В теме 1 сообщение

Новая Автошкола в пгт.Батырево
В комплекс входит: 
Парковка для учебного транспорта 
Магазин, торговые лавки
Шлагбаум
Забор вокруг территории 

Спойлер

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Спойлер

//Удаленые объекты
RemoveBuildingForPlayer(playerid, 3423, 1843.2700, 2526.7900, 17.7941, 0.25);
RemoveBuildingForPlayer(playerid, 3424, 1843.2700, 2526.7900, 17.7941, 0.25);
RemoveBuildingForPlayer(playerid, 3471, 1822.7900, 2362.4399, 21.5340, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.6438, 2113.9077, 20.1000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.6100, 2109.5100, 20.0000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1897.8190, 2123.2754, 20.2000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1897.1882, 2128.2363, 19.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.9807, 2132.4221, 20.3000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2136.8501, 19.8000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2142.4500, 19.7000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2148.4500, 19.7000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2158.4500, 19.8000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2163.4500, 20.1000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2168.4500, 19.6000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2173.4500, 20.2000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2178.4500, 20.0000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2183.4500, 19.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2188.4500, 20.0000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2193.4500, 20.2000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2198.4500, 20.0000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2203.4500, 19.6000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2208.4500, 20.2000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2213.4500, 20.0000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2218.4500, 19.6000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2223.4500, 20.3000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2228.4500, 20.0000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2233.4500, 19.6000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2238.4500, 19.8000, 0.25);
RemoveBuildingForPlayer(playerid, 1711, 1896.5699, 2243.4500, 20.0000, 0.25);
RemoveBuildingForPlayer(playerid, 4887, 1842.4940, 2514.3611, 13.7780, 0.25);
RemoveBuildingForPlayer(playerid, 4887, 1826.2585, 2536.5078, 13.7780, 0.25);
//Сам маппинг
CreateDynamicObject(4092, 1835.10, 2528.36, 14.50,   0.00, 0.00, 126.60);
CreateDynamicObject(3418, 1840.44, 2541.32, 16.97,   0.00, 0.00, -323.22);
CreateDynamicObject(1439, 1842.43, 2532.29, 14.84,   0.00, 0.00, 127.86);
CreateDynamicObject(1439, 1843.57, 2530.84, 14.84,   0.00, 0.00, 127.86);
CreateDynamicObject(1439, 1844.71, 2529.37, 14.84,   0.00, 0.00, 127.86);
CreateDynamicObject(1755, 1845.93, 2528.26, 15.47,   -6.00, 81.30, 31.98);
CreateDynamicObject(1218, 1846.25, 2526.94, 15.17,   0.00, 0.00, 0.00);
CreateDynamicObject(1218, 1846.88, 2526.18, 15.17,   0.00, 0.00, 0.00);
CreateDynamicObject(1218, 1847.51, 2525.41, 15.17,   0.00, 0.00, 0.00);
CreateDynamicObject(1299, 1848.68, 2524.22, 15.19,   0.00, 0.00, 0.00);
CreateDynamicObject(1217, 1847.19, 2527.01, 15.16,   0.00, 0.00, 0.00);
CreateDynamicObject(1217, 1849.19, 2523.05, 15.16,   0.00, 0.00, 0.00);
CreateDynamicObject(2960, 1850.01, 2523.84, 15.87,   4.68, -27.90, -173.82);
CreateDynamicObject(2934, 1847.82, 2517.76, 16.19,   0.00, 0.00, -52.50);
CreateDynamicObject(2935, 1847.79, 2517.83, 19.06,   0.00, 0.00, -52.32);
CreateDynamicObject(8623, 1823.90, 2526.31, 14.61,   0.00, 0.00, 9.72);
CreateDynamicObject(8623, 1830.24, 2518.17, 14.61,   0.00, 0.00, 5.16);
CreateDynamicObject(8623, 1831.90, 2519.37, 14.61,   0.00, 0.00, 5.16);
CreateDynamicObject(8623, 1833.80, 2520.70, 14.61,   0.00, 0.00, 5.16);
CreateDynamicObject(8623, 1825.60, 2527.55, 14.61,   0.00, 0.00, 2.94);
CreateDynamicObject(8623, 1827.43, 2528.94, 14.61,   0.00, 0.00, 2.94);
CreateDynamicObject(8644, 1822.52, 2541.74, 14.81,   0.00, 0.00, -52.80);
CreateDynamicObject(1597, 1803.79, 2495.78, 17.12,   0.00, 0.00, 34.86);
CreateDynamicObject(1597, 1794.08, 2509.64, 17.12,   0.00, 0.00, 35.22);
CreateDynamicObject(3095, 1812.88, 2544.28, 14.24,   0.00, 0.00, 33.06);
CreateDynamicObject(3095, 1805.29, 2539.44, 14.24,   0.00, 0.00, 33.06);
CreateDynamicObject(3095, 1797.76, 2534.58, 14.24,   0.00, 0.00, 33.06);
CreateDynamicObject(3095, 1793.05, 2541.74, 14.24,   0.00, 0.00, 33.06);
CreateDynamicObject(3095, 1800.37, 2546.48, 14.24,   0.00, 0.00, 33.06);
CreateDynamicObject(3095, 1804.87, 2549.38, 14.24,   0.00, 0.00, 33.06);
CreateDynamicObject(3095, 1808.20, 2551.54, 14.24,   0.00, 0.00, 33.06);
CreateDynamicObject(970, 1805.16, 2471.99, 15.49,   0.00, 0.00, -57.06);
CreateDynamicObject(970, 1804.88, 2472.30, 15.34,   0.00, 0.00, -57.06);
CreateDynamicObject(970, 1798.06, 2482.74, 15.24,   0.00, 0.00, -57.06);
CreateDynamicObject(1294, 1802.54, 2473.93, 19.39,   0.00, 0.00, -42.60);
CreateDynamicObject(3508, 1771.23, 2520.79, 14.98,   0.00, 0.00, -183.12);
CreateDynamicObject(3095, 1789.38, 2539.39, 14.30,   0.00, 0.00, 33.06);
CreateDynamicObject(3095, 1793.91, 2532.05, 14.30,   0.00, 0.00, 33.06);
CreateDynamicObject(3095, 1787.19, 2528.62, 14.40,   0.00, 0.00, 21.06);
CreateDynamicObject(3095, 1786.03, 2535.20, 14.34,   0.00, 0.00, 74.16);
CreateDynamicObject(3095, 1785.31, 2532.48, 14.40,   0.00, 0.00, 74.16);
CreateDynamicObject(973, 1799.91, 2471.40, 15.18,   0.00, 0.00, 32.34);
CreateDynamicObject(973, 1799.93, 2471.40, 14.77,   0.00, 0.00, 32.34);
CreateDynamicObject(973, 1792.96, 2467.02, 15.15,   0.00, 0.00, 31.92);
CreateDynamicObject(973, 1781.38, 2475.54, 15.17,   0.00, 0.00, 123.78);
CreateDynamicObject(973, 1776.22, 2483.23, 15.20,   0.00, 0.00, 123.78);
CreateDynamicObject(973, 1771.14, 2490.83, 15.20,   0.00, 0.00, 123.78);
CreateDynamicObject(973, 1765.91, 2498.63, 15.20,   0.00, 0.00, 123.78);
CreateDynamicObject(973, 1791.66, 2460.93, 15.19,   0.00, 0.00, 124.44);
CreateDynamicObject(973, 1796.93, 2453.25, 15.19,   0.00, 0.00, 124.44);
CreateDynamicObject(973, 1802.09, 2445.70, 15.19,   0.00, 0.00, 124.44);
CreateDynamicObject(1294, 1783.51, 2536.10, 19.34,   0.00, 0.00, -191.82);
CreateDynamicObject(1294, 1809.59, 2555.35, 19.34,   0.00, 0.00, -271.56);
CreateDynamicObject(992, 1808.90, 2555.51, 16.27,   0.00, 0.00, 32.28);
CreateDynamicObject(992, 1806.07, 2553.74, 16.27,   0.00, 0.00, 32.28);
CreateDynamicObject(992, 1803.31, 2551.98, 16.27,   0.00, 0.00, 32.52);
CreateDynamicObject(992, 1800.54, 2550.20, 16.27,   0.00, 0.00, 32.52);
CreateDynamicObject(992, 1797.78, 2548.37, 16.27,   0.00, 0.00, 33.36);
CreateDynamicObject(992, 1794.95, 2546.56, 16.27,   0.00, 0.00, 32.10);
CreateDynamicObject(992, 1792.18, 2544.77, 16.27,   0.00, 0.00, 33.12);
CreateDynamicObject(992, 1789.40, 2542.98, 16.27,   0.00, 0.00, 33.12);
CreateDynamicObject(992, 1786.62, 2541.17, 16.27,   0.00, 0.00, 33.12);
CreateDynamicObject(992, 1784.79, 2539.27, 16.27,   0.00, 0.00, 57.84);
CreateDynamicObject(992, 1783.46, 2536.59, 16.27,   0.00, 0.00, 69.78);
CreateDynamicObject(992, 1782.55, 2533.59, 16.27,   0.00, 0.00, 75.66);
CreateDynamicObject(992, 1782.24, 2532.37, 16.27,   0.00, 0.00, 77.16);
CreateDynamicObject(992, 1779.67, 2529.01, 16.27,   0.00, 0.00, 28.50);
CreateDynamicObject(992, 1776.77, 2527.42, 16.27,   0.00, 0.00, 28.50);
CreateDynamicObject(992, 1773.85, 2525.83, 16.27,   0.00, 0.00, 28.50);
CreateDynamicObject(992, 1770.97, 2524.25, 16.27,   0.00, 0.00, 28.50);
CreateDynamicObject(992, 1768.09, 2522.68, 16.27,   0.00, 0.00, 28.50);
CreateDynamicObject(992, 1765.15, 2521.07, 16.27,   0.00, 0.00, 29.28);
CreateDynamicObject(992, 1762.27, 2519.45, 16.27,   0.00, 0.00, 29.28);
CreateDynamicObject(992, 1759.36, 2517.78, 16.27,   0.00, 0.00, 29.28);
CreateDynamicObject(992, 1758.98, 2516.88, 16.27,   0.00, 0.00, 100.62);
CreateDynamicObject(992, 1759.91, 2514.11, 16.27,   0.00, 0.00, 116.22);
CreateDynamicObject(992, 1761.38, 2511.15, 16.27,   0.00, 0.00, 117.06);
CreateDynamicObject(973, 1761.03, 2506.38, 15.22,   0.00, 0.00, 120.78);
CreateDynamicObject(992, 1809.26, 2555.38, 16.27,   0.00, 0.00, -55.26);
CreateDynamicObject(992, 1811.13, 2552.62, 16.27,   0.00, 0.00, -56.64);
CreateDynamicObject(992, 1812.87, 2549.93, 16.27,   0.00, 0.00, -58.20);
CreateDynamicObject(992, 1814.66, 2547.06, 16.27,   0.00, 0.00, -58.20);
CreateDynamicObject(992, 1816.48, 2544.17, 16.27,   0.00, 0.00, -56.64);
CreateDynamicObject(3508, 1774.32, 2514.84, 14.98,   0.00, 0.00, -186.12);
CreateDynamicObject(973, 1756.72, 2514.60, 15.22,   0.00, 0.00, 115.08);
CreateDynamicObject(973, 1753.78, 2523.26, 15.22,   0.00, 0.00, 102.24);
CreateDynamicObject(973, 1754.79, 2531.81, 15.22,   0.00, 0.00, 62.28);
CreateDynamicObject(973, 1760.59, 2538.60, 15.22,   0.00, 0.00, 36.72);
CreateDynamicObject(973, 1768.19, 2543.63, 15.22,   0.00, 0.00, 30.36);
CreateDynamicObject(992, 1762.94, 2508.29, 16.27,   0.00, 0.00, 120.54);
CreateDynamicObject(992, 1764.34, 2507.46, 16.27,   0.00, 0.00, 175.92);
CreateDynamicObject(992, 1766.92, 2507.92, 16.27,   0.00, 0.00, 202.14);
CreateDynamicObject(992, 1769.86, 2509.24, 16.27,   0.00, 0.00, 204.96);
CreateDynamicObject(992, 1772.83, 2510.64, 16.27,   0.00, 0.00, 205.20);
CreateDynamicObject(992, 1775.86, 2512.05, 16.27,   0.00, 0.00, 205.20);
CreateDynamicObject(992, 1778.83, 2513.50, 16.27,   0.00, 0.00, 206.40);
CreateDynamicObject(992, 1781.84, 2515.00, 16.27,   0.00, 0.00, 206.40);
CreateDynamicObject(992, 1784.84, 2516.48, 16.27,   0.00, 0.00, 206.40);
CreateDynamicObject(992, 1787.82, 2517.96, 16.27,   0.00, 0.00, 206.40);
CreateDynamicObject(1294, 1764.74, 2507.55, 19.34,   0.00, 0.00, -104.94);
CreateDynamicObject(1294, 1759.00, 2517.99, 19.34,   0.00, 0.00, -190.86);
CreateDynamicObject(3095, 1790.11, 2522.78, 14.26,   0.00, 0.00, 30.42);
CreateDynamicObject(3095, 1797.09, 2527.30, 14.20,   0.00, 0.00, 34.92);
CreateDynamicObject(3095, 1803.26, 2532.50, 14.14,   0.00, 0.00, 44.70);
CreateDynamicObject(3095, 1809.50, 2538.73, 14.14,   0.00, 0.00, 44.70);
CreateDynamicObject(3095, 1813.36, 2542.59, 14.14,   0.00, 0.00, 44.70);
CreateDynamicObject(8719, 1848.17, 2507.21, 14.71,   0.00, 0.00, 37.98);
CreateDynamicObject(8743, 1845.53, 2509.79, 14.71,   0.00, 0.00, -51.54);
CreateDynamicObject(615, 1843.16, 2512.71, 14.18,   0.00, 0.00, 0.00);
CreateDynamicObject(3446, 1822.73, 2544.20, 15.19,   0.00, 0.00, 34.86);
CreateDynamicObject(3446, 1824.86, 2541.27, 15.19,   0.00, 0.00, 34.86);
CreateDynamicObject(4443, 1837.66, 2514.80, 16.51,   0.00, 0.00, -233.22);
CreateDynamicObject(8720, 1822.02, 2533.30, 14.48,   0.00, 0.00, -52.92);
CreateDynamicObject(968, 1803.21, 2474.41, 15.54,   0.00, 90.88, -237.24);
CreateDynamicObject(966, 1803.10, 2474.59, 14.64,   0.00, 0.00, -57.12);
CreateDynamicObject(1232, 1847.19, 2503.04, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1843.85, 2499.82, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1840.28, 2497.36, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1837.30, 2495.36, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1834.26, 2493.39, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1831.24, 2491.41, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1828.14, 2489.38, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1824.85, 2487.33, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1821.54, 2485.19, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1818.11, 2483.00, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1814.62, 2480.81, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1811.26, 2478.65, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1232, 1807.67, 2476.34, 17.20,   0.00, 0.00, 0.00);
CreateDynamicObject(1796, 1823.10, 2535.50, 20.51,   0.00, 0.00, -129.60);

 

 

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    • Chopick
      От Chopick
      Всем здравствуйте! Делаю систему домов/бизнесов по туториалу knox know с плагином GoodArea. Есть проблема, если заходишь в интерьер бизнеса, то когда выходишь спавнит почему-то на пикап дома.

      Вот енумы:
       
      #define MAX_HOUSES 1000 #define MAX_BIZS 1000 enum house {         hID,         STREAMER_TAG_PICKUP:hPICKUP,         STREAMER_TAG_AREA:hAREA,         hOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:hTEXT[256],         STREAMER_TAG_MAP_ICON:hICON,         hPRICE,         hCLASS,         hINTERIOR,         Float:hX,         Float:hY,         Float:hZ,         Float:hA,         hCONDITION // Закрыт/Открыт } new House[MAX_HOUSES][house]; new Houses; new HouseGroup; enum biz {         bID,         STREAMER_TAG_PICKUP:bPICKUP,         STREAMER_TAG_AREA:bAREA,         bOWNER[MAX_PLAYER_NAME],         STREAMER_TAG_3D_TEXT_LABEL:bTEXT[256],         STREAMER_TAG_MAP_ICON:bICON,         bNAME[25],         bPRICE,         bTYPE,         bINTERIOR,         Float:bX,         Float:bY,         Float:bZ,         Float:bA } new Biz[MAX_BIZS][biz]; new Bizs; new BizGroup; enum interior_info {         intID,         intNAME[41],         intINTERIOR,         Float:intX,         Float:intY,         Float:intZ,         Float:intA,         STREAMER_TAG_AREA:intAREA } new Interior[MAX_INTERIORS][interior_info]; new Interiors; new InteriorGroup; Вот что у меня в OnGameModeInit:
      HouseGroup = CreateGroupGoodAreas(GoodArea:HouseEnter); InteriorGroup = CreateGroupGoodAreas(GoodArea:InteriorExit); BizGroup = CreateGroupGoodAreas(GoodArea:BizArea);  
      Вот стоки:
      GAResponse:HouseEnter(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                 if(House[index][hCONDITION] > 0 && House[index][hOWNER] == player_info[playerid][NAME] || House[index][hCONDITION] == 0)                 {                                         GoToInterior(playerid, House[index][hINTERIOR]);                                         SetPlayerVirtualWorld(playerid, index);                                 }                                 else if(House[index][hCONDITION] > 0 && House[index][hOWNER] != player_info[playerid][NAME]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Этот дом закрыт на ключ!");                         }                 }                 case GA_RESPONSE_ENTER:                 {                     if(House[index][hOWNER] == 0)                     {                         CreateNoOwnerHouseTD(playerid);                         for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                         {                             PlayerTextDrawShow(playerid, NoOwnerTextDraw_PTD[playerid][i]);                                 }                                 new price[8];                                 format(price, sizeof(price), "%d$", House[index][hPRICE]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][2], price);                                 new id[9];                                 format(id, sizeof(id), "%d", House[index][hID]);                                 PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][0], id);                                 switch(House[index][hCLASS])                                 {                                     case 1: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "A");                                     case 2: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "B");                                     case 3: PlayerTextDrawSetString(playerid, NoOwnerTextDraw_PTD[playerid][1], "C");                                 }                                 for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                         {                             TextDrawShowForPlayer(playerid, NoOwnerTextDraw_TD[i]);                                 }                         }                 }                 case GA_RESPONSE_LEAVE:                 {                 for(new i = 0; i < sizeof NoOwnerTextDraw_PTD[]; i++)                 {                     PlayerTextDrawHide(playerid, NoOwnerTextDraw_PTD[playerid][i]);                         }                         for(new i = 0; i < sizeof NoOwnerTextDraw_TD; i++)                 {                     TextDrawHideForPlayer(playerid, NoOwnerTextDraw_TD[i]);                         }                 }         }         return 1; } GAResponse:BizArea(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 if(key & KEY_WALK)                 {                     GoToInteriorBiz(playerid, Biz[index][bINTERIOR]);                                 SetPlayerVirtualWorld(playerid, index);                 }                 }         }         return 1; } GAResponse:InteriorExit(playerid, response, key, index) {         switch(response)         {             case GA_RESPONSE_PRESS_KEY:             {                 new world = GetPlayerVirtualWorld(playerid);                 if(key & KEY_WALK)                 {                     if(world < MAX_HOUSES)                     {                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, House[world][hX], House[world][hY], House[world][hZ]);                             SetPlayerFacingAngle(playerid, House[world][hA]);                                 }                                 else if(world < MAX_HOUSES + MAX_BIZS)                     {                         world -= MAX_HOUSES;                                         printf("%d index world", world);                         SetPlayerInterior(playerid, 0);                             SetPlayerVirtualWorld(playerid, 0);                             SetPlayerPos(playerid, Biz[world][bX], Biz[world][bY], Biz[world][bZ]);                             SetPlayerFacingAngle(playerid, Biz[world][bA]);                                 }                         }                         if(key & KEY_CTRL_BACK)                         {                             if(player_info[playerid][HOUSE] != House[world][hID]) return SCM(playerid, COLOR_RED, "[Ошибка]{ffffff}Вы не владелец данного дома!");                             new dialog[256];                                 format(dialog, sizeof(dialog),                                         "{ffd900}[1]{ffffff}Информация о доме\n\                                         {ffd900}[2]{ffffff}%s дом",                                 (House[world][hCONDITION] == 1) ? ("{00ff00}Открыть") : ("{ff0000}Закрыть"));                             SPD(playerid, DLG_HMENU, DIALOG_STYLE_LIST, "{ffd900}Меню дома", dialog, "Выбрать", "Закрыть");                             return 1;                         }                 }         }         return 1; } stock GoToInterior(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода\n\                         Нажмите \"H\", чтобы открыть меню дома");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; } stock GoToInteriorBiz(playerid, interior) {     for(new i = 0; i < Interiors; i++)         {             if(Interior[i][intID] != interior) continue;             SetPlayerInterior(playerid, Interior[i][intINTERIOR]);             SetPlayerPos(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ]);             SetPlayerFacingAngle(playerid, Interior[i][intA]);             SetPlayerCheckpoint(playerid, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 1.0);             new str[128];             format(str, sizeof(str),                         "Нажмите \"ALT\" для выхода");             Create3DTextLabel(str, -1, Interior[i][intX], Interior[i][intY], Interior[i][intZ], 15.0, 0, 1);             return 1;         }         return 0; }  
       
      Что мне делать, подскажите пожалуйста?