Sign in to follow this  
Followers 0
Guest

Покупка скина

3 posts in this topic

Спойлер

//Global TextDraws: 


new Text:TDEditor_TD[6];

TDEditor_TD[0] = TextDrawCreate(105.000000, 136.711074, "box");
TextDrawLetterSize(TDEditor_TD[0], 0.000000, 1.450000);
TextDrawTextSize(TDEditor_TD[0], 258.000000, 0.000000);
TextDrawAlignment(TDEditor_TD[0], 1);
TextDrawColor(TDEditor_TD[0], -1);
TextDrawUseBox(TDEditor_TD[0], 1);
TextDrawBoxColor(TDEditor_TD[0], 303174399);
TextDrawSetShadow(TDEditor_TD[0], 0);
TextDrawSetOutline(TDEditor_TD[0], 0);
TextDrawBackgroundColor(TDEditor_TD[0], 255);
TextDrawFont(TDEditor_TD[0], 1);
TextDrawSetProportional(TDEditor_TD[0], 1);
TextDrawSetShadow(TDEditor_TD[0], 0);

TDEditor_TD[1] = TextDrawCreate(105.000000, 156.112258, "box");
TextDrawLetterSize(TDEditor_TD[1], 0.000000, 19.799997);
TextDrawTextSize(TDEditor_TD[1], 258.000000, 0.000000);
TextDrawAlignment(TDEditor_TD[1], 1);
TextDrawColor(TDEditor_TD[1], -1);
TextDrawUseBox(TDEditor_TD[1], 1);
TextDrawBoxColor(TDEditor_TD[1], 303174399);
TextDrawSetShadow(TDEditor_TD[1], 0);
TextDrawSetOutline(TDEditor_TD[1], 0);
TextDrawBackgroundColor(TDEditor_TD[1], 255);
TextDrawFont(TDEditor_TD[1], 1);
TextDrawSetProportional(TDEditor_TD[1], 1);
TextDrawSetShadow(TDEditor_TD[1], 0);

TDEditor_TD[2] = TextDrawCreate(200.500000, 323.311218, "HAA");
TextDrawLetterSize(TDEditor_TD[2], 0.232500, 1.095999);
TextDrawTextSize(TDEditor_TD[2], 226.000000, 5.000019);
TextDrawAlignment(TDEditor_TD[2], 1);
TextDrawColor(TDEditor_TD[2], -2139062017);
TextDrawUseBox(TDEditor_TD[2], 1);
TextDrawBoxColor(TDEditor_TD[2], 0);
TextDrawSetShadow(TDEditor_TD[2], 0);
TextDrawSetOutline(TDEditor_TD[2], 0);
TextDrawBackgroundColor(TDEditor_TD[2], 255);
TextDrawFont(TDEditor_TD[2], 1);
TextDrawSetProportional(TDEditor_TD[2], 1);
TextDrawSetShadow(TDEditor_TD[2], 0);
TextDrawSetSelectable(TDEditor_TD[2], true);

TDEditor_TD[3] = TextDrawCreate(230.500000, 323.333404, "AEE");
TextDrawLetterSize(TDEditor_TD[3], 0.232500, 1.095999);
TextDrawTextSize(TDEditor_TD[3], 254.000000, 5.000019);
TextDrawAlignment(TDEditor_TD[3], 1);
TextDrawColor(TDEditor_TD[3], -2139062017);
TextDrawUseBox(TDEditor_TD[3], 1);
TextDrawBoxColor(TDEditor_TD[3], 0);
TextDrawSetShadow(TDEditor_TD[3], 0);
TextDrawSetOutline(TDEditor_TD[3], 0);
TextDrawBackgroundColor(TDEditor_TD[3], 255);
TextDrawFont(TDEditor_TD[3], 1);
TextDrawSetProportional(TDEditor_TD[3], 1);
TextDrawSetShadow(TDEditor_TD[3], 0);
TextDrawSetSelectable(TDEditor_TD[3], true);

TDEditor_TD[4] = TextDrawCreate(110.500000, 323.333404, "KY_CKH");
TextDrawLetterSize(TDEditor_TD[4], 0.232500, 1.095999);
TextDrawTextSize(TDEditor_TD[4], 160.000000, 5.000019);
TextDrawAlignment(TDEditor_TD[4], 1);
TextDrawColor(TDEditor_TD[4], -2139062017);
TextDrawUseBox(TDEditor_TD[4], 1);
TextDrawBoxColor(TDEditor_TD[4], 0);
TextDrawSetShadow(TDEditor_TD[4], 0);
TextDrawSetOutline(TDEditor_TD[4], 0);
TextDrawBackgroundColor(TDEditor_TD[4], 255);
TextDrawFont(TDEditor_TD[4], 1);
TextDrawSetProportional(TDEditor_TD[4], 1);
TextDrawSetShadow(TDEditor_TD[4], 0);
TextDrawSetSelectable(TDEditor_TD[4], true);

TDEditor_TD[5] = TextDrawCreate(200.000000, 137.111083, "HEH_");
TextDrawLetterSize(TDEditor_TD[5], 0.255500, 1.158221);
TextDrawAlignment(TDEditor_TD[5], 1);
TextDrawColor(TDEditor_TD[5], -2139062017);
TextDrawSetShadow(TDEditor_TD[5], 0);
TextDrawSetOutline(TDEditor_TD[5], 0);
TextDrawBackgroundColor(TDEditor_TD[5], 255);
TextDrawFont(TDEditor_TD[5], 1);
TextDrawSetProportional(TDEditor_TD[5], 1);
TextDrawSetShadow(TDEditor_TD[5], 0);



//Player TextDraws: 


new Text:TDEditor_PTD[MAX_PLAYERS][16];

TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 109.000000, 159.355560, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][0], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][0], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][0], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 109.000000, 199.800033, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][1], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][1], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][1], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 108.699996, 240.966735, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][2], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][2], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][2], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 108.699996, 282.133453, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][3], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][3], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][3], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 145.900009, 159.555664, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][4], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][4], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][4], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 145.699996, 200.066711, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][5], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][5], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][5], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 145.999984, 241.289031, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][6], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][6], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 145.800033, 282.355712, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][7], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 183.000595, 159.777938, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][8], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][8], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 182.600540, 200.222412, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][9], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][9], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 182.700546, 241.133804, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][10], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][10], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][10], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][10], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 182.600570, 282.355773, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][11], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][11], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 219.800582, 159.777938, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][12], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][12], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 219.600570, 200.344604, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][13], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][13], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][13], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 219.600601, 241.111236, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][14], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][14], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][14], 0.000000, 0.000000, 0.000000, 1.000000);

TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 219.600601, 282.177886, "");
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 34.000000, 38.000000);
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][15], 606348416);
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 5);
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
PlayerTextDrawSetSelectable(playerid, TDEditor_PTD[playerid][15], true);
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][15], 104);
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000, 0.000000, 1.000000);




//Total textdraws exported: 22 (6 global textdraws / 16 player textdraws) ~ 6/9/2017 ~ 19:57:12
TDEditor V1.16 by adri1

 

H8P4OXBzYX0.jpg

H8P4OXBzYX0 (1).jpg

Edited by MuhammadPawn
Причина: Убрал код под спойлер

5

Заметка от MuhammadPawn , создано

Пожалуйста будьте добры, если код большой убирайте его под спойлер

Share this post


Link to post
Share on other sites

Если делал сам - то не плохо

 

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • Holmo
      By Holmo
      Доброго дня. Взял аксессуары под названием " Шар " из мода << Arizona RP >>. Вроде как вписал везде, выдаю себе в игре - но он не отображается. Что делать?
       
    • Rich_Hen
      By Rich_Hen
      Вообщем, такое дело, пишу мод с нуля. Столкнулся с такой проблемой.
       
      Имеется команда (спойлер чек), в ней проверка на администратора:
      if(Player[playerid][pAdmin] < 1) return SendClientMessage(playerid,COLOR_WHITE,AdminCMDError); Но проблема в том, что она не осуществляется. Когда ввожу эту команду в игре, мне выводит "AdminCMDError".
      Скриншот из игры:
       
      Так же хочу сказать то, что в базе данных у меня есть права администратора, прикрепляю так же код pInfo и БД:
       
      Возможно я чего-то не скинул, если есть желающие помочь - напишите в личные сообщения форума, там докину остальное.
       
       
       
    • PhNst27
      By PhNst27
      Допустим у меня есть две таблицы accounts и cars.В таблице cars есть параметры: id, model, color1, color2 и т.д. в accounts есть параметр "CarId", который должен ссылаться на параметр "Id" в таблице cars, как мне все это реализовать в коде?
      в gamemod набросал вот это:
      Пожалуйста войдите или зарегистрируйтесь чтобы увидеть эту code.
      Пожалуйста только не бросайтесь, я начинающий, и просто решил обратится к более опытным скриптерам.
    • Rich_Hen
      By Rich_Hen
      Вообщем, при авторизации на сервере текстурки становятся мыльные, а так же для сервера я нахожусь неавторизованным (скриншот)
       
       
      Код авторизации:
       
    • dan4ik_top4ik3
      By dan4ik_top4ik3
      у меня есть просто обычный логотип название и всё нет раскрасок а как мне поменять например на evolve или на аризону или ещё какой нибудь
       
      Пожалуйста войдите или зарегистрируйтесь чтобы увидеть эту spoiler.