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Minazz_Printsteam

Ретекстур

Question

Куда кидать ретекстур ?

а именно этот текст

Цитата

new krovat8 = CreateObject(1724, -796.18, 1908.05, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat8, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat9 = CreateObject(1724, -796.18, 1905.62, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat9, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat10 = CreateObject(1724, -796.18, 1903.18, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat10, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat11 = CreateObject(1724, -796.18, 1900.82, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat11, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat12 = CreateObject(1724, -802.23, 1908.05, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat12, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat13 = CreateObject(1724, -848.72, 1887.65, 701.77,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat13, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new clock = CreateObject(743, -831.96, 1896.87, 704.08,   90.00, 90.00, 0.00);
SetObjectMaterial(clock, 1, 1654, "dynamite", "clock64", 0);
new flag = CreateObject(19175, -806.53, 1893.59, 703.42,   0.00, 0.00, 180.00);
SetObjectMaterial(flag, 0, 2628, "soyz_slavyan", "flag_rus", 0);
new krovat = CreateObject(1724, -817.51, 1908.30, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat1 = CreateObject(1724, -817.51, 1905.62, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat1, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat2 = CreateObject(1724, -817.51, 1903.08, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat2, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat3 = CreateObject(1724, -817.51, 1900.55, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat3, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat4 = CreateObject(1724, -817.51, 1898.02, 701.79,   0.00, 0.00, 90.00);
SetObjectMaterial(krovat4, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat5 = CreateObject(1724, -808.65, 1916.20, 701.79,   0.00, 0.00, 0.00);
SetObjectMaterial(krovat5, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat6 = CreateObject(1724, -805.84, 1916.20, 701.79,   0.00, 0.00, 0.00);
SetObjectMaterial(krovat6, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new krovat7 = CreateObject(1724, -811.46, 1916.20, 701.79,   0.00, 0.00, 0.00);
SetObjectMaterial(krovat7, 3, 3186, "prison_objects", "cj_Mattress2", 0);
new pol1 = CreateObject(19071, -811.94, 1887.93, 700.00,   180.00, 0.00, 0.00);
SetObjectMaterial(pol1, 0, 10055, "scummy", "ws_stationfloor", 0);
new potol1 = CreateObject(19071, -814.27, 1913.62, 705.42,   0.00, 0.00, 0.00);
SetObjectMaterial(potol1, 0, 10055, "scummy", "ceiling_256", 0);
new potol0 = CreateObject(19071, -813.20, 1855.85, 715.63,   -20.00, 0.00, 0.00);
SetObjectMaterial(potol0, 0, 10055, "scummy", "ceiling_256", 0);
new pol2 = CreateObject(19071, -811.16, 1846.07, 703.68,   180.00, 0.00, 0.00);
SetObjectMaterial(pol2, 0, 5027, "NFH_inthouse", "NFH_parket", 0);
new potol2 = CreateObject(19071, -810.83, 1853.41, 708.93,   0.00, 0.00, 0.00);
SetObjectMaterial(potol2, 0, 10055, "scummy", "ceiling_256", 0);
new bolnic = CreateObject(19366, -825.68, 1897.14, 700.92,   0.00, 90.00, 90.00);
SetObjectMaterial(bolnic, 0, 10055, "scummy", "mp_furn_floor", 0);
new rozet = CreateObject(1547, -818.99, 1901.92, 701.35,   90.00, 0.00, -90.00);
SetObjectMaterial(rozet, 0, 10041, "cj_barb2", "cj_socket", 0);
new rozet1 = CreateObject(1547, -815.76, 1909.07, 701.35,   90.00, 0.00, 0.00);
SetObjectMaterial(rozet1, 0, 10041, "cj_barb2", "cj_socket", 0);
new rozet2 = CreateObject(1547, -799.20, 1899.15, 701.50,   -90.00, 0.00, 0.00);
SetObjectMaterial(rozet2, 0, 10041, "cj_barb2", "cj_socket", 0);
new rozet3 = CreateObject(1547, -826.82, 1886.36, 702.66,   0.00, 0.00, 30.12);
SetObjectMaterial(rozet3, 0, 10041, "cj_barb2", "cj_socket", 0);
new rozet4 = CreateObject(1547, -826.06, 1886.39, 702.66,   0.00, 0.00, -12.60);
SetObjectMaterial(rozet4, 0, 10041, "cj_barb2", "cj_socket", 0);
new rozet9 = CreateObject(1547, -847.30, 1894.95, 701.42,   90.00, 90.00, 180.00);
SetObjectMaterial(rozet9, 0, 10041, "cj_barb2", "cj_socket", 0);
new stena = CreateObject(19384, -820.45, 1864.00, 706.24,   0.00, 0.00, 90.00);
SetObjectMaterial(stena, 0, 19360, "all_walls", "mp_diner_woodwall", 0);
new rozet5 = CreateObject(1547, -830.70, 1864.30, 705.18,   90.00, 180.00, 0.00);
SetObjectMaterial(rozet5, 0, 10041, "cj_barb2", "cj_socket", 0);
new rozet6 = CreateObject(1547, -825.12, 1857.69, 704.99,   90.00, 180.00, -90.00);
SetObjectMaterial(rozet6, 0, 10041, "cj_barb2", "cj_socket", 0);
new stolvr = CreateObject(3172, -808.39, 1866.41, 705.15,   0.00, 0.00, 0.00);
SetObjectMaterial(stolvr, 0, 10057, "cj_exp", "CJ_WOOD1", 0);
new rozet7 = CreateObject(1547, -806.94, 1865.56, 705.18,   90.00, 90.00, 180.00);
SetObjectMaterial(rozet7, 0, 10041, "cj_barb2", "cj_socket", 0);
new rozet8 = CreateObject(1547, -790.82, 1868.74, 705.27,   90.00, 90.00, 90.00);
SetObjectMaterial(rozet8, 0, 10041, "cj_barb2", "cj_socket", 0);
new pol3 = CreateObject(19071, -864.09, 1889.10, 700.01,   180.00, 0.00, 0.00);
SetObjectMaterial(pol3, 0, 10055, "scummy", "ws_stationfloor", 0);
new potol3 = CreateObject(19071, -864.09, 1889.10, 705.46,   0.00, 0.00, 0.00);
SetObjectMaterial(potol3, 0, 10055, "scummy", "ceiling_256", 0);
new tel = CreateObject(19175, -790.36, 1871.07, 706.65,   0.00, 0.00, -90.00);
SetObjectMaterial(tel, 0, 2083, "EasterEGGs1", "01_winkaput", 0);

 

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1 answer to this question

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Это не ретекстур, а создание объектов, с последующим изменением текстуры на них. Ставят подобное в OnGameModeInit(). Если хотите , можете поискать, почитать как сделать инклуд с объектами, что бы не занимать место в моде.

Edited by Sleash`en

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