicul este sub sechestru si nu poate fi condus.");
	    }
		if (IsDoorVehicle(vehicleid) && !Inventory_HasItem(playerid, "Car License") && !PlayerData[playerid][pDrivingTest]) SendErrorMessage(playerid, "Conduci un vehicul fara a detine o licenta auto.");
		if(vehEngine[vehicleid] == 0) {
			if (CoreVehicles[vehicleid][vehFuel] < 1) return GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~Nu mai ai combustibil.",1500,3);
			GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
			SendClientMessage(playerid, COLOR_LIGHTYELLOW, "Foloseste /engine pentru a pornii masina.");
		    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
		} else if(vehEngine[vehicleid] == 1) {
			GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
			SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
		}
		else if(IsABike2(vehicleid)) {
            TogglePlayerControllable(playerid, 1);
            vehEngine[vehicleid] = 1;
            GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
		    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
		}
		SetPlayerArmedWeapon(playerid, 0);
      	printf("[ERROR] newstate == PLAYER_STATE_DRIVER: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if ((oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) && PlayerData[playerid][pPlayRadio])
	{
	    PlayerData[playerid][pPlayRadio] = 0;
	    StopAudioStreamForPlayer(playerid);
      	printf("[ERROR] (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER) && PlayerData[playerid][pPlayRadio]: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
	{
	    if (PlayerData[playerid][pBoombox] != INVALID_PLAYER_ID)
	    {
	        PlayerData[playerid][pBoombox] = INVALID_PLAYER_ID;
			StopAudioStreamForPlayer(playerid);
	    }
	    if (IsEngineVehicle(vehicleid) && CoreVehicles[vehicleid][vehRadio])
	    {
	        static
	            url[128];

			strunpack(url, CoreVehicles[vehicleid][vehURL]);

			StopAudioStreamForPlayer(playerid);
			PlayAudioStreamForPlayer(playerid, url);

			PlayerData[playerid][pPlayRadio] = 1;
		}
	    foreach (new i : Player) if (PlayerData[i][pSpectator] == playerid) {
     		PlayerSpectateVehicle(i, GetPlayerVehicleID(playerid));
		}
		if (PlayerData[playerid][pInjured] == 1)
		{
		    RemoveFromVehicle(playerid);
		}
      	
      	switch (GetPlayerWeapon(playerid)) {
	        case 22: SetPlayerArmedWeapon(playerid, GetPlayerWeapon(playerid));
			default: SetPlayerArmedWeapon(playerid, 0);
		}
      	printf("[ERROR] newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if (oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
	{
		SetPlayerArmedWeapon(playerid, GetPlayerWeapon(playerid));
		SetPlayerArmedWeapon(playerid, 0);
	    foreach (new i : Player) if (PlayerData[i][pSpectator] == playerid) {
     		PlayerSpectatePlayer(i, playerid);
		}
      	printf("[ERROR] oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}

	if (newstate == PLAYER_STATE_PASSENGER && IsPlayerInsideTaxi(playerid))
	{
	    new driverid = GetVehicleDriver(GetPlayerVehicleID(playerid));

	    PlayerData[playerid][pTaxiFee] = 5;
	    PlayerData[playerid][pTaxiTime] = 0;
	    PlayerData[playerid][pTaxiPlayer] = driverid;

	    SendServerMessage(driverid, "%s has entered your taxi as a passenger.", ReturnName(playerid, 0));
		SendServerMessage(playerid, "You have entered %s's taxi.", ReturnName(driverid, 0));
      	printf("[ERROR] newstate == PLAYER_STATE_PASSENGER && IsPlayerInsideTaxi(playerid): newstate: %d, oldstate: %d", newstate, oldstate);
	}
 	if (oldstate == PLAYER_STATE_PASSENGER && PlayerData[playerid][pTaxiTime] != 0 && PlayerData[playerid][pTaxiPlayer] != INVALID_PLAYER_ID)  LeaveTaxi(playerid, PlayerData[playerid][pTaxiPlayer]), printf("[ERROR] oldstate == PLAYER_STATE_PASSENGER && PlayerData[playerid][pTaxiTime] != 0 && PlayerData[playerid][pTaxiPlayer] != INVALID_PLAYER_ID: newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	
	if(newstate == PLAYER_STATE_PASSENGER) {
	    if (GetVehicleModel(vehicleid) == 431 || GetVehicleModel(vehicleid) == 437)  {
            SetPlayerPos(playerid, 2022.0273, 2235.2402, 2103.9536);
            SetPlayerTime(playerid, 00,00);
			SetPlayerFacingAngle(playerid, 0);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid, 1);
            Timer1[playerid] = SetTimerEx("HornA", 60000, 1, "i", playerid);
            Timer2[playerid] = SetTimerEx("HornB", 60500, 1, "i", playerid);
            Timer3[playerid] = SetTimerEx("STime", 60000, 1, "i", playerid);
	        IsInBus[playerid] = vehicleid;
          
          	printf("[ERROR] newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(431 || 437): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	    }
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 582)
	{
     	SetPlayerPos(playerid, 1061.719727, -914.996704, 138.026016);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		Intropic[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(582): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 519)
	{
     	SetPlayerPos(playerid, 1892.5037, -8156.8062, 2.4471);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		IsInShml[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(519): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 416)
	{
     	SetPlayerPos(playerid, -813.1215, -1007.3622, 2525.9072);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		InAmbulance[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(416): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 427)
	{
     	SetPlayerPos(playerid, 1384.0615, -2245.8015, 3006.4172);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		InEnforcer[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(427): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 508)
	{
     	SetPlayerPos(playerid, -1503.1620, 2511.7263, 3207.6506);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		InJourney[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(508): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 563)
	{
     	SetPlayerPos(playerid, -765.6241, 1596.5237, 3002.6099);
     	SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid, 1);
		InRaindance[playerid] = GetPlayerVehicleID(playerid);
      	printf("[ERROR] PLAYER_STATE_PASSENGER && GetVehicleModel(563): newstate: %d, oldstate: %d, playerid: %d", newstate, oldstate, playerid);
	}
	return 1;
}

 

 

Edited by glvde.

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13 часов назад, glvde. сказал:

Try to replace your public with mine, then see the logs and post them here:


p. s: correct the tab.
 

  code (close spoiler)

 

 

[22:08:12] [ERROR] oldstate == PLAYER_STATE_DRIVER: newstate:1, oldstate:2, playerid:0
[22:08:12] [ERROR] oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER: newstate:1, oldstate:2, playerid:0
 

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The error remained the same?

UPD: Add the -d3 parameter to the pawn.cfg file. Next, compile the mod, run it, do the same steps and upload the log here.

Edited by glvde.

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From compilation:

Header size: 24160 bytes
Code size: 3748152 bytes
Data size: 8682196 bytes
Stack / heap size: 262144 bytes; estimated max. usage = 64038 cells (256152 bytes)
Total requirements: 12716652 bytes

 

in server_log after error: [debug] # 0 00283ae4 in public OnPlayerStateChange (playerid = 0, newstate = 2, oldstate = 1) 

at E: \ New folder \ backup 14 01 2021 \ roleplay.pwn: 17133

he tells me it's the line: 17133

the line:

Spoiler

if (CarData [id] [carOwner] == GetPlayerSQLID (playerid)) {  //This is line 17133
            new carsqlid = CarData [id] [carVehicle], string [128]; 
            format (string, sizeof (string), "Vehiculul% s (ID:% d) este unul personal si esti proprietarul lui.", ReturnVehicleName (vehicleid), carsqlid); 
            SendClientMessage (playerid, COLOR_LIGHTYELLOW, string); 
        } else if (CarData [id] [carOwner]! = 0) {
                new string [128], 
                carsqlid = CarData [id] [carVehicle]; 
                format (string, sizeof (string), "Vehiculul% s (ID:% d) este unul personal si nu iti apartine.", ReturnVehicleName (vehicleid), carsqlid); 
                SendClientMessage (playerid, COLOR_LIGHTYELLOW, string); 
        }

 

Edited by Babur GTA-MP

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What is GetPlayerSQLID? Show this function.

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GetPlayerSQLID(playerid) return (PlayerData[playerid][pID]);

pID is id player in database.

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@Babur GTA-MP, this is a more correct option:

GetPlayerSQLID(playerid) return PlayerData[playerid][pID];

is the pID variable being unloaded from the database?

UPD: sorry, for my bad english. i'm russian.

Edited by glvde.

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      Лидерки: Мэрия, ГУВД, УГИБДД, ФСБ, Больница, Автошкола, Южная ОПГ, Арзамасская ОПГ, Армия, Лыткаринская ОПГ, Батыревская ОПГ,, RECORD FM и Спецназ.
      Работы: Городской склад, Шахта, Лесопилка и Автомеханик.
      crmp 0.3e
      Нет сборки. 
      Мод-пак есть. Если понадобится пишите в лс.